Headless HTML5 Game Design
This book is 2% complete
Last updated on 2020-06-20
About the Book
Work in Progress. ... extending the Headless CMS concepts into Game Design and Development.
- Supporting website
- Book Cover
- Disclaimer (Draft)
About this Workbook (Draft)
- Links and References (Draft)
- Workbook Content (Draft)
How to Read & Use this workbook: (Draft)
- Viewing this eBook:
- Who should use this workbook? (Draft)
- Your newly obtained skills… (Draft)
Game Design System™
- Business Product Management: Books & Courses
- “Making Browser Games” Series - online Courses
- Game Programming Course
- “Walk-Thru Tutorial Series” - Course Series
- Game Recipes™ & Instruction Guides Series
- Distribution Permission
Part I: “Headless” is not “Mindless”!
- 1 Introduction
2 What is “Headless” design?
- 2.1 Headless CMS Reviewed
- 2.2 Applying “Headless” to Traditional Game Design
3 Business Considerations
- 3.1 eCommerce Integration
- 3.2 License Generation
- 3.3 Playing on IoT Devices
3.4 Expanding Game Play Deliveries
- Play By Mail (PBM)
- Play By eMail (PBeM)
- Play By “Modem” (Remote)
4 Technology Selection
- 4.1 What is a JAMstack?
- 4.2 What is Block-chain?
- 4.3 Part I: Summary
- 4.4 Resources
Part II: Network and Design Concepts
5 IaaS, PaaS, SaaS, CaaS, M-o-u-s-e!
5.1 Alphabet Soup Defined
- White Label Products
- Static Site Generation
- 5.1 Alphabet Soup Defined
- 5 IaaS, PaaS, SaaS, CaaS, M-o-u-s-e!
Part III: Headless Game Design
6 Studio “Back-end” Construction
- 6.1 Step 1: Select Back-end Middleware
- 6.2 Step 2: Select Storage
- 6.3 Step 3: Select Content Delivery Network
6.4 Step 4: Create Access Doorways
- Admin Content Editor
- B2B License & Back-end Access
- Fans License & Back-end Access
- 6 Studio “Back-end” Construction
Part IV: 4 Step-by-Step Tutorials (Draft)
- 7 Times are changing!
- Book Review Protocol
- Tell the world about your cutting-edge “hCMS” game!
Game Distribution & Marketing
- Introduction: 8-Step Deployment Method.
- Available Headless CMS
- More Resources
- Appendix: Making Phaser 3D Games!
Appendix: “How to Start a WebSocket”
- Testing Your Browser
WebSocket Protocol Handshake
- Deeper Dive: WebSocket API
Sample Source Code: Client-side WebSocket
Step #1: Game
- Step #2: Generate Event handlers
- Step #1: Game
- MMoG Protection
- Appendix: Phaser Plugins
- Other resources:
- Selling your Game Assets
JS OLOO - Modern Game Development Method
- Deeper Dive: JS Delegation (aka “Inheritance”?)
- The old way
- Objects Linking to Other Objects (OLOO)
- Compare your code
- Exercise Lesson 9:
- Game Singletons
- Deeper Dive: Object Manipulation objects in ES5/6
- Lesson Summary
- Resource References:
Answers to Exercises
- JS OLOO - Modern Game Development Method
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