The Future of Labor
About the Book
This book grew out of the overwhelmingly positive response to posts on my blog about the career-oriented side of software development. I see a future in which software developers carve out more autonomy and leverage for ourselves and where software development goes from being seen as line level grunt work to a first class, knowledge work profession. In this book, I talk about how ill-suited the existing corporate structure is to knowledge work and to software development, and then I talk about how I think we're headed for a brighter future and how I think we can get there more quickly.
- Introductory Notes
- More info after reading
- Other books by me
Part 1: A Fictional Not-So-Distant Future
- Chapter 1: Wednesday Morning
- Chapter 2: Wednesday Afternoon
- Chapter 3: Wednesday Night
- Chapter 4: Thursday Morning
- Chapter 5: Thursday Night
Part 2: The Nature of the Game
- Chapter 6: You Are Here
- Chapter 7: The Corporate Cave
- Chapter 8: Growing Up
- Chapter 9: Cynical Theories of Management
- Chapter 10: Defining the Hierarchy (With Less Cynicism)
- Chapter 11: Interviews, Induction, and Nonsense
- Chapter 12: The Bad Economics of Pragmatism
- Chapter 13: The Worse Economics of Idealism
- Chapter 14: The Lonely Profit of Opportunism
- Chapter 15: Faux Ownership—Managers and Owners
- Chapter 16: The Cult of Hours
- Chapter 17: Performance Reviews and Advancement Theater
- Chapter 18: Your Company Doesn’t Care About You
Part 3: The History of the Game
- Chapter 19: Less Than the Sum of Its Parts
- Chapter 20: Legacy—Ancient Corporations
- Chapter 21: Influence—Medieval Corporations
- Chapter 22: Gestalt—Mercantilism
- Chapter 23: Barriers to Entry—Industrial Revolution
- Chapter 24: Layered Organizations—Taylorism
- Chapter 25: Ubiquity—Organized Labor
- Chapter 26: Anachronism—Rise of Knowledge Work
Part 4: How to Win the Game
- Chapter 27: Succeeding in the Corporate World, Such as It Is
- Chapter 28: Pragmatists Succeed with Alternate Narratives
- Chapter 29: Idealists Succeed with Merged Identity
- Chapter 30: Opportunists Become Other
- Chapter 31: The Realpolitik Tragedy of Corporate Scrum
- Chapter 32: The Programmer’s Escape Plan
- Chapter 33: Avoiding the Delivery Trap
- Chapter 34: Partnership and Transcending the Realpolitik Glass Ceiling
- Chapter 35: Avoiding Carnival Cash
- Chapter 36: The Art of No
- Chapter 37: Advancement
- Chapter 38: The Madness of it All
Part 5: How to Stop Playing Games
- Chapter 39: Where We Go from Here
- Chapter 40: The Coming Crunch
- Chapter 41: Studies in Success—Those Who’ve Already Won
- Chapter 42: Building a Composite—Developer Ubermensch
- Chapter 43: The Developer Ubermensch is a Businessperson
- Chapter 44: Developers Becoming Efficiencers to Take Control
- Chapter 45: Turning App Dev Firms into Efficiencer Firms
- Chapter 46: Anatomy of the Efficiencer Firm
- Chapter 47: Becoming an Efficiencer and Joining an Efficiencer Firm
- Chapter 48: But How Do We Fix Non-Efficiencer Corporations?
- Chapter 49: Concrete, Immediate Steps You Can Take to Become an Efficiencer
- Chapter 50: Full Circle—The Fate of Pragmatists, Idealists, and Opportunists
- Chapter 51: What This Looks Like, Long Term
- What Now?
- Appendix A
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