Construct Game Starter Kit
Construct Game Starter Kit
About the Bundle
Start your own Codeless Game Studio for passive or secondary income! This bundle shows you how to develop products and manage your gaming projects with my 35 years of experience. You'll quickly learn how to build various gaming prototypes and then deploy your gaming releases. You can choose individual books from 16+ popular game genres and 19 subgenres for your product line. Learn how to capture game industry market share and who is playing your games.
About the Books
Building "Collapsing Blocks" Browser Games
Codeless Game Construction using Construct2 & Construct3
Discover how to create online Collapsing Block games using the methods in this single chapter from the "Construct Game Starter Kit Collection". When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of!
I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use these game mechanics, display mechanisms and those development methods. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.
You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in this purchased book if you wish to simply copy and publish my version.
This extraordinarily comprehensive guide will teach you how to:
- Use Construct - either v2 or v3.
- How to integrate "Same" game mechanics into other game genres such as RPG, first-person shooters, RPG, and Character Development!
- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.
- Analyze current business demand for this game's genre, how and where to deploy it.
- Automatically generate various game board features.
If you have any feedback or suggestions please join our email listing or participate in the forum for this course!https://leanpub.com/cgc-starterkit
Building "Role Playing" Browser Games
Codeless Game Construction using Construct 2 or Construct 3.
Siloed RPG "trade secrets" revealed!
Discover how to create Role-Playing Games using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG games as your imagination can dream up! This is the tool I use in my game production studio that solves RPG Data-intensive operations! You'll also get bonus content, downloads, Construct, PHP, and SQL source code examples, game variation tweaks, and references on how to do everything that works and does not work within this game design workbook. You could copy and paste any examples into your productions and then modify those resources with your bespoke artwork. This workbook will guide you in creating several RPG Game Mechanics (GM) styles as stand-alone or "Content-as-a-Service" (CaaS) by using an innovative approach from "Headless Game Design". We will use those game mechanics, front-end display mechanisms, and these development methods found in the Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game prototype - not just a copy of my game, but your very own product using your gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to:
- Use either Construct 2 OR Construct 3 as the "Front-end" User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end database server, create an RPG REST API for Business-to-Business access.
- Discover how to create "Single Player / Single- OR Multi-Avatar" RPG games exclusively on the client side without a backend server! Increase your game sales with this single feature alone! Live examples demonstrate this feature about "what works" and "what DOES NOT work".
- How to create Loyal Fans and B2B Licensed access within a "Syndicated Business Network" to generate bespoke modules and game expansions for "Syndication Affiliates Only". This is my "Trade Secret" since 1997 with 18 million game access!
- Automatically generate various new Quests with innovative features dynamically.
- Integrate your RPGs with "Interaction Fiction" (IF) Dialogues, and other game genres.
- Design your RPGs with various styles of exchangeable "Conflict Resolutions Modules".
Code-less Game Design Workshop
Game Development Workbook for Construct 2 & 3.
Discover how to create 10 online games using the methods in this "Code-less Game Design" course. When you finish this course, you will have a production pipeline to create as many different online game genres as your imagination can dream of!
This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase workshop instructor or student packages. Each package has download examples, Construct2 and Construct3 source code, abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.
I will guide you in creating several "Game Mechanisms" that typically appear in all online games. You can combine these mechanisms to support your chosen "Game Mechanics". By the end of this tutorial workshop, you should have a fully functional bespoke game using your own artwork assets. More importantly, you'll have a collection of source code "snippets" to use in further game production.
This extraordinarily comprehensive course will teach you how to:
- Use both Construct versions 2 and 3.
- Generate games automatically from a collection of game prototypes (snippets).
- How to take a single "Game Mechanics" and generate dozens of games!
Building "Hidden Objects" Browser Games
Codeless Game Construction using Construct2 & Construct3.
Discover how to create 19 "Seek and Find" online games using several methods from this "Code-less Game Design Workshop" course for the Hidden Objects Game Mechanics. When you finish this course, you will have a production pipeline to create as many different "Hidden Object" games as your imagination can dream of!
This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase the workshop book, instructor, or student packages. Each package has download examples, Construct2 and Construct3 source code, and abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.
I will guide you in creating several "Game Display Mechanisms" that typically appear in all "Hidden Objects" games. You can combine these mechanisms for any chosen "Game Mechanics" -- although this book is exclusively about "Hidden Objects" games. By the end of this tutorial workshop, you should have a fully functional bespoke prototype using your own artwork assets. More importantly, you'll have a collection of source code "snippets" for further game production.
This extraordinarily comprehensive course will teach you how to:
- Use both Construct versions 2 and 3.
- Create a "Hidden Object" game using three different construction methods.
- Generate games automatically from a collection of game prototypes (snippets).
- Take the "Hidden Objects Game Mechanics" and dynamically generate dozens of games!
Building "Strategy" Browser Games
Codeless Game Construction using Construct2 & Construct3
Discover how to create online Strategy games using the methods in this single chapter from the "Construct Game Starter Kit Collection" workshop. This chapter leads you through Military Strategy and "Decision Science" game development. This workbook tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke "military conquest" game, artwork, and features.
When you finish this Workbook tutorial, you will have a production pipeline to create as many different "Military Strategy" games as your imagination can dream of!
I would like to guide you in creating several styles of Strategy and "military history" game mechanics. We will use these game mechanics, display mechanisms, and those development methods. By the end of this workbook, you should have a fully functional Strategy game (with "importable maps and NATO military symbols") - not just a copy of my game, but your very own product using your gaming assets. There is a supporting website where you can download all the bonus content, instructor guides, and PowerPoint slides included with your workbook's purchase.
The bonus content, download examples, and source code references show how to do every single thing in this game design workbook, so you can copy and paste any example into your productions and then modify those artwork resources for your purposes. General Game Licenses are included with this purchased book if you wish to simply copy and publish my fantasy strategy game version.
This extraordinarily comprehensive guide will teach you how to:
- Use Construct - either v2 or v3.
- How to integrate "Military Strategy" game mechanics into other game genres such as RPG, first-person shooters, Educational content, and Simulation Development!
- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.
- Analyze current business demand for this game's genre, how, and where to deploy it.
- Automatically generate various game map boards with terrain features.
If you have any feedback or suggestions please join our email listing or participate in the forum for this workshop course - https://leanpub.com/cgc-starterkit
Building Bump & Jump-to-Capture Browser Games
Codeless Game Construction Using Construct2 and Construct3
Discover how to create online "Bump & Jump to Capture" games using this chapter's project management methods from the Construct Game Starter Kit Collection workshop series. When you finish this course, you will have a production pipeline to create thousands of "Bump & Jump to Capture" (i.e.: checkers, draughts, and chess-style variants) games as your imagination can dream of! (The workbook provides game prototypes that can easily include new artwork.)
You'll also get download samples, templates, prototypes, and source code references on how to do everything in this game design workbook, so you can copy and paste these samples into your productions and then modify those resources for your purposes. General Game Licenses are included in the purchased book for several games. These games support 11 languages.
I want to guide you in creating several styles of "Jump To Capture" games such as "Checkers" (aka Draughts"), "Chinese Checkers" and "Bump To Capture" games such as chess! We will use the game mechanics, display mechanisms, and development methods discussed in the Construct Game Workshop. By the end of this tutorial, you should have several fully functional and similar games using your bespoke gaming assets. A supporting website lets you download the additional bonus content included with your workbook purchase.
This extraordinarily comprehensive workshop course will teach you how to:
- Use either Construct Gaming Framework v2 or v3 to create chess and checker (aka Draughts) variant games with an "Artificial Intelligence Bot" as referee.
- How to integrate artificial intelligence into "Bump & Jump to Capture" game mechanics. Also how to integrate into other game genres such as Action-Adventure and Combat Systems!
- Use your game as a Progressive or Single Page Web Application for local "Hot Seat" or remote player's devices.
- Analyze current business demand for this game's genre and where to deploy it.
- Automatically generate a variety of game boards using squares, hexagons, squishes, or terrain! Upgrade pawns or chess pieces into larger troop units to simulate tabletop wargames!
- Instructor Guides and teaching resources are available for workshops in this course's special Teacher edition and online courses.
If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
Building Browser Game Prototypes
Codeless Game Construction using Construct2 & Construct3
Have you ever had an idea about a new game? But dealing with how to start programming such a project, selecting its components, data structures, and logic flow is a daunting task if you've never had any experience with any of those things before -- AND if truth be told, even for those seasoned game developers too! You want to test your idea before committing any time, energy, and possibly money to only those brilliant "Minimum Viable" gaming products (MVP) instead of a "DUD"! You need a tool to evaluate your game ideas quickly... you need a "Game Prototyping Tool™"!
Building Audio & Rhythmic Browser Games
Codeless Game Construction using Construct2 & Construct3
Discover how to create online rhythm and audio games using the methods revealed in this workshop. Completing this tutorial and the provided supplementary content will give you a comprehensive production pipeline to bring your audio game ideas to life!
You will also receive bonus content, downloadable examples, source code, and references with your purchase. This game design workbook allows you to copy and paste examples into your custom audio projects, which you can modify for your unique products. General game licenses are included with the workbook.
My aim is to guide you in creating various audio game mechanics. We will explore the game mechanics, systems, and development methods discussed through five music skill development games. By the end of this workbook, you will have crafted five fully functional music rhythm games. These will not be replicas of my games; they will be your unique creations featuring your own sound effects and audio assets. A supporting website will allow you to download the bonus content associated with your workbook purchase.
This extraordinarily comprehensive guide will teach you how to:
- Utilize both versions of the Construct Gaming Framework.
- Integrate audio game mechanics into other genres, such as memory matches, language tutorials, sound effects, entertainment, and audio puzzles.
- Deploy your game as either a "Progressive Web Application" or a "Single Page Web Application" for any Internet of Things (IoT) device.
- Analyze current market demands for this specific game genre and learn where and how to deploy your games.
- Automatically generate various gamer inputs, such as piano keyboards, guitar frets, sheet music, and microphones for vocal training.
- Access instructor guides and teaching resources available for workshops through a special Teacher's Edition and online courses for this content.
Building Combat Engines for Browser Games
Codeless Game Construction using Construct2 & Construct3
This innovative collection of combat engines uses a dynamic tactic menu and narratives. It also supports "Play By Mail", "Play By Email", and Comic Book publishing. You can easily integrate these combat engines into any game genre's conflict encounters -- it is designed to replace the traditional "die-rolls" with more interactive combat participation.
I use this collection of conflict resolution systems in several of my RPG Series and other gaming products. Each system is a "stand-alone" and "In-Game" module that can replace, add to, or substitute any conflict resolution system in any game.
• Deployment modes -- single-player, multi-player, client-side only, and client/server.
• All are turn-based -- meaning each player submits their tactics during a combat round.
• 'Game Turn Orders' (GTO) are submitted sequentially or simultaneously.
• These are NOT tied to any gaming rules. This gives you the freedom to dictate, weapons used (physical or 'abstract' as in magic spells), damage inflicted, and duel termination conditions.
12 Combat Engines:
(also available as a single chapter purchase)
Participation Modes:
- SPSA - Single Player / Single Avatar.
- SPMA - Single Player / Multiple Avatar team.
- MPSA - Multi-Player / Single Avatar.
- MPMA - Multi-Player / Multiple Avatar teams as in Table-top wargames.
- Combat Engine #1: "ce1"; "simple 5-second comparison" for spsa, spma, or mpsa; also perfect for card games such as "Black Jack" or "Magic the Gathering"!!
- Combat Engine #2: "ce2"; with minimal narrative for spsa, spma, mpsa, and mpma; also perfect for creating Adventure Comic Gamebooks.
- Combat Engine #3: "ce3"; the Original Standard Module from Legends of Renown Deeds
- Combat Engine #4: "ce4"; "Match3-style" Game Mechanics; for spsa and mpsa.
- Combat Engine #5: "ce5"; "Guitar Hero" styled combat for spsa, mpsa.
- Combat Engine #6: "ce6"; "Rock, Paper, & Scissors" a child's game turned deadly for spsa, spma, mpsa, and mpma.
- Combat Engine #7: "ce7"; "Astral & Cosmic" from the Mages of Renown Game Mechanics; for spsa, spma, mpsa, and mpma.
- Combat Engine #8: "ce8"; "Click Fest Timing" for gamers on caffeine for spsa and mpsa.
- Combat Engine #9: "ce9"; "En Gard" simultaneous pattern comparisons; for spsa, spma, mpsa, and mpma.
- Combat Engine #10: "ce10"; First Person "Action/Shooter" Game Mechanics.
- Combat Engine #11: "ce11"; "Wheel of Fortune"; diced percental event substitution.
- Combat Engine #12: "ce12"; "Los Vegas-style Slot Machine".
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