Leadership and Engineering Management
From the first week as a tech lead to the CTO's office, through hiring and reshaping teams, coaching, facilitation, retrospectives, leading change, reading metrics and the structure of the organisation itself, leadership and engineering management as told through the free samples of the Leanpub books about it.
Created from the free samples of 24 Leanpub books and the descriptions and tables of contents of 21 more, with every source cited.
Leadership and engineering management is the practice of leading the people who build software and other technical work: the tech lead who still writes code, the engineering manager and the CTO, the coach and facilitator with no formal authority, and the people who decide how an organisation is structured. The subject sits between management as a general discipline and the particular habits of technical people, and its books tend to be written by practitioners: a consultant who played the tech lead role for a decade and interviewed forty others,[1] a CTO coach with a hundred and forty rules,[5] an architect who watched a collaboratively designed project collapse when new management asked him to take control.[13]
A few themes recur. The move from developer to leader is a change of job rather than a promotion in the same one: the skills that made someone a good programmer do little to prepare them for resolving conflict or explaining technology to the business.[1] Soft skills, not technical ones, decide whether a manager succeeds, and most hiring mistakes come down to attitude and fit rather than ability.[5] Much of what goes wrong in teams is produced by how work is structured rather than by the people inside the structure.[13] And the current wave of AI tooling is treated by several recent books as a problem of organisational design rather than of tools.[45]
This article follows the subject from the individual outward: where to begin, the history, the step from developer to lead and from lead to manager, building and changing teams and the structures around them, coaching and facilitation, leading change, measuring and deciding, the philosophical and motivational books, and leading in the age of AI. Its sources are the free samples of the Leanpub books listed at the end, with the descriptions and tables of contents of the books whose samples were not available, and every claim that rests on a source is cited to it.
Where to start
For a developer who has just been made a lead, three books assume nothing beyond that. Talking with Tech Leads collects interviews with people leading development teams while still writing code at least thirty per cent of the time, and opens with first-time tech leads before the practitioners; its author wrote it because the transition is lonely and a developer's experience does not prepare anyone for it.[1] Being a lead software developer is written from the position of someone told "you're it" at a Dutch insurer, unprepared and watching the coding hours disappear, and its 2026 edition adds inserts on where AI tooling helps and where the lead must still act in person.[2] How To Be A Tech Lead is the short one, organised around five capabilities and a foundation of handling hard conversations.[3] For the longer treatment, Becoming a Technical Leader (2016) is a twenty-four chapter guide to moving from technical star to problem-solving leader, for anyone who is a leader, hopes to be one, or would rather avoid it.[4]
A new engineering manager or CTO can open Amazing CTO, meant to be browsed one rule at a time rather than read through, whose author says plainly that hard skills got him the position and the rules made him succeed in it.[5] An executive who will lead data scientists without having been one has Executive Data Science, which assumes no data science background and begins with a crash course before it reaches hiring and team structure.[6] A coach or Scrum Master should start with Extraordinarily Badass Agile Coaching, which names four audiences, from aspiring coaches to the clients who hire them, and chooses breadth over depth.[17] Anyone who runs meetings can start with A Coach's Guide to Facilitation, a catalogue of techniques for people whose title is probably not facilitator.[22] Retromat says of itself that it is an excellent second book on retrospectives and not a first one.[25]
Readers who want the theory before the practice have two routes. Organisational Dysfunctions (2026) needs no prior knowledge of organisational design and introduces Open Systems Theory through a catalogue of situations most people in software will recognise.[13] THE ART OF LEADERSHIP and the agile way both read Lao Tzu's Tao Te Ching as a leadership text, the first with a glossary tying Chinese concepts to modern strategy terms, the second as verse patterns whose main body, the author says, needs no historical background.[40]
History
Management as a discipline grew up with the factory: Frederick Taylor's scientific management divided labour into narrow, supervised tasks; the human relations school of the 1920s and 1930s answered that workers were not interchangeable parts; after the Second World War W. Edwards Deming taught that most quality problems belong to the system rather than the people in it; and Peter Drucker named the knowledge worker. The same decades produced the research the library's organisational design books rest on. In the late 1940s the Tavistock Institute was invited into the British coal mines, where mechanisation had arrived with the command-and-control style of the day, and found that miners organising themselves into self-managing groups outperformed the divided shifts.[13] In the 1960s Fred Emery and Einar Thorsrud ran field experiments in four Norwegian companies, and Emery's later Open Systems Theory treated the design of an organisation as a question for the people who do the work rather than for outside experts.[13] Toyota's production system, with its two pillars of just-in-time flow and quality at the source, became the model for what Jim Womack and his colleagues named Lean Production.[30]
Software brought its own strand. Gerald Weinberg's problem-solving leadership workshops and their textbook date from the 1980s,[4] and his later essays trace iterative development and chief programmer teams from before Agile had a name.[32] Extreme Programming was invented at Chrysler in 1996 by Kent Beck, Ward Cunningham and Ron Jeffries as an assault on the waterfall methods of the century; the word Agile came later and, as Beck observes in a 2025 foreword, sold like hotcakes until anyone could call anything Agile.[40] The decade after produced the agile coach as a profession, to the point where one coach reports a quarter of a million LinkedIn matches for the title and argues that very few are any good.[17]
The engineering management literature is younger still. The interviews in Talking with Tech Leads were first written in 2013, when its author found bountiful books on programming and few on the role above it.[1] The critique came alongside: Developer Hegemony (2017) traces the corporation from its ancient forms through Taylorism to argue that the pyramid-shaped company is flawed as a way to manage knowledge work.[43] The books of 2025 and 2026 add AI to every layer of the subject, from a CTO's rules to the design of the organisation.[5]
From developer to leader
The step that most of the library's readers are taking is the first one, from writing code to being responsible for the people who write it. The books about it agree on what changes and differ on what to do about it.
The tech lead
Talking with Tech Leads defines a tech lead as a leader responsible for a development team who spends at least thirty per cent of their time writing code with it, and excludes from its interviews anyone titled software architect, team manager or agile coach, on the grounds that advice should come from people doing the role when they gave it.[1] Its introduction tells of a developer offered the role over breakfast by a founder who has just signed three big customers, and whose first thought after accepting is "now what".[1] The interviews are grouped into people, the technical responsibilities that distinguish the role from a technical manager's, bridging business with technology, and the lead as an individual.[1]
Being a lead software developer is one practitioner's compilation of lessons from that position, and its distinctive point is that the lead is usually not the team's hierarchical superior, that being the job of whoever manages the team, while still shaping the direction the team receives and influencing appraisals.[2] Its advice to someone offered the role is to take time, consider their weaknesses, ask why they were chosen, state expectations and ask for support in developing soft skills, since the role means more discussing, documenting and negotiating.[2] The 2026 edition insists that AI does not shrink the role but raises the bar for judgement and communication, and warns against taking it because tools can now draft documents and reviews.[2] Its contents run from onboarding and leading without authority through conflict resolution, pair programming, architecture decision records, remote teams and the business side to a path towards staff and principal roles.[2]
How To Be A Tech Lead frames the step as small but possibly the most important in a career, the first time many engineers get results through others; its five capabilities are listening, a bias for action, vision crafting, tracking and adjusting, and a growth mindset.[3] Behind all three sits Becoming a Technical Leader, whose first part asks what leadership is anyway and offers an organic definition in place of the conventional one, and whose MOI model names motivation, organisation and ideas as what a leader works on; later parts cover the obstacles to innovation, where power comes from, organising problem-solving teams and a personal plan for change.[4]
The engineering manager and the CTO
Amazing CTO is a hundred and forty short rules for CTOs and engineering managers, by a CTO coach whose prologue is a confession: a late project, a head of product circling him and shouting, and the mistakes he made, letting the business push estimates down, letting developers work nights, failing to manage technical risk, not delegating and not saying no.[5] He became a manager in the early web era because there were even fewer managers than coders to choose from, learned by mistake for years, and found his model only when an acquisition put him under a manager who was kind, empathic and supportive and told him what to change.[5] The premise follows: developers remember a CTO for solving deep technical problems, people outside technology do not, and the rules are about behaviour, from the first, start with a yes when someone brings an idea, through one-to-ones, accountability, delegating everything, firing people oneself and managing one's boss.[5]
Executive Data Science is for someone who must build and run a data science group without being a data scientist. Its sample is the primer such a leader needs first, what data science, statistics and machine learning are and when a team should write a function or a package rather than a script; its later parts, by the description and contents, cover when an organisation needs data science at all, the engineer, scientist and manager roles, interviewing, onboarding and managing the team.[6] The Quality Coach's Handbook describes a newer role, the quality coach, and is addressed in part to CTOs and VPs of Engineering deciding whether to adopt a quality assistance model, with frameworks for job descriptions, career paths and reporting structures.[7]
Building and changing teams
Once the leader has a team, the questions become who is on it, how it changes and what structure it sits in. The library has books at every scale, from a three-person mob to an eight-hundred-page operating model for the enterprise.
Hiring, onboarding and team change
Dynamic Reteaming (2019) starts from the observation that team change happens whether anyone likes it or not, as people come and go and companies double in size or are acquired, and argues for catalysing it deliberately to reduce attrition, stagnation and knowledge silos. Its patterns are one by one, grow and split, isolation, merging and switching, each with tactics such as new hires shadowing mentors, seeding teams and bootcamps, alongside the antipatterns that give reteaming a bad name.[8] The Ultimate Guide to Remote Work is one company's account of running a team that was remote from its founding in 2011, growing from three people to more than two hundred, with chapters on hiring, culture, evaluating employees, retreats, time zones and burnout, and older versions of each chapter kept so readers can see the thinking change.[9] Remote Mob Programming describes a far smaller arrangement, three developers working as a single remote mob with cameras always on, one typist and the rest of the mob, ten-minute intervals and group decisions.[10] The lead developer's own book has chapters on interviewing candidates, onboarding, remote and hybrid teams and recognising the team's work.[2]
Two thinner sources add a founder's view. The lecture notes in Learn by Doing record founders saying that there is a huge early opportunity to bring in talent more brilliant than oneself, that co-founders should have complementary skills and clearly defined leadership roles, and that recruiting people should continue after they join, with a check-in at three months so they feel valued; the author's preface admits that motivating the people he managed was his hardest lesson, since no single method worked for everyone.[11] Toolbox for the Agile Coach - Visualization Examples shows how teams make their working agreements visible: policies with an expiry date, an inbox so that unplanned work is judged by the whole team at the next stand-up, two avatars per person to limit what anyone works on at once, and confidence smileys in place of a burndown, where the most pessimistic voice wins.[12]
Structure before culture
The strongest claim in this part of the library is that structure beats culture. Organisational Dysfunctions opens with its author as the architect on a brownfield rewrite who refused to be the master designer and had the team design the system together; it worked, the team came alive, and then the estimates slid, a new layer of management arrived, asked him to take control, and the trust collapsed within weeks.[13] The explanation he found in Open Systems Theory is that organisations rest on one of two design principles, coordination and control held above the work by supervisors, managers and architects, or held by the group doing the work, and that mixing them produces a laissez-faire state with no clear home for control, which performs worse than either, worse even than bureaucracy.[13] His diagnosis of two decades of Agile is that the industry tried to move towards self-management and produced mostly laissez-faire.[13] The book is a catalogue of ninety-seven dysfunctions, from the room and the team up to the organisation and its environment, each a recognisable situation followed by the structural reason it keeps happening, and it stops deliberately at diagnosis.[13]
10X ORG – Powered by Org Topologies (2026) is a business novel with a theory woven through it: an HR director is asked by her CEO when hiring can be turned down by turning AI up, and comes to see through the authors' Org Topologies model that the firm's real problem is a misfit between strategy and structure behind years of expensive, short-lived reorganisations.[14] Building Organizational Intelligence treats intelligence as a property of the organisation rather than its people: an intelligent organisation makes sense of complex situations, acts on signals from its environment, shares knowledge and learns from experience, and a company of bright individuals who do not communicate falls short of it.[15] Its framework has six connected capabilities, from information gathering and sense-making to learning and collaboration, and it reads the 1995 Microsoft memo on the internet as a case of those loops working; it also lists the symptoms of the opposite, among them denial, meddling, muddle, panic and policy-based evidence.[15] At the largest scale, The Cybernetic Enterprise proposes a cybernetic operating model, principles, practices, platform and outcomes, for organisations that adopted Agile and DevOps and still find fast teams inside a slow enterprise.[16]
Coaching and facilitation
A large share of the library's leadership books are for people who lead without authority: coaches, Scrum Masters and whoever is standing at the front of the room.
Coaching
Extraordinarily Badass Agile Coaching begins by saying what agile coaching is not, family coaching, therapy, consulting alone or a place to vent, and then describes it as a situational craft in which the coach switches between the stances of mentor, teacher, consultant, exemplar, professional coach, facilitator and evangelist, often within one session.[17] Its illustration is a vice-president who stops the author's questions in their first session to say that the previous coach did nothing but ask questions for six months and never once helped; the author calls that a coaching problem rather than a client problem, the mark of a coach with a single stance.[17] The book is built around the Agile Coaching Growth Wheel, distinguishes the internal coach, who has more skin in the game and lives with the outcomes, from the external one whose identical recommendation is suddenly taken seriously, and asks for the courage to speak truth to power and a refusal to judge and blame upward.[17]
The Agile Coaching DNA organises the role around five objectives, catalysing improvements, promoting awareness, boosting ownership, developing competencies and facilitating barrier removal, distinguishes change facilitation from change management, and argues that coaching is an activity rather than a full-time role.[18] The Quality Coach's Handbook applies the same craft to quality, with a model for when to coach, mentor or train, advice on coaching upwards and on coaching ten or more teams, and a dozen ready-to-run workshops.[7] The Visual Coach Handbook adds a method, person-centred coaching in which the participant is drawn into the picture and holds the pen, with templates for meetings, conflict, focus and planning.[19] The Leadership Game is the manual for a three-hour session in which participants play out command-and-control, self-organising and coaching styles in exaggerated form and then reflect on the results; the authors note that a real situational leader would use all three.[20] For the consultant's side of the relationship, The Secrets of Consulting packages its advice on change, resistance and getting people to follow advice as short named laws.[21]
Facilitation and retrospectives
A Coach's Guide to Facilitation defines a facilitator as someone who plans, guides and manages a group event so that its objectives are met with clear thinking, good participation and full buy-in, and lists the marks of a well-run meeting: everyone clear on the purpose, the time box respected, clear decisions, follow-up actions with owners.[22] It organises its thirty-nine techniques by the four phases most meetings share, starting, diverging, converging and closing, warns that preparation can take as long as the meeting itself, and prefers the term check-in to ice-breaker, since a check-in connects people to the topic and to each other rather than to an unrelated game.[22] Collaboration Games, from the same authors, is fourteen short games meant to leave players with an emotional memory of a lesson about collaboration, trust or listening.[23]
Two books are about the retrospective in particular. Getting Value out of Agile Retrospectives ties the practice to the twelfth agile principle, that a team reflects at regular intervals on how to become more effective, and leaves the theory to Derby and Larsen in favour of a menu of exercises; its sample works through the Sailboat in full, with islands for the team's goals, rocks for risks, an anchor for what slows it and wind for what helps.[24] Retromat gives the five phases of a retrospective, setting the stage, gathering data, generating insight, deciding what to do and closing, with more than twenty activities for each, a default sixty-minute plan for when there is no time to prepare, and the two things a retrospective must not be: a meeting where talk is cheap and nothing changes, or a blame game, against which some facilitators read Norm Kerth's Prime Directive aloud.[25]
Facilitation at a larger scale appears in Introducing EventStorming, a modelling workshop whose author spends as much care on the room as on the notation: chairs pushed to the corners, a paper roll along the wall, decision-makers invited so that a bottleneck found in the morning can be changed on the spot. In one corporate workshop the awkward steps turned out to be imposed by the software, and the solution was mostly politics.[26]
Leading change
Leading change is the subject the coaching and organisational books converge on. The Lean Change Method (2014) treats a change plan like a startup product: a change canvas negotiated with the people affected, a minimum viable change, improvement experiments to validate it, Kotter's eight steps for the lifecycle and Kanban for the flow, with a transformation canvas and a cadence of change-agent stand-ups and sponsor updates for the enterprise.[27] PlayScrum follows a hypothetical company becoming agile and uses Scrum as the vehicle for organisational change, from creating a shared need for change and understanding current reality to measuring outcomes.[28] First Principles in Scrum, by a Scrum co-creator, explains the method through physics, biology and neuroscience and has chapters on servant leadership, the leader who serves, and why management blocks agility.[29]
Practicing Lean is the honest version of the same story: sixteen contributors from manufacturing, healthcare, software and government writing first-person accounts of their early mistakes rather than their successes.[30] Its editor's chapter argues that Lean is practised rather than implemented, the way lawyers practise law, and recalls his own early habit of implementing tools rather than changing culture and of coming up with answers as an engineer instead of involving front-line staff.[30] He records how two hospitals regarded as world leaders in Lean saw improvements from their events keep sliding back, sixty per cent backsliding in one case in 2004, until they changed how they managed rather than ran more events, and how Jim Womack described himself as a former drug pusher for Lean tools.[30] Executives who use Lean as a cost-cutting tool and lay people off, he concludes, do not share its values and quite possibly never will.[30]
Change is also what fails when developers and managers cannot see the same thing. Idea Flow opens with its author's 2005 project, a disciplined team with code reviews, continuous integration and tests that brought a semiconductor factory's production down three times in a row and then did not ship for a year, her own performance change having introduced a memory leak and broken the rollback.[31] The lesson she takes is that the rewrite cycle comes from the organisation's decision habits: feature work is visible and problems are not, developers see the wall coming but do not hold the steering wheel, and technical debt is a symptom of broken feedback loops baked into the organisation's design.[31] Agile Impressions closes the loop with Weinberg's essays on becoming an agile team leader, the myth of the appointed leader and why Agile projects sometimes fail.[32]
Measuring and deciding
Several books are about what a leader does with numbers. Measures of Success is written for leaders on what it calls the performance roller coaster, reacting to metrics coloured red or green every day; its method is Donald Wheeler's process behaviour charts, which separate signal from noise so that a manager reacts less and improves more.[33] Its first chapter distinguishes vanity metrics from actionable ones in Eric Ries's terms, warns that measuring is easy and managing is hard, and quotes Deming's question to anyone who sets a target without a method, "by what method"; its cases include the bank whose eight-accounts-per-customer goal led tellers to open accounts nobody had asked for, and the clinics that kept secret waiting lists to meet a fourteen-day target.[33] Brian Joiner's three outcomes of pressure to hit a target, distort the numbers, distort the system or improve the system, give the book its frame.[33]
Actionable Agile Metrics For Predictability: Tenth Anniversary Edition puts the same discipline on a team's flow. Its preface tells anyone who gives or asks for estimates that their process is unpredictable because of policies they control, starting work faster than they finish it and working on too many items at once, a denial-of-service attack on themselves.[34] The tenth-anniversary edition moves work item age to the centre, the author having spent years pressing work-in-progress limits on teams before realising that age was the metric that got them to adopt flow, and it opens with John Little proving the law that bears his name in 1961.[34] Practical Kanban takes the same ideas up to the whole company with three flight levels, operational, coordination and strategic portfolio, and tools such as cost of delay and forecasting.[35]
Deciding what to build is a planning problem that two books make collaborative. Impact Mapping (2014) connects a business goal to the actors who can move it, the behaviour changes wanted from them and the deliverables that might cause those changes, treating a roadmap as a map of assumptions to test.[36] Agile Release Planning - My practical methods is one practitioner's workshop for a single team, with five experts voting on business value, developers estimating effort, the backlog ordered by their ratio, and a steering committee to manage expectations.[37] Product Management belongs to the product manager's shelf but settles a question that leaders of software teams keep meeting: it treats product manager and product owner as two sides of one role, the first focused on results and the second on process, and advises a company that has both not to fire anyone but to look for the role that is actually missing, often product marketing.[38]
Motivation, strategy and the philosophy of leading
A strand of the library approaches leadership through older texts. THE ART OF LEADERSHIP (2026) reads the Tao Te Ching's eighty-one sections as leadership guidance grouped under purpose and integrity; its glossary entry on action without pressure and control explains the idea by the growth of a plant, which one can neither pull on to hasten nor neglect, so that a skilled leader removes constraints and lets things happen of their own accord.[39] the agile way renders the same text as sixty-six verse chapters its author treats as patterns, each a proven solution to a commonplace problem; its leadership section describes agile leadership as working on the rules of an organisation's games, its reward models, accounting and learning flows, rather than commanding, holds that the best leaders are barely mentioned by their followers while the next best are praised, the next feared and the next mocked, and draws the line between partners and bureaucrats as mutual responsibility for mutual benefit.[40] THE ART OF STRATEGY, by the same author as the first, reads Sun Tzu beside John Boyd and Simon Wardley, names leadership as one of five fundamental factors of strategy alongside purpose, landscape, climate and doctrine, and asks readers to move towards leadership as a service that potentially everyone in an organisation provides.[41]
Motivation gets a framework in Actionable Gamification, whose Octalysis model names eight core drives, from epic meaning and accomplishment through ownership and social influence to scarcity, unpredictability and loss, and sorts them into extrinsic and intrinsic, and into white hat drives that make people feel powerful and black hat ones that create urgency and leave a bad taste; its warning for anyone designing incentives is the overjustification effect, that once an extrinsic reward is withdrawn, motivation often falls below where it started.[42] Weinberg's MOI model, with motivation as its first element and chapters on the obstacles to motivating others, is the older treatment of the same ground.[4] And Developer Hegemony is the dissent: a career book that analyses the corporate hierarchy, performance reviews and titles in order to argue that developers should escape them, and whose author recalls five years of raises and glowing reviews on the same rung of the ladder.[43]
Leading in the age of AI
The books of 2025 and 2026 share a position: AI tooling changes what a leader must do, and bolting it onto existing processes is the mistake. Reimagine, Don't Retrofit argues that every platform shift follows the same arc, in which organisations first bolt the new capability onto old processes and the ones that thrive eventually stop bolting and redesign; it diagnoses a productivity paradox hidden behind green dashboards, a governance gap that widens with every unmanaged line of generated code, and the identity shift developers face when AI does the work they trained for, and lays out ten principles, rituals for collaborative AI development and a measurement framework in their place.[44] CollabAI: AI Teamwork In Practice reaches a similar conclusion from one experiment: in 2024 its author's team asked an AI to generate wireframes and had forty prototypes in an hour, which the customer saw a week later at the next scheduled review. The bottleneck was not the AI but the queues around it, and the book's answer, drawing on Reinertsen on queues and the flow-efficiency argument of This Is Lean, is a way of working in which people and an AI assistant work on one task at one screen with roles rotating every fifteen minutes.[45]
The organisational books make the same move. In 10X ORG – Powered by Org Topologies the CEO's question about replacing hires with AI is answered by redesigning the structure first, so that AI becomes a multiplier of human intelligence rather than a replacement, a shift its authors say requires slow systems thinking.[14] Building Organizational Intelligence notes that at the time of its writing a wide range of tools are being pushed as AI, and holds that technology only helps an organisation that is capable of using it, and sometimes merely amplifies what is already wrong.[15] Organisational Dysfunctions has entries titled deskilled by AI and deploying AI into a broken system.[13] At the level of the individual manager, Amazing CTO's expanded edition adds thirty-nine rules on using AI to a CTO's advantage, its author comparing the moment to the home computer and internet revolutions, when everyone was on the starting line and those who started doing things won,[5] while Being a lead software developer's inserts hold the lead to what still cannot be delegated: AI amplifies judgement, communication and a sustainable pace, and is no substitute for mentorship, trust or saying "I don't know yet".[2] the agile way frames its patterns of mutual benefit as applying equally to agentic AI swarms and human communities,[40] and The Quality Coach's Handbook includes a chapter on using AI in quality coaching.[7]
Sources
Every source is a Leanpub book. The note after each says which part of it was read; where no sample was available, only the public description and table of contents were used.
- 1.Talking with Tech Leads, Patrick Kua: From Novices to Practitioners Free sample: foreword, preface, introduction with the definition of a tech lead and how the Novices and Practitioners sections are organised; the interviews themselves are not in the sample. 2021. Free sample: PDF · EPUB
- 2.Being a lead software developer, Jeroen Leenarts Free sample: introduction, who the book is for, the changelog from 2021 to the 2026 update, and the chapter on whether to want the role with its first AI insert; the rest from the table of contents. 2026. Free sample: PDF · EPUB
- 3.How To Be A Tech Lead, Michael Rice: A practical guide for new and experienced tech leads to increase their confidence, effectiveness, and impact No sample: from the description and table of contents. 2019.
- 4.Becoming a Technical Leader, Gerald M. Weinberg No sample: from the description and table of contents. 2016.
- 5.Amazing CTO, Stephan Schmidt: The missing manual for managing Free sample: foreword to the expanded edition, the author's story and prologue, the case for soft skills, and the first rule; the remaining rules appear as titles only. 2026. Free sample: PDF · EPUB
- 6.Executive Data Science, Brian Caffo, Roger D. Peng, Jeffrey Leek: A Guide to Training and Managing the Best Data Scientists Free sample: the data science primer that opens the book, on what data science, statistics and machine learning are and when to write software; the team chapters from the description and contents. 2018. Free sample: PDF · EPUB
- 7.The Quality Coach's Handbook, Anne-Marie Charrett: Mastering the Quality Coach Role in Organisations No sample: from the description and table of contents. 2025.
- 8.Dynamic Reteaming, Heidi Helfand: The Art and Wisdom of Changing Teams, First Edition No sample: from the description and table of contents; this is the first edition, and the author notes a fuller second edition elsewhere. 2019.
- 9.The Ultimate Guide to Remote Work, Zapier: How to Grow, Manage, and Work with Remote Teams No sample: from the description and table of contents. 2019.
- 10.Remote Mob Programming, Dr. Simon Harrer, Martin Huber, Jochen Christ: Home but not alone No sample and no description: from the table of contents alone. 2019.
- 11.Learn by Doing, PersonalOpz: Notes on Entrepreneurial Thought Leaders Volume 10 (2014-2015) Free sample: the preface and notes on five talks from the Entrepreneurial Thought Leaders series of 2014 and 2015. 2015. Free sample: PDF · EPUB
- 12.Toolbox for the Agile Coach - Visualization Examples, Jimmy Janlén: How great teams visualize their work Free sample: the general advice and the first twenty visualisation examples, from workflow boards and policies to blocker notes and the dependency spider. 2015. Free sample: PDF
- 13.Organisational Dysfunctions, Trond Hjorteland: Open Systems Theory Explains Free sample: the preface and the opening of the introduction on what the structure does and what the coal miners discovered; the forewords are withheld. 2026. Free sample: PDF · EPUB
- 14.10X ORG – Powered by Org Topologies, Alexey Krivitsky, Craig Larman, Roland Flemm: A Manager's Guide to Elevating Business Performance with People and AI No sample: from the description and table of contents. 2026.
- 15.Building Organizational Intelligence, Richard Veryard Free sample: about the book, the six-capability framework, the extract on Wilensky and the symptom list, and the reading of the 1995 Microsoft memo. 2026. Free sample: PDF · EPUB
- 16.The Cybernetic Enterprise, Romano Roth: How to Build a Future-Ready Organization No sample: from the description and table of contents. 2025.
- 17.Extraordinarily Badass Agile Coaching, Robert Galen: The Journey from Beginner to Mastery and Beyond Free sample: the introduction, on the word badass, the contributors, the four audiences, what agile coaching is and is not, the coaching stances and internal versus external coaches. 2022. Free sample: PDF
- 18.The Agile Coaching DNA, Manoel Pimentel No sample: from the description and table of contents. 2019.
- 19.The Visual Coach Handbook, Zhi Lee: Inspiring visual approaches for getting people from A to B No sample: from the description and table of contents. 2026.
- 20.The Leadership Game, YvesHanoulle, Meike Mertsch (Contributor), Ignace Hanoulle: The best way to experience the difference between command-and-control, self-organizing and coaching leadership styles No sample: from the description and table of contents. 2018.
- 21.The Secrets of Consulting, Gerald M. Weinberg: A Guide to Giving and Getting Advice Successfully No sample: from the table of contents; the description is reader reviews. 2014.
- 22.A Coach's Guide to Facilitation, Samantha Laing, Karen Greaves: Techniques to improve your meetings Free sample: the introduction, the definition of facilitation and the four meeting phases with the technique index, and three techniques in full. 2024. Free sample: PDF · EPUB
- 23.Collaboration Games, Karen Greaves, Samantha Laing: from the Growing Agile Toolbox No sample: from the description and table of contents. 2024.
- 24.Getting Value out of Agile Retrospectives, Ben Linders, Luis Gonçalves: A Toolbox of Retrospective Exercises Free sample: about the book, the introduction, what an agile retrospective is, and the Sailboat exercise in full. 2016. Free sample: PDF · EPUB
- 26.Introducing EventStorming, Alberto Brandolini: An act of Deliberate Collective Learning Free sample: the preface and the first two workshop stories, a corporate process assessment and a startup kickoff; the author marks the book as a work in progress. 2021. Free sample: PDF · EPUB
- 27.The Lean Change Method, Jeff Anderson: Managing Agile Organizational Transformation Using Kanban, Kotter, and Lean Startup Thinking No sample: from the description and table of contents. 2014.
- 28.PlayScrum, Satisha K Venkataramaiah: Creating the Culture of HappilyDeliveringHappiness using Scrum No sample: from the description and table of contents. 2017.
- 29.First Principles in Scrum, Jeff Sutherland: Teams That Finish Early Accelerate Faster No sample: from the description and table of contents. 2024.
- 30.Practicing Lean, Mark Graban: Learning How to Learn How to get Better... Better Free sample: the editor's welcome note and his first chapter on practising rather than implementing Lean, with the start of his second on his own mistakes. 2026. Free sample: PDF · EPUB
- 32.
- 33.Measures of Success, Mark Graban: React Less, Lead Better, Improve More Free sample: chapter 1 on the performance roller coaster, choosing metrics, vanity versus actionable metrics and the dangers of arbitrary targets. 2026. Free sample: PDF · EPUB
- 34.Actionable Agile Metrics For Predictability: Tenth Anniversary Edition, Daniel S. Vacanti Free sample: foreword, the preface to the tenth anniversary edition and to all editions, and the opening of chapter 1 on Little's Law. 2025. Free sample: PDF · EPUB
- 35.Practical Kanban, Klaus Leopold: From Team Focus to Creating Value No sample: from the description and table of contents. 2019.
- 36.Impact Mapping, Gojko Adzic: Making a big impact with software products and projects No sample: from the description and table of contents. 2014.
- 37.Agile Release Planning - My practical methods, Joseph Little: One real-world approach to initial agile release planning for one team. With suggestions for Product Backlog Refinement. No sample: from the description and table of contents. 2024.
- 38.Product Management, Joaquim Torres (Joca): How to increase the chances of success of your digital product Free sample: the chapter on product manager versus product owner, and the comparison of business analyst, product owner and product manager. 2020. Free sample: PDF · EPUB
- 39.THE ART OF LEADERSHIP, Erik Schön: Purpose and Integrity for Sustainable Success in Turbulent Times Free sample: acknowledgements and the first entries of the glossary, including action without pressure and control; the eighty-one interpreted sections are not in the sample. 2026. Free sample: PDF · EPUB
- 40.the agile way, Peter Merel: connect adapt simplify Free sample: Kent Beck's foreword, the introduction, and three of the six parts, Agility, Connection and Leadership, with the start of the explanations. 2026. Free sample: PDF · EPUB
- 41.THE ART OF STRATEGY, Erik Schön: Steps Towards Business Agility. On Situational Awareness, OODA "Loops" and Wardley Mapping. Free sample: the introduction on what strategy is and the first chapter, Assessments, with Sun Tzu's five factors and the Boyd and Wardley sections. 2026. Free sample: PDF · EPUB
- 42.Actionable Gamification, Yu-kai Chou: Beyond Points, Badges, and Leaderboards Free sample: chapter 3, the Octalysis framework and its eight core drives, extrinsic versus intrinsic and white hat versus black hat. 2026. Free sample: PDF · EPUB
- 43.Developer Hegemony, Erik Dietrich: The Future of Labor Free sample: the introductory notes, the opening of part 2 on the author's post-dot-com job search, and chapter 6 on his first corporate job. 2017. Free sample: PDF · EPUB
- 44.Reimagine, Don't Retrofit, Ricardo Gonzalez Vargas: A Leadership Guide to AI-Driven Software Development No sample: from the description and table of contents. 2026.
- 45.CollabAI: AI Teamwork In Practice, Marko Taipale Free sample: Joe Justice's foreword, the preface, the prelude on queues and the Twin project, and the definition of CollabAI. 2026. Free sample: PDF · EPUB
Further reading
Other books in the library on the same ground, not cited above.
- What are Industry Best practices?, YvesHanoulle: Wrong Answers only A growing collection of deliberately wrong answers to weekly questions about agile and software practice, among them how to lead a team, hire and fire. 2026.
- Software Engineering - The Soft Parts, Addy Osmani: Lessons from 10 years at Google Lessons from ten years at Google on the soft skills that make engineers effective, aimed at engineers rather than managers. 2025.
- ACT 2 LEAD, Marko Rytkönen, Kari Kakkonen: Software Testing Leadership Handbook Thirty-odd questions and answers on software testing and test leadership, for executives and managers who do not test themselves. 2025. Free sample: PDF
- Scrum for Hardware, Paolo Sammicheli Scrum, eXtreme Manufacturing and Scrum@Scale applied to physical products, with case studies from three Italian manufacturers. 2023. Free sample: PDF · EPUB
- The Agile Agency, Bart Vermijlen: How Lean and Agile Will Transform Your Creative Agency Agile, Scrum, Lean and Kanban applied to running creative agency projects, with eight case studies. 2013.
- More Secrets of Consulting, Gerald M. Weinberg: The Consultant's Tool-Kit The sequel to The Secrets of Consulting, a tool kit of metaphors for the consultant's own courage, judgement and balance. 2014. Free sample: PDF · EPUB
- Leanism, Benjamin Snipes: The Philosophy of Business A philosophical treatise on Lean as a way of being for business and life, for experienced practitioners. 2025.