Foreword by Merrelyn Emery
Foreword by Alexandra Stokes
Preface
- What the Structure Does
- What the coal miners discovered
- The two design principles
- Modern forms of laissez-faire: the third state
- Why structure beats culture
- The six psychological requirements
In the Room
- The room that went quiet
- The phones came out
- The pair that runs everything
- The agenda that sabotaged itself
- The output nobody owned
- HiPPOs and dungeon masters
- Tyranny of the majority
- The corridor conversation
- Divided for efficiency
- The facilitator’s toolkit
- The wrong people in the room
In the Team
- The daily status report
- Passing the buck
- The powerless retrospective
- Forming–storming–norming–performing
- The hero culture
- The servant who still decides
- Working alone together
- Out of sight, out of sync
- The agile terrarium
- The collaboration that isn’t
- The product owner trap
- Analysis paralysis
- The decision that went nowhere
- Permanent urgency
- Rearranging the furniture
- The code review that became personal
- Hired from above
- When the glue leaves
- We need a resource
In the Department
- Psychological safety as a patch
- You are empowered now
- Team Topologies, the wrong way round
- DORA, the wrong way round
- Involvement theatre
- The frozen middle
- Better leaders is the answer
- It’s a communication problem
- The external verdict
- Fixing people
- The error factory
- Burned by design
- Designed to undermine
- The pilot trap
- Local optimisations
- Change agents of the status quo
- Fixing the process
- Them and us
- Everything is fine
- Matrices
- Playing politics
- The bureaucracy that became the work
- What the war room proves
- Loose in name only
- It took an outsider to say it
- Somebody has to chase it
- Endless alignment meetings
- Nobody wants to own this
- The org chart nobody uses
In the Organisation
- OKRs imposed from above
- Budgets are bureaucracy
- The performance review
- The learning organisation that doesn’t learn
- The short-termism machine
- The strategy that did not survive contact with reality
- Quiet quitting
- The Sunday email
- The project in product clothing
- It’s just a job
- Career paths
- Pay and reward
- The leadership team that isn’t
- The agile scaling trap
- Becoming Teal
- The blind decision
- Back to the office
- The wellness programme
- Deskilled by AI
- The enterprise architect
- Removing management
- The gates they removed
- The change they stopped believing in
- Innovation theatre
- The efficiency drive
- The talent myth
- Intermezzo
Objections
- Self-management doesn’t scale
- Nobody actually does this
- All teams need a manager
- This is fifty-year-old theory
- This sounds like communism
- IT is different
- Agile works fine, why do we need OST?
- Developers just want to code
- We’ve already transformed
- We already know what’s wrong
- OST is just structuralism
- OST neglects the individual
- OST is just structurelessness
Perspectives
- The three-layer dynamic
- The fix we keep trying
- The sociotechnical we left out
- What Inverse Conway doesn’t see
- Objectives, by another name
- The mental health data nobody cites
- What the Open System Does
- Where the world is now
- Active and passive adaptation
Beyond the Walls
- Built for yesterday
- Deploying AI into a broken system
- The customer we never met
- The market we think we shape
- The AI we cannot talk about
- Outsourcing the future
- People resist change
- Doing the wrong thing right
- The IT-business divide
- The values on the wall
- We transformed, our suppliers didn’t
- The adaptation plan nobody owns
- The Way Out
The Two-Stage Model
- The Search Conference
- The Participative Design Workshop
The Democratic Methods
- Unique Designs
Epilogue: The Diagnosis
Glossary
References
Changelog
- v1.2 — 18 September 2026
- v1.1 — 29 August 2026
- v1.02 — 29 July 2026
- v1.01 — 18 July 2026
- v1.0 — 3 July 2026



