Build a game from scratch in Go, no engine magic, just code you understand. You'll create Gopher Survivor, a Vampire Survivors–style action game, one concept per chapter: enemies, weapons, XP and level-ups, particles, a state machine, and a build you can ship.
Build games that run almost anywhere with SDL3. This book starts with the basics and steadily moves into advanced graphics, audio, input, and application design using practical, real-world examples. Every chapter includes complete code you can compile and experiment with, helping you understand not just how SDL3 works, but how to use it to build fast, portable applications with confidence.
Whether you've never coded a game before or have years of experience under your belt, you'll learn the fundamentals of how to make games for Playdate using the Lua programming language. Make Games for Playdate with Lua covers how to program with Lua and the essential Playdate APIs. You'll make a handful of games to get you kickstarted on making your dream game for Playdate.
Can you defeat the dragon? In The Dragon's Code, you won't just read about Python. You'll use it to create a real terminal adventure game from scratch. Explore mysterious rooms, battle monsters, solve puzzles, collect treasure, and face a dragon in an adventure where every chapter unlocks a new game mechanic and a new programming skill. No experience required.Just curiosity and a little courage!
A 24-year game design veteran's field manual for putting generative AI to work in real production — with every prompt, every line of code, and every verification step disclosed.
Earth rapidly became a smaller and smaller blue dot til nothing remained but the darkness of space. The fusion engines slowly pushed the ark ship forward, gliding like a metallic swan. The journey would take 20 years and most of the crew were already in cryo sleep. Only the captain remained awake, doing last minute checks before they would join the others in the dreamless sleep. For the crew, 20 years would pass in an instant, but for the inhabitants of Earth it would be a different story.7 ark ships left the Earth, each with a different mission and different destination. This story takes place on Ark-04 with the mission of reaching the nearest star system, Proxima Centauri. Will you help this crew by leveraging your Python skills? I thought so - buckle up, adventure begins
Руководство по разработке ботов для компьютерных игр и систем защиты от них.
Learn Lua from your first script to advanced programming techniques with a practical, hands-on guide. Whether you are building games, scripting applications, or exploring embedded systems, this book gives you the knowledge to write clean, efficient Lua code with confidence.
Stop playing other people's dungeons. Build your own RPG roguelike in Python and hand it to a friend who had no idea you could do that.
Game producers already have most of what AI collaboration requires. They have been managing context, decomposing work, and evaluating output for years. This book is the map from where they are to where the work is going.
What happens when intelligent agents must negotiate, cooperate, compete, and learn simultaneously?Welcome to the advanced frontier of Artificial Intelligence.Game Theory and Artificial Intelligence (VOL-2) explores how modern AI systems make strategic decisions in environments filled with uncertainty, multiple objectives, competing interests, and dynamic interactions.Inside this volume, readers will discover:✓ Nash Q-Learning and Strategic Reinforcement Learning✓ Deep Multi-Agent Reinforcement Learning (MARL)✓ DQN, Actor-Critic, MADDPG, QMIX, and CTDE Frameworks✓ Mechanism Design and Incentive Engineering✓ Decision Making Under Uncertainty✓ Social Choice Theory and Collective Intelligence✓ Game-Theoretic Machine Learning✓ Robotics, Cybersecurity, Economics, and Communication Networks✓ Evolutionary Game Theory and Learning Dynamics✓ Quantum Game Theory and Future AI Research✓ AI Safety, Alignment, and GovernanceFrom autonomous vehicles and intelligent robots to cybersecurity defense systems and large-scale AI simulations, this book provides the theoretical and practical foundations necessary to understand the future of strategic artificial intelligence.Whether you are a student, researcher, engineer, or AI professional, this volume offers a roadmap to some of the most exciting and influential areas of modern AI research.
What happens when intelligent machines must compete, cooperate, negotiate, and learn in the same environment?The answer lies at the intersection of Game Theory and Artificial Intelligence.From autonomous vehicles negotiating road traffic to trading algorithms competing in financial markets, from multi-robot coordination to cybersecurity defense systems, modern AI increasingly operates in strategic environments involving multiple decision-makers.This book provides a complete journey through:✓ Classical Game Theory and Nash Equilibrium✓ Multi-Agent Systems and Distributed Intelligence✓ Reinforcement Learning and Multi-Agent RL✓ Deep Reinforcement Learning Algorithms✓ Mechanism Design and Incentive Engineering✓ AI Applications in Robotics, Economics, Networks, and Cybersecurity✓ Evolutionary and Quantum Game Theory✓ AI Safety, Governance, and AlignmentWritten for students, researchers, educators, and professionals, this book bridges mathematical foundations with cutting-edge AI research and real-world applications.Whether you are learning game theory for the first time or exploring advanced multi-agent intelligence, this book offers the knowledge and tools needed to understand the future of strategic artificial intelligence.
This book is basically a record of my serious learning journey with Zig. The application at its heart, Zigkit, started as a single print statement and ended as twenty-five cooperating modules handling everything from arithmetic to HTTP. It's small enough to understand completely and complete enough to demonstrate every major systems programming concern. Each section of the book adds one module, introduces one concept, and produces one working program.