Making Dating & Quiz Trivia Browser Games
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Making Dating & Quiz Trivia Browser Games

Creating "Trivia Quiz" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x

About the Book

Discover how to create online "Dating & Trivia Quiz" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "quiz" games as your imagination can dream of!

You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in the purchased book.

I would like to guide you in creating several types of "Dating & Trivia Quiz" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Quiz" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.  

This extraordinarily comprehensive guide will teach you how to: 

- Use either the Phaser JS Gaming Framework either v2.x.x or v3.16+.

- How to integrate "Quiz" game mechanics into other game genres such as Detective adventure and spy stories!

- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.

- Analyze current business demand for this game's genre, how and where to deploy it.

- Automatically generate various game board features.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

About the Author

Stephen Gose
Stephen Gose

Avatar is an adorable cartoon sketch of my wife. 42nd anniversary this Sept 1!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 40-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly-related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland and an M.B.A in International Management from Liberty University. He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplains Outstanding service award in 1983. 

In his spare (?) time, Steve enjoys creating online casual games and managing his online gaming business. 

My driving theme: "Always stay humble and kind"

His personal website is: http://www.Stephen-Gose.com./

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Table of Contents

  •  
    • Distribution Permission
      • Supporting website
    • Disclosures
    • Disclaimer
    • About this Workbook
      • Links and References
      • Workbook Content
      • How to Read & Use this workbook:
    • Your newly obtained skills…
    • Game Design System™
      • Game Studio - Book Series
      • Game Studio - Online Courses
      • “Making Browser Games” - Books Series
      • “Making Browser Games” Series - online Courses
      • Programming Courses
      • “Walk-Thru Tutorial” Series - Online Courses
  • Making HTML5 Games
    • 1 Introduction to Game Design
      • 1.1 Game Genre Defined
      • 1.2 Game Tools & Generators
      • 1.3 References From
    • 2 Standard Project Setup
      • 2.1 Standardized File Structure
      • 2.2 Barebones Set-up
      • 2.3 Web Server Required - Batteries not included!
    • 3 Starting a Game Project
      • 3.1 Step 0: Review your competition and their games
      • 3.2 Step 1: Create your “front-door”
      • 3.3 Step 2. Create your “Game Shell” & Phases
      • 3.4 Select a JS Format
  • Part II: Making “Trivia Quiz” Browser Games
    • 4 Trivia Quiz — Core Game Construction
      • 4.1 Game Project Overview
      • 4.2 Our Goal
      • 4.3 Trivia Quiz Genre Description
      • 4.4 Game Mechanics (GM) - Logic & Rules
      • 4.5 Game Mechanics (GM) - Data Structure (Draft)
      • 4.6 Game Recipe™ Featured Ingredients
      • 4.7 Design Considerations
      • 4.8 Step 3a: Create “Play.js”
      • 4.9 Step 3b: Create Supporting functions.
      • 4.10 Conclusion
    • 5 Phaser v3.16+ Code Review
      • 5.1 Game #1 — Mensa Mental Math™ — a math tutor game.
      • 5.2 playGame
      • 5.3 Game #1 Supporting Functions
      • 5.4 Game #1 Score storage - Lines 449 to 451
      • 5.5 Game Project #2 — Tomfoolery Trivia Topics™
      • 5.6 Game #2 Code Review - main.js
      • 5.7 Game #2 Code Review - boot.js
      • 5.8 Game #2 Code Review - load.js
      • 5.9 Game #2 Code Review - language.js
      • 5.10 Game #2 Code Review - menu.js
      • 5.11 Game #2 Code Review - exitGame.js
      • 5.12 Game #2 Code Review - play.js
      • 5.13 Game #2 Supporting Functions
    • 6 Phaser v2.x.x Code Review
      • 6.1 Game #1 — Mensa Mental Math™ — a math tutor game.
      • 6.2 Game #1 supporting Functions
      • 6.3 Game #2 — Tomfoolery Trivia Topics™ — a simple trivia game.
      • 6.4 Game #2 Code Review
      • 6.5 Game #2 supporting Functions
      • 6.6 Game #3 — Dating Veronica Darlene™ — a simple dating game.
      • 6.7 Game #3 Code Review
      • 6.8 Game #3 supporting Functions
    • 7 Game Shell - The CMS!
      • 7.1 Main.js
      • 7.2 Boot.js
      • 7.3 Preload.js
      • 7.4 Splash.js or Language.js
      • 7.5 Menu.js
      • 7.6 Inside each Game Phase
    • 8 Plug-in Enhancements
    • 9 Conclusion
    • 10 Bonus Development Content
  • What’s next?
    •  
      • 10.1 Game Distribution & Marketing
      • 10.2 Book Review Protocol
      • 10.3 Tell the world about your game!
  • Appendix
    • More Resources
      • JavaScript Garden
      • Additional Content Appendices
      • Other resources:
      • Selling your Game Assets
    • Appendix: Making WebXR games!
    • Appendix: Online Game Development
    • Appendix: Phaser III Plugins
    • Appendix: “How to Start a WebSocket”
      • Testing Your Browser
      • WebSocket Protocol Handshake
      • Sample Source Code: Client-side WebSocket
    • Appendix: OLOO - Safe JavaScript
      • Deeper Dive: JS Delegation (aka “Inheritance”?)
      • The old way
      • Objects Linking to Other Objects (OLOO)
      • Compare your code
      • Object.create
      • Exercise Lesson 9:
      • Game Singletons
      • Deeper Dive: Object Manipulation objects in ES5/6
      • Lesson Summary
      • Resource References:
  • Notes
  • Answers to Exercises
    •  
      • Appendix

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