Code-less Game Design Workshop (The Book (only))
Code-less Game Design Workshop
Game Development Workbook for Construct 2 & 3.
About the Book
Discover how to create 10 online games using the methods in this "Code-less Game Design" course. When you finish this course, you will have a production pipeline to create as many different online game genres as your imagination can dream of!
This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase workshop instructor or student packages. Each package has download examples, Construct2 and Construct3 source code, abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.
I will guide you in creating several "Game Mechanisms" that typically appear in all online games. You can combine these mechanisms to support your chosen "Game Mechanics". By the end of this tutorial workshop, you should have a fully functional bespoke game using your own artwork assets. More importantly, you'll have a collection of source code "snippets" to use in further game production.
This extraordinarily comprehensive course will teach you how to:
- Use both Construct versions 2 and 3.
- Generate games automatically from a collection of game prototypes (snippets).
- How to take a single "Game Mechanics" and generate dozens of games!
Packages
The Book (only)
This is the student workbook for the Code-less Game Design Workshop.
Includes:
Artwork Assets
Freely available artwork for workshop projects
Discounted online certification course.
Earn your industrial certifications as a game developer. Use this coupon discount for online course access.
PDF
EPUB
WEB
English
Student Workshop Content
Student workshop downloads: - DISCOUNTED online certification course access coupon. - Artwork for course projects. - End of lesson examples for Construct2 - End of lesson examples for Construct3 - Sample competition examples and JS code.
Includes:
Artwork Assets
Freely available artwork for workshop projects
Construct 2 lesson examples
All Construct2 Lesson hand-on project.
Construct 3 lesson examples
All Construct3 Lesson hand-on projects.
Competition Analysis Lesson
Evaluate current market competition.
Discounted online certification course.
Earn your industrial certifications as a game developer. Use this coupon discount for online course access.
Student Workshop Materials
Student workshop course book. ReadMe.txt Discounted Online Course Access Game Categories Submissions
PDF
EPUB
WEB
English
Instructor Workshop Content
Instructor & workshop leader downloads: • Discounted online certification course access coupon. Earn commissions per "student purchase" at the regular course price. Use your membership code or original invoice number. • Artwork for course projects. • Part II PowerPoint slides with and without Themes. • End of lesson examples for Construct2 • Part III PowerPoint slides with and without Themes. • End of lesson examples for Construct3 • Sample competition examples and JS code. • Part IV PowerPoint slides with and without Themes.
Includes:
"Level Up" quick start guide
For non-technical teachers, instructors, and workshop leaders who may be confident in Construct Game Framework. Construct 3 is a browser-based game engine that allows you to create games without having to use a single line of traditional code. Your core toolkit starts with Construct’s unique event system. Combine that with built-in behaviors and you can have a game up and running in minutes. It’s a great place to start and can help you make some powerful games. It’s cliché, but your only limit is your imagination!
Artwork Assets
Freely available artwork for workshop projects
Construct 2 lesson examples
All Construct2 Lesson hand-on project.
Construct 3 lesson examples
All Construct3 Lesson hand-on projects.
Competition Analysis Lesson
Evaluate current market competition.
Discounted online certification course.
Earn your industrial certifications as a game developer. Use this coupon discount for online course access.
Instructor Course Overview & CTE, CSTA standards
This workshop course is aligned to the Career Technical Education (CTE) and Computer Science Teacher's Association standards. Use these documents to justify public schools courses and after school computer club activities.
Learning Management System & SCORM integration
Use this additional Construct2 and Construct3 plugins to integrate workshop content in your Learning Management System (LMS) using SCORM.
PowerPoint Theme-less slides
WIP-TO DO: Insert your bespoke PowerPoint Theme.
PowerPoint Themed slides
WIP - TO DO: use as is or Insert your bespoke PowerPoint Theme.
PDF
EPUB
WEB
English
Team Discounts
Get a team discount on this package:
The Book (only)
Bundles that include this book
Table of Contents
-
-
Preface
- Distribution Permission
- Forewords
- Disclosures
- Disclaimer
-
Workbook Content
- About this Workbook
- How to Read & Use this workbook:
- Viewing the eBook:
- External Links
- References Used
- Your newly obtained skills …
-
More Resources
- Programming Courses
-
Preface
-
Code-less Game Design Workshop
-
1 Workshop Overview
- 1.1 Step-by-step tutorial in 12 sequential lessons.
- 1.2 References:
- 1.3 Introduction to the Game Design System™
-
1 Workshop Overview
-
Part II: Construct2 (C2) Production
-
2 Lesson 1: Game Project Launch
- 2.1 About Your Project:
- 2.2 Project Settings:
- 2.3 Configuration Settings
-
2.4 Design Consideration: CMS, PWA, or SWPA!
- Creating a C2 SWPA Game Version?
- FYI: Creating a C2 CMS or PWA Game Version?
- 2.5 Comparing your code
-
3 Lesson 2: Scaling Objects & Layouts
- 3.1 Researching Your Competition
-
3.2 My Evaluation
- Competitor’s Game #1:
- Competitor’s Game #2:
- 3.3 Next steps
-
4 Lesson 3: Loading & Placing items.
- 4.1 Lesson Instructions
-
5 Lesson 4: Game Management
- 5.1 Inside The “Game Loop”
- 5.2 Game Mechanics Structure
- 5.3 How to Create Events
-
5.4 Download Lesson 4 “
.capx
” file
-
6 Lesson 5: Bouncing off the walls.
- 6.1 Game Set up
- 6.2 Adding User Interface (UI) Controls
-
6.3 Download Lesson 5 “
.capx
” file
-
7 Lesson 6: Play Ball!
-
7.1 Ball “… in a China Shop”
- Ball’s “Bull”—et Behavior
- Using Angles in Construct
- 7.2 Inspecting the Walls
- 7.3 Modify the Ball’s Initial Direction
-
7.4 Modify a Gamer’s “Strikes”
- A Better Design Option
- 7.5 Adding a HUD Layer
- 7.6 Lesson Instructions
-
7.7 Download Lesson 6 “
.capx
” file
-
7.1 Ball “… in a China Shop”
-
8 Lesson 7: Build the playing field!
-
8.1 Building a Game Grid.
- Brick Inspection
- Manual Brick Deployment
-
8.2 Correcting Minor Design Problems.
- Fixing Brick Animation frames
- Fixing Brick and Ball Collisions
- 8.3 Tracking the Gamer’s “Score & Misses”
-
8.4 Download Lesson 7 “
.capx
” files
-
8.1 Building a Game Grid.
-
9 Lesson 8: Adding “Game Lost or Won” Scenes!
-
9.1 Brick Inventory
- “Game Finished” Scene(s)
- Determine Rules for “Game Won”
- Determine Rules for “Game Lost”
- 9.2 Global Objects & Layouts
-
9.3 Download Lesson 8 “
.capx
” file
-
9.1 Brick Inventory
-
2 Lesson 1: Game Project Launch
-
Part III: Construct3 (C3) Production
-
10 Lesson 1: Game Project Launch
- 10.1 About Your Project:
- 10.2 Project Settings: Color Theme, Start-up & Display
- 10.3 Configuration Settings: Advanced & Editor
-
10.4 Design Consideration: CMS, PWA, or SWPA!
- Creating a C3 SWPA Game Version?
- FYI: Creating a C3 CMS or PWA Game Version?
- 10.5 Comparing your code
-
11 Lesson 2: Scaling Game Objects & Layouts.
- 11.1 Researching Your Competition
-
11.2 My Evaluations
- Competitor’s Game #1:
- Competitor’s Game #2:
- 11.3 Next steps
-
12 Lesson 3: Loading & Placing items.
- 12.1 Lesson Instructions
-
13 Lesson 4: Game Management.
- 13.1 Inside The “Game Loop”
- 13.2 Game Mechanics Structure
- 13.3 How to Create Events
-
13.4 Download Lesson 4 “
.c3p
” file
-
14 Lesson 5: Bouncing off the walls.
- 14.1 Game Set up
- 14.2 Adding User Interface (UI) Controls
-
14.3 Download Lesson 5 “
.c3p
” file
-
15 Lesson 6: Play Ball!
-
15.1 Ball “… in a China Shop”
- Ball’s “Bull”—et Behavior
- Using Angles in Construct
- 15.2 Inspecting the Walls
- 15.3 Modify the Ball’s Initial Direction
-
15.4 Modify a Gamer’s “Strikes”
- A Better Design Option
- 15.5 Adding a HUD Layer
- 15.6 Lesson Instructions
-
15.7 Download Lesson 6 “
.c3p
” file
-
15.1 Ball “… in a China Shop”
-
16 Lesson 7: Build the playing field!
-
16.1 Building a Game Grid.
- Brick Inspection
- Manual Brick Deployment
-
16.2 Correcting Minor Design Problems.
- Fixing Brick Animation frames
- Fixing Brick and Ball Collisions
- 16.3 Dynamic Brick Deployment
- 16.4 Tracking the Gamer’s “Score & Misses”
-
16.5 Download Lesson 7 “
.c3p
” files
-
16.1 Building a Game Grid.
-
17 Lesson 8: Adding “Game Lost or Won” scenes!
-
17.1 Brick Inventory
- “Game Finished” Scene(s)
- Determine Rules for “Game Won”
- Determine Rules for “Game Lost”
- 17.2 Global Objects & Layouts
-
17.3 Download Lesson 8 “
.c3p
” file
-
17.1 Brick Inventory
-
10 Lesson 1: Game Project Launch
-
Part IV: Expanding this Prototype
-
18 Lesson 9: Adding Unique Features.
-
18.1 “Play Again?”
- Reset the Global Variables.
- 18.2 A Better “Game Start”
- 18.3 Integrating Multiple Languages
- 18.4 Extra Balls? — ¡Tiene cojones!
- 18.5 Massive Multi-Player Online Game (MMoG) Mode
-
18.6 Bricks that Live?
- Using “Families”
- 18.7 Ball Modifications?
- 18.8 Touch & Mouse Controls
- 18.9 More “Eye-Candy”?
- 18.10 Game Count-down Timer
-
18.1 “Play Again?”
-
18 Lesson 9: Adding Unique Features.
-
Starting Your Own Game Studio!
-
19 Lesson 10: Randomizing the game area
-
- Lesson Instructions
-
- 20 Lesson 11: One “Game” to Rule them all …
-
21 Lesson 12: Exchanging Artwork Capstone
- 21.1 Exchanging “Balls” for “Boomerangs”
- 21.2 Horse Artillery Commander — a Napoleonic Battle Campaign
- 21.3 “Battle of Helm’s Deep”!
- 21.4 Goblin Raiders
- 21.5 Baseball?!
- 21.6 WWII Bomber Squadron
- 21.7 Special Forces Patrols
- 21.8 The Death Star
- 21.9 Secret Agent
- 21.10 RPG Avatar Generator
-
19 Lesson 10: Randomizing the game area
-
What’s next?
-
22 Game Distribution & Marketing
- 22.1 Introduction: 8-Step Deployment Method.
- 22.2 Selling Directly — The Advantages
- 22.3 Book Review Protocol
- 22.4 Tell the world about your game!
- 23 Conclusion
-
24 Bonus Development Content
- 24.1 Certification Examination
-
22 Game Distribution & Marketing
-
Appendix
-
More Resources …
- “You don’t know JS Yet” by Kyle Simpson
- Construct Demos
-
Appendix: Game Developer Tool Kits
- Artwork Resources
- Selling your Game Artwork & Assets
- JavaScript Garden
- Additional Appendices
- Appendix: Making WebXR Games!
-
More Resources …
-
Appendix: Safe JavaScript Using OLOO
-
- Deeper Dive: JS Delegation (aka “Inheritance”?)
- The old way
- Objects Linking to Other Objects (OLOO)
- Compare your code
- Object.create
- Exercise Lesson 9:
- Game Singletons
- Deeper Dive: Object Manipulation objects in ES5/6
- Lesson Summary
- Resource References:
-
-
Answers to Exercises
-
- Appendix: Safe JavaScript Using OLOO
-
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