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Category: "Event-Driven Architecture"

Event-Driven Architecture

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  1. Mastering Postman
    Mastering Postman
    A Comprehensive Guide to Building End-to-End APIs with Testing, Integration and Automation
    GitforGits | Asian Publishing House

    "Mastering Postman" is the ultimate guide for anyone looking to streamline their API development process. Whether you're a seasoned developer or just starting, this book will take you through every step of the API lifecycle and equip you with the knowledge and tools to create better APIs faster.

  2. Building "Hidden Objects" Browser Games
    Building "Hidden Objects" Browser Games
    Codeless Game Construction using Construct2 & Construct3.
    Stephen Gose

    Quickly learn how to create 19 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 17+ Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  3. Code-less Game Design Workshop
    Code-less Game Design Workshop
    Game Development Workbook for Construct 2 & 3.
    Stephen Gose

    Quickly learn how to create 10 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 10 Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  4. Building "Role Playing" Browser Games
    Building "Role Playing" Browser Games
    Codeless Game Construction using Construct 2 or Construct 3.
    Stephen Gose

    This expanded chapter from the Construct Starter Kit Collection leads you through "White Labeled" Role Playing Game development. This tutorial uses both Construct3 & Construct2 encoding. It supplies client-side & php "back-end" encoding. These advanced "full-stack" development topics are for anyone interested in RPG "trade-secrets" development.

  5. Building "Collapsing Blocks" Browser Games
    Building "Collapsing Blocks" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  6. Coding an Architecture Style
    Coding an Architecture Style
    A practical guide to learn Software Architecture by coding in Java
    Enrique Pablo Molinari

    If you want to know how to design and code an application with Modular Architecture, or with Layered Architecture or with Hexagonal Architecture (Clean Architecture), or with Microservice Architecture this book is for you. If you are a developer who is always trying to write clean, solid and elegant software structures, this book is for you.

  7. Designing Distributed Systems
    Designing Distributed Systems
    Distributed Systems
    Joseph Thachil George

    From mobile phones to the Internet, our lives depend increasingly on distributed systems linking computers and other devices together in a seamless and transparent way. This edition provides a comprehensive source of material on the principles and practice of distributed computer systems.

  8. Making "Maze & Adventure" Browser Games
    Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  9. Event Sourcing in Python
    Event Sourcing in Python
    Event-oriented analysis and design with applications
    John Bywater

    A pattern language for event sourced applications and reliable distributed systems. Examples are written in the Python programming language. Now includes event-oriented introductions to the pattern language scheme of Christopher Alexander, the process philosophy of Alfred North Whitehead, and the person-centred psychology of Rogers and Rosenberg.

  10. Effective Kafka
    Effective Kafka
    A Hands-On Guide to Building Robust and Scalable Event-Driven Applications with Code Examples in Java
    Emil Koutanov

    Modern event-driven architecture has become synonymous with Apache Kafka. This book is a complete, A-Z guide to Kafka. From introductory to advanced concepts, it equips you with the necessary tools and insights, complete with code and worked examples, to navigate its complex ecosystem and exploit Kafka to its full potential.

  11. Building RESTful API With ReactPHP

    Build high-performance service in asynchronous PHP.

  12. Trace, Log, Text, Narrative, Data
    Trace, Log, Text, Narrative, Data
    An Analysis Pattern Reference for Information Mining, Diagnostics, Anomaly Detection, Fifth Edition
    Dmitry Vostokov

    General trace and log analysis patterns allow the application of uniform diagnostics and anomaly detection across diverse software environments. This pattern language covers any execution artifact from a small debugging trace to a distributed log with billions of messages from hundreds of computers, thousands of components, threads, and processes.

  13. Angular Architecture Patterns
    Angular Architecture Patterns
    Apply Enterprise Principles and Patterns to Build Amazing Applications
    Matt Vaughn

    In software, some times you only have one chance to do it right. It is possible by leveraging well-defined architecture to create an amazing Angular application. Maximize the capabilities of Angular, Typescript, Visual Studio Code tools to enable architectural patterns that were once not available or easy to implement in modern web applications.

  14. Runtime Patterns for Embedded Systems
    Runtime Patterns for Embedded Systems
    Modules and Examples with Complete Source Code for STM32F7 Discovery Board and ARM Cortex-M7
    David Clifton

    Descriptions, Discussion, and Selected Source Modules illustrating State Machines, Event Handlers, Message Pumps, Fibers, and Event-triggered, Interacting State Machines. A demo program can be downloaded and run on an STM32F746G_DISCO board.

  15. Voice of Foreign Exchange™
    Voice of Foreign Exchange™
    A Statistical Analysis of Data Communications Networks impact upon Expert Advisors (EA)
    Stephen Gose

    Ralph Nelson Elliott in the 1930s was the pioneer of FOREX "Wave Theory". Yes, he was onto something, but did not fully understand data communications! Every book that was ever written on "Elliott Wave Theory" is missing this one critical piece of information that I explain thoroughly in this book and provide the MQL source code as Bonus Content.