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Building "Role Playing" Browser Games

Codeless Game Construction using Construct 2 or Construct 3.

This book is 100% completeLast updated on 2026-07-12

This expanded chapter from the Construct Starter Kit Collection leads you through "White Labeled" Role Playing Game development. This tutorial uses both Construct3 & Construct2 encoding. It supplies client-side & php "back-end" encoding. These advanced "full-stack" development topics are for anyone interested in RPG "trade-secrets" development.

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About

About

About the Book

Siloed RPG "trade secrets" revealed!

Discover how to create Role-Playing Games using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG games as your imagination can dream up! This is the tool I use in my game production studio that solves RPG Data-intensive operations! You'll also get bonus content, downloads, Construct, PHP, and SQL source code examples, game variation tweaks, and references on how to do everything that works and does not work within this game design workbook. You could copy and paste any examples into your productions and then modify those resources with your bespoke artwork. This workbook will guide you in creating several RPG Game Mechanics (GM) styles as stand-alone or "Content-as-a-Service" (CaaS) by using an innovative approach from "Headless Game Design". We will use those game mechanics, front-end display mechanisms, and these development methods found in the Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game prototype - not just a copy of my game, but your very own product using your gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: 

  • Use either Construct 2 OR Construct 3 as the "Front-end" User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end database server, create an RPG REST API for Business-to-Business access. 
  • Discover how to create "Single Player / Single- OR Multi-Avatar" RPG games exclusively on the client side without a backend server! Increase your game sales with this single feature alone! Live examples demonstrate this feature about "what works" and "what DOES NOT work".
  •  How to create Loyal Fans and B2B Licensed access within a "Syndicated Business Network" to generate bespoke modules and game expansions for "Syndication Affiliates Only". This is my "Trade Secret" since 1997 with 18 million game access!
  •  Automatically generate various new Quests with innovative features dynamically. 
  • Integrate your RPGs with "Interaction Fiction" (IF) Dialogues, and other game genres.
  • Design your RPGs with various styles of exchangeable "Conflict Resolutions Modules".

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Student workshop downloads: - Project 1 Practicum - Artwork for course projects. - End of lesson examples for Construct2 - End of lesson examples for Construct3 - Back-end server content.

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  • Student Workshop Content
    Student workshop guide essential files
  • Construct 2 lesson examples
    All Construct2 Lesson hand-on project.
  • Construct 3 lesson examples
    All Construct3 Lesson hand-on projects.
  • Artwork Assets
    Freely available artwork for workshop projects

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Instructor & workshop leader downloads: • Discounted online certification course access coupon. Earn commissions per "student purchase" at the regular course price. Use your membership code or original invoice number. • Artwork for course projects. • Part II PowerPoint slides with and without Themes. • End of lesson examples for Construct2 • Part III PowerPoint slides with and without Themes. • End of lesson examples for Construct3 • Sample competition examples and JS code. • Part IV PowerPoint slides with and without Themes.

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  • Artwork Assets
    Freely available artwork for workshop projects
  • Construct 2 lesson examples
    All Construct2 Lesson hand-on project.
  • Construct 3 lesson examples
    All Construct3 Lesson hand-on projects.
  • Student Workshop Content
    Student workshop guide essential files
  • Instructor Course Overview & CTE, CSTA standards
    This workshop course is aligned to the Career Technical Education (CTE) and Computer Science Teacher's Association standards. Use these documents to justify public schools courses and after school computer club activities.
  • Learning Management System & SCORM integration
    Use this additional Construct2 and Construct3 plugins to integrate workshop content in your Learning Management System (LMS) using SCORM.
  • PowerPoint Theme-less slides
    WIP-TO DO: Insert your bespoke PowerPoint Theme.
  • PowerPoint Themed slides
    WIP - TO DO: use as is or Insert your bespoke PowerPoint Theme.

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Author

About the Author

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

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Contents

Table of Contents

IPart II: Production & Encoding

1Lesson 2.2: Launching a C2 Game Project

  1. 1.1About Your Project:
  2. 1.2Project Settings:
  3. 1.3Configuration Settings
  4. 1.4Adding Game Phase Layouts
  5. Layers inside a Layout
  6. 1.5Game Project Organization
  7. 1.6Comparing your code

2Lesson 2.3: Launching a C3 Game Project

  1. 2.1About Your Project
  2. 2.2Project Settings: Color Theme, Start-up & Display
  3. 2.3C3 Advanced, Compatibility Settings, & Editor!
  4. 2.4Adding Game Phase Layouts
  5. Layers inside a Layout
  6. 2.5Game Project Organization
  7. 2.6Comparing your code
  8. 2.7Create Your Own Adventures (CYOA)
  9. > Design Step #1:
  10. > Design Step #2:
  11. > Design Step #3:

3Project #1 — “St. George & the Dragon”

  1. 3.1The Legend … a “Disciple of Renown”™
  2. 3.2The Legend of a “Disciple of Renown”1
  3. 3.3RPG Workbook’s “Project #1” — Overview

4“Epic Battles” — JS Analyzed

  1. 4.1“Combat Encounter” — Construct Layout
  2. > “Health Bar” Progressions
  3. > HUD feedback
  4. > Gaining New Skills & Abilities
  5. > Inventory Management
  6. 4.2JavaScript “Combat Encounter”
  7. Copyright Fundamentals — The Reserved Rights Explained.
  8. > JS Variables
  9. > Dragon AI & User Interface (UI)
  10. Newly revised Help text …
  11. > Combat Management
  12. > “Possible” Game Session Endings

5Construct’s “Final Release”

  1. 5.1Importing Modified Artwork Assets
  2. 5.2Consolidating Menus
  3. 5.3Background Story (optional?)
  4. 5.4Exploration Map
  5. 5.5Avatar Editor
  6. 5.6Game Configuration Layout
  7. 5.7Game Conclusion and Scores
  8. IIPart IV: Expanding Your RPG Prototype
  9. > Replayability Summary: the ability to …

6Lesson 9: Adding Unique Features.

  1. 6.1“Play Again?”
  2. > Lesson Instructions
  3. > Reset the Global Variables.
  4. 6.2A Better “Game Start”
  5. 6.3Integrating Multiple Languages??
  6. 6.4Importing Language.json …
  7. 6.5Don’t tell me … Show Me!
  8. How Languages Got Their Directionality by Steph Koyfman April 28, 2021
  9. Right-To-Left Languages
  10. Top-To-Bottom Languages
  11. Content languages market position report.
  12. Compare Who uses the Internet as compared to their language.
  13. 6.6Main Menu as a “Picture Gallery”?
  14. 6.7“Levels & Campaigns” Layout
  15. 6.8“Create Your Own Adventures” (CYOA)
  16. 6.9Mobile User Interfaces — placement & size
  17. > Touch & Mouse Controls
  18. Dynamically Detecting Gamer Inputs

7Lesson 10: Quests & Chance Encounters

  1. 7.1Inserting Chance Encounters
  2. 7.2Inserting new Quests
  3. 7.3Saving & Loading Game Sessions & Scores
  4. IIIWhat’s next?
  5. “How to publish a game on the web??”

8Game Distribution & Marketing

  1. 8.1Introduction: 8-Step Deployment Method.
  2. FGL.com
  3. 8.2Port to a Console
  4. 8.3Selling Directly — The Advantages
  5. Shareably (SBLY) looking to rent your games
  6. 8.4Book Review Protocol
  7. 8.5Tell the world about your game!
  8. Appendix

More Resources …

  1. “You don’t know JS Yet” by Kyle Simpson
  2. Construct Demo Tutorials

Appendix: Game Developer Tool Kits

  1. Artwork Resources
  2. Selling your Game Artwork & Assets
  3. JavaScript Garden

Additional Appendices

Appendix: Making 3D & WebXR Games!

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