Code-less Game Design Workshop (The Book (only))
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$39.99
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Code-less Game Design Workshop

Game Development Workbook for Construct 2 & 3.

About the Book

Discover how to create 10 online games using the methods in this "Code-less Game Design" course. When you finish this course, you will have a production pipeline to create as many different online game genres as your imagination can dream of!

This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase workshop instructor or student packages. Each package has download examples, Construct2 and Construct3 source code, abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.

I will guide you in creating several "Game Mechanisms" that typically appear in all online games. You can combine these mechanisms to support your chosen "Game Mechanics". By the end of this tutorial workshop, you should have a fully functional bespoke game using your own artwork assets. More importantly, you'll have a collection of source code "snippets" to use in further game production.

This extraordinarily comprehensive course will teach you how to: 

  • Use both Construct versions 2 and 3.
  • Generate games automatically from a collection of game prototypes (snippets).
  • How to take a single "Game Mechanics" and generate dozens of games!
  • Share this book

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    • Computers and Programming
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About the Author

Stephen Gose
Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 47th anniversary is this coming Sept 1, 2025!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: http://www.Stephen-Gose.com./

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Packages

The Book (only)

This is the student workbook for the Code-less Game Design Workshop.

Includes:

  • extras
    Artwork Assets

    Freely available artwork for workshop projects

  • extras
    Discounted online certification course.

    Earn your industrial certifications as a game developer. Use this coupon discount for online course access.

  • PDF

  • EPUB

  • WEB

  • English

$7.99
Minimum price
$39.99
Suggested price
Student Workshop Content

Student workshop downloads: - DISCOUNTED online certification course access coupon. - Artwork for course projects. - End of lesson examples for Construct2 - End of lesson examples for Construct3 - Sample competition examples and JS code.

Includes:

  • extras
    Artwork Assets

    Freely available artwork for workshop projects

  • extras
    Construct 2 lesson examples

    All Construct2 Lesson hand-on project.

  • extras
    Construct 3 lesson examples

    All Construct3 Lesson hand-on projects.

  • extras
    Competition Analysis Lesson

    Evaluate current market competition.

  • extras
    Discounted online certification course.

    Earn your industrial certifications as a game developer. Use this coupon discount for online course access.

  • extras
    Student Workshop Materials

    Student workshop course book. ReadMe.txt Discounted Online Course Access Game Categories Submissions

  • PDF

  • EPUB

  • WEB

  • English

$7.99
Minimum price
$49.99
Suggested price
Instructor Workshop Content

Instructor & workshop leader downloads: • Discounted online certification course access coupon. Earn commissions per "student purchase" at the regular course price. Use your membership code or original invoice number. • Artwork for course projects. • Part II PowerPoint slides with and without Themes. • End of lesson examples for Construct2 • Part III PowerPoint slides with and without Themes. • End of lesson examples for Construct3 • Sample competition examples and JS code. • Part IV PowerPoint slides with and without Themes.

Includes:

  • extras
    "Level Up" quick start guide

    For non-technical teachers, instructors, and workshop leaders who may be confident in Construct Game Framework. Construct 3 is a browser-based game engine that allows you to create games without having to use a single line of traditional code. Your core toolkit starts with Construct’s unique event system. Combine that with built-in behaviors and you can have a game up and running in minutes. It’s a great place to start and can help you make some powerful games. It’s cliché, but your only limit is your imagination!

  • extras
    Artwork Assets

    Freely available artwork for workshop projects

  • extras
    Construct 2 lesson examples

    All Construct2 Lesson hand-on project.

  • extras
    Construct 3 lesson examples

    All Construct3 Lesson hand-on projects.

  • extras
    Competition Analysis Lesson

    Evaluate current market competition.

  • extras
    Discounted online certification course.

    Earn your industrial certifications as a game developer. Use this coupon discount for online course access.

  • extras
    Instructor Course Overview & CTE, CSTA standards

    This workshop course is aligned to the Career Technical Education (CTE) and Computer Science Teacher's Association standards. Use these documents to justify public schools courses and after school computer club activities.

  • extras
    Learning Management System & SCORM integration

    Use this additional Construct2 and Construct3 plugins to integrate workshop content in your Learning Management System (LMS) using SCORM.

  • extras
    PowerPoint Theme-less slides

    WIP-TO DO: Insert your bespoke PowerPoint Theme.

  • extras
    PowerPoint Themed slides

    WIP - TO DO: use as is or Insert your bespoke PowerPoint Theme.

  • PDF

  • EPUB

  • WEB

  • English

$69.00
Minimum price
$99.00
Suggested price

Bundles that include this book

$199.95
Bought separately
$45.00
Minimum price
$129.00
Suggested price

Table of Contents

  •  
    • Preface
      • Distribution Permission
      • Forewords
      • Disclosures
      • Disclaimer
      • Workbook Content
        • About this Workbook
        • How to Read & Use this workbook:
        • Viewing the eBook:
        • External Links
        • References Used
      • Your newly obtained skills …
      • More Resources
        • Programming Courses
  • Code-less Game Design Workshop
    • 1 Workshop Overview
      • 1.1 Step-by-step tutorial in 12 sequential lessons.
      • 1.2 References:
      • 1.3 Introduction to the Game Design System™
  • Part II: Construct2 (C2) Production
    • 2 Lesson 1: Game Project Launch
      • 2.1 About Your Project:
      • 2.2 Project Settings:
      • 2.3 Configuration Settings
      • 2.4 Design Consideration: CMS, PWA, or SWPA!
        • Creating a C2 SWPA Game Version?
        • FYI: Creating a C2 CMS or PWA Game Version?
      • 2.5 Comparing your code
    • 3 Lesson 2: Scaling Objects & Layouts
      • 3.1 Researching Your Competition
      • 3.2 My Evaluation
        • Competitor’s Game #1:
        • Competitor’s Game #2:
      • 3.3 Next steps
    • 4 Lesson 3: Loading & Placing items.
      • 4.1 Lesson Instructions
    • 5 Lesson 4: Game Management
      • 5.1 Inside The “Game Loop”
      • 5.2 Game Mechanics Structure
      • 5.3 How to Create Events
      • 5.4 Download Lesson 4 “.capx” file
    • 6 Lesson 5: Bouncing off the walls.
      • 6.1 Game Set up
      • 6.2 Adding User Interface (UI) Controls
      • 6.3 Download Lesson 5 “.capx” file
    • 7 Lesson 6: Play Ball!
      • 7.1 Ball “… in a China Shop”
        • Ball’s “Bull”—et Behavior
        • Using Angles in Construct
      • 7.2 Inspecting the Walls
      • 7.3 Modify the Ball’s Initial Direction
      • 7.4 Modify a Gamer’s “Strikes”
        • A Better Design Option
      • 7.5 Adding a HUD Layer
      • 7.6 Lesson Instructions
      • 7.7 Download Lesson 6 “.capx” file
    • 8 Lesson 7: Build the playing field!
      • 8.1 Building a Game Grid.
        • Brick Inspection
        • Manual Brick Deployment
      • 8.2 Correcting Minor Design Problems.
        • Fixing Brick Animation frames
        • Fixing Brick and Ball Collisions
      • 8.3 Tracking the Gamer’s “Score & Misses”
      • 8.4 Download Lesson 7 “.capx” files
    • 9 Lesson 8: Adding “Game Lost or Won” Scenes!
      • 9.1 Brick Inventory
        • “Game Finished” Scene(s)
        • Determine Rules for “Game Won”
        • Determine Rules for “Game Lost”
      • 9.2 Global Objects & Layouts
      • 9.3 Download Lesson 8 “.capx” file
  • Part III: Construct3 (C3) Production
    • 10 Lesson 1: Game Project Launch
      • 10.1 About Your Project:
      • 10.2 Project Settings: Color Theme, Start-up & Display
      • 10.3 Configuration Settings: Advanced & Editor
      • 10.4 Design Consideration: CMS, PWA, or SWPA!
        • Creating a C3 SWPA Game Version?
        • FYI: Creating a C3 CMS or PWA Game Version?
      • 10.5 Comparing your code
    • 11 Lesson 2: Scaling Game Objects & Layouts.
      • 11.1 Researching Your Competition
      • 11.2 My Evaluations
        • Competitor’s Game #1:
        • Competitor’s Game #2:
      • 11.3 Next steps
    • 12 Lesson 3: Loading & Placing items.
      • 12.1 Lesson Instructions
    • 13 Lesson 4: Game Management.
      • 13.1 Inside The “Game Loop”
      • 13.2 Game Mechanics Structure
      • 13.3 How to Create Events
      • 13.4 Download Lesson 4 “.c3p” file
    • 14 Lesson 5: Bouncing off the walls.
      • 14.1 Game Set up
      • 14.2 Adding User Interface (UI) Controls
      • 14.3 Download Lesson 5 “.c3p” file
    • 15 Lesson 6: Play Ball!
      • 15.1 Ball “… in a China Shop”
        • Ball’s “Bull”—et Behavior
        • Using Angles in Construct
      • 15.2 Inspecting the Walls
      • 15.3 Modify the Ball’s Initial Direction
      • 15.4 Modify a Gamer’s “Strikes”
        • A Better Design Option
      • 15.5 Adding a HUD Layer
      • 15.6 Lesson Instructions
      • 15.7 Download Lesson 6 “.c3p” file
    • 16 Lesson 7: Build the playing field!
      • 16.1 Building a Game Grid.
        • Brick Inspection
        • Manual Brick Deployment
      • 16.2 Correcting Minor Design Problems.
        • Fixing Brick Animation frames
        • Fixing Brick and Ball Collisions
      • 16.3 Dynamic Brick Deployment
      • 16.4 Tracking the Gamer’s “Score & Misses”
      • 16.5 Download Lesson 7 “.c3p” files
    • 17 Lesson 8: Adding “Game Lost or Won” scenes!
      • 17.1 Brick Inventory
        • “Game Finished” Scene(s)
        • Determine Rules for “Game Won”
        • Determine Rules for “Game Lost”
      • 17.2 Global Objects & Layouts
      • 17.3 Download Lesson 8 “.c3p” file
  • Part IV: Expanding this Prototype
    • 18 Lesson 9: Adding Unique Features.
      • 18.1 “Play Again?”
        • Reset the Global Variables.
      • 18.2 A Better “Game Start”
      • 18.3 Integrating Multiple Languages
      • 18.4 Extra Balls? — ¡Tiene cojones!
      • 18.5 Massive Multi-Player Online Game (MMoG) Mode
      • 18.6 Bricks that Live?
        • Using “Families”
      • 18.7 Ball Modifications?
      • 18.8 Touch & Mouse Controls
      • 18.9 More “Eye-Candy”?
      • 18.10 Game Count-down Timer
  • Starting Your Own Game Studio!
    • 19 Lesson 10: Randomizing the game area
      •  
        • Lesson Instructions
    • 20 Lesson 11: One “Game” to Rule them all …
    • 21 Lesson 12: Exchanging Artwork Capstone
      • 21.1 Exchanging “Balls” for “Boomerangs”
      • 21.2 Horse Artillery Commander — a Napoleonic Battle Campaign
      • 21.3 “Battle of Helm’s Deep”!
      • 21.4 Goblin Raiders
      • 21.5 Baseball?!
      • 21.6 WWII Bomber Squadron
      • 21.7 Special Forces Patrols
      • 21.8 The Death Star
      • 21.9 Secret Agent
      • 21.10 RPG Avatar Generator
  • What’s next?
    • 22 Game Distribution & Marketing
      • 22.1 Introduction: 8-Step Deployment Method.
      • 22.2 Selling Directly — The Advantages
      • 22.3 Book Review Protocol
      • 22.4 Tell the world about your game!
    • 23 Conclusion
    • 24 Bonus Development Content
      • 24.1 Certification Examination
  • Appendix
    • More Resources …
      • “You don’t know JS Yet” by Kyle Simpson
      • Construct Demos
    • Appendix: Game Developer Tool Kits
      • Artwork Resources
      • Selling your Game Artwork & Assets
      • JavaScript Garden
    • Additional Appendices
    • Appendix: Making WebXR Games!
  • Appendix: Safe JavaScript Using OLOO
    •  
      • Deeper Dive: JS Delegation (aka “Inheritance”?)
      • The old way
      • Objects Linking to Other Objects (OLOO)
      • Compare your code
      • Object.create
      • Exercise Lesson 9:
      • Game Singletons
      • Deeper Dive: Object Manipulation objects in ES5/6
      • Lesson Summary
      • Resource References:
  • Answers to Exercises
    •  
      • Appendix: Safe JavaScript Using OLOO

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