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Category: "Game Development"

Books

  1. Advanced C++ Game Engine Systems
    Design Patterns ECS, Scripting, and Networking in C++
    gareth thomas

    Build Game Engines That Run Circles Around the CompetitionTired of “intro” books that never go deep? This is the real C++ game engine playbook—packed with advanced systems, proven patterns, and hard-hitting techniques that separate hobby projects from professional-grade engines.

  2. Practical Python for Production under Pressure
    Managing the insanity that is developing pipelines alongside a production at full speed
    Alex Telford

    Facing the insanity that is pipeline development alongside a production in full swing, "Practical Python for Production under Pressure" helps TDs to deliver quality tools and pipelines amidst the chaos.This book focuses on practical workflows and theory to build practical tools and pipelines within an ever changing environment using python, PySide and duct tape ingenuity. Learn about managing communications, building pipelines, working with AI in production, user experience and more.

  3. Make Games for Playdate with Lua
    A fun introduction to game programming with Lua and the Playdate SDK
    Brett Chalupa

    Whether you've never coded a game before or have years of experience under your belt, you'll learn the fundamentals of how to make games for Playdate using the Lua programming language. Make Games for Playdate with Lua covers how to program with Lua and the essential Playdate APIs. You'll make a handful of games to get you kickstarted on making your dream game for Playdate.

  4. Technical manual and report on AI agents swarms
    "Integrating Swarm Intelligence and Human Ingenuity: A Vision of Tomorrow's World"
    Chetan Ladwa

    "Explore the synergy of AI swarm technology""Integrating Swarm Intelligence and Human Ingenuity: A Vision of Tomorrow's World" Delve into a world where AI enhances human capabilities, transforming industries and society. Uncover the secrets of this groundbreaking tech and its profound impact. A future where AI collaborates with us awaits.

  5. Automating with Node.js
    Shaun Michael Stone

    Automate your workflow with the power of Node.js! If your job is loaded with manual work, then why not write scripts that can deal with it for you? With this book, you will learn how to deal with many tasks such as zipping files, emailing colleagues, and deploying your work at the press of a button.

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  8. Constraint-Based Design: A Gateway to AI
    The HPC Tradecraft Master Practitioner, Volume 3
    Edward W. Barnard

    A 1986 text adventure game written inside the Cray I/O Subsystem turns out to be architecturally isomorphic to modern transformer design. This capstone volume uses the playable game and its assembly language source as a case study in constraint-based design, including the bare metal thinking we stopped teaching around 1995.

  9. Targeted at junior undergraduate students majoring in Animation with a concentration in Game Development, this book aims to equip learners with proficiency in using the Cocos engine, an understanding of advergame design principles, and the ability to independently develop lightweight interactive playable demos. It is also suitable for professionals in the gaming industry and readers interested in advergame development.

  10. Game Engine Foundations With C++
    A Practical Guide for Modern C++ Developers
    gareth thomas

    Game Engine Foundations With C++: Build Professional-Grade Game Engines from ScratchIf you’re an experienced C++ developer looking to design, build, and optimize your own high-performance game engine, this is your blueprint.Most books waste your time with beginner fluff. This one gets straight to the engineering. You’ll learn how to create your own modular, scalable, production-ready game engine—step-by-step—without filler or irrelevant toy examples.

  11. Construí tu Primer Emulador
    Aprendé cómo funciona un emulador por dentro, construyendo una NES desde cero
    Matias Salles
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  12. Taste
    Turning Vibe into Assets in the AI Age
    Finxter

    AI made creation cheaper. It also made judgment more valuable.Taste: Turning Vibe into Assets in the AI Age shows why the next wave of winners will not simply be the people with the best credentials or the biggest teams, but the ones who can turn instinct, clarity, and initiative into real assets.

  13. Building Memory Matching Browser Games
    MahJong, Hidden Pairs, and "In Sequence" Memory Matching Game Mechanics.
    Stephen Gose

    This chapter is part of the "Construct Gamer Starter Kit" collection and provides a guide to developing Memory Matching games, including MahJong, Hidden Pairs, and "Sequence 3+." The tutorial includes coding for both Construct v2 and v3, making it suitable for beginners and experienced web developers alike. It's perfect for anyone looking to create their own customized Memory Matching games with unique artwork and features.

  14. Building Yahtzee and other Dice Games
    Codeless Game Construction for Yacht, Yahtzee, Farkel, & Wizard’s Yahtzee
    Stephen Gose

    Discover how to create various types of Dice Games using these methods from the "Construct Game Starter Kit" collection. By the end of this instructional workbook, you will have a production pipeline that gives you the ability to create as many unique "Yahtzee-style" browser games as your imagination can conceive! This will enable you to explore your creative ideas faster and with greater confidence using this prototype template.

  15. Unity for Software Engineers
    Mastering Game Development with Rigor and Best Practices (Early Access)
    Eyas Sharaiha

    Master the Unity Engine without the fluff of beginner tutorials. Designed specifically for professional developers, this book translates game development primitives into software engineering mental models you already understand. Start building games with the architectural rigor and testing standards you are used to.