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Category: "Game Development"

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  1. AI Workflow for Game Designers
    No Fabricated Numbers — A Six-Month Field Manual for Claude Code, Prompts, Validation, and Production Memory
    Min-Soo, Lee

    A 24-year game design veteran's field manual for putting generative AI to work in real production — with every prompt, every line of code, and every verification step disclosed.

  2. Game Theory and Artificial Intelligence VOL-2
    Foundations Multi-Agent Systems Reinforcement Learning and Intelligent Decision-Making
    Anshuman Mishra

    What happens when intelligent agents must negotiate, cooperate, compete, and learn simultaneously?Welcome to the advanced frontier of Artificial Intelligence.Game Theory and Artificial Intelligence (VOL-2) explores how modern AI systems make strategic decisions in environments filled with uncertainty, multiple objectives, competing interests, and dynamic interactions.Inside this volume, readers will discover:✓ Nash Q-Learning and Strategic Reinforcement Learning✓ Deep Multi-Agent Reinforcement Learning (MARL)✓ DQN, Actor-Critic, MADDPG, QMIX, and CTDE Frameworks✓ Mechanism Design and Incentive Engineering✓ Decision Making Under Uncertainty✓ Social Choice Theory and Collective Intelligence✓ Game-Theoretic Machine Learning✓ Robotics, Cybersecurity, Economics, and Communication Networks✓ Evolutionary Game Theory and Learning Dynamics✓ Quantum Game Theory and Future AI Research✓ AI Safety, Alignment, and GovernanceFrom autonomous vehicles and intelligent robots to cybersecurity defense systems and large-scale AI simulations, this book provides the theoretical and practical foundations necessary to understand the future of strategic artificial intelligence.Whether you are a student, researcher, engineer, or AI professional, this volume offers a roadmap to some of the most exciting and influential areas of modern AI research.

  3. Game Theory and Artificial Intelligence VOL-1
    Foundations Multi-Agent Systems Reinforcement Learning and Intelligent Decision-Making
    Anshuman Mishra

    What happens when intelligent machines must compete, cooperate, negotiate, and learn in the same environment?The answer lies at the intersection of Game Theory and Artificial Intelligence.From autonomous vehicles negotiating road traffic to trading algorithms competing in financial markets, from multi-robot coordination to cybersecurity defense systems, modern AI increasingly operates in strategic environments involving multiple decision-makers.This book provides a complete journey through:✓ Classical Game Theory and Nash Equilibrium✓ Multi-Agent Systems and Distributed Intelligence✓ Reinforcement Learning and Multi-Agent RL✓ Deep Reinforcement Learning Algorithms✓ Mechanism Design and Incentive Engineering✓ AI Applications in Robotics, Economics, Networks, and Cybersecurity✓ Evolutionary and Quantum Game Theory✓ AI Safety, Governance, and AlignmentWritten for students, researchers, educators, and professionals, this book bridges mathematical foundations with cutting-edge AI research and real-world applications.Whether you are learning game theory for the first time or exploring advanced multi-agent intelligence, this book offers the knowledge and tools needed to understand the future of strategic artificial intelligence.

  4. Learn Zig over Rust and C++
    Learn Modern Systems Programming with Zig for C++ and Rust Developers
    GitforGits | Asian Publishing House

    This book is basically a record of my serious learning journey with Zig. The application at its heart, Zigkit, started as a single print statement and ended as twenty-five cooperating modules handling everything from arithmetic to HTTP. It's small enough to understand completely and complete enough to demonstrate every major systems programming concern. Each section of the book adds one module, introduces one concept, and produces one working program.

  5. Masters of the Metropolis
    A Simulation-First Introduction to Programming, Systems, and Thinking in Code
    Rob Lear

    Build a city. Not a toy project — a living system.In Masters of the Metropolis, you don’t learn programming by memorising syntax. You learn by constructing a simulation that evolves over time.Every chapter adds something real: time, citizens, economy, infrastructure, events.By the end, you’ve built more than code. You’ve built a system that behaves.

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  8. Constraint-Based Design: An Unexpected Gateway to Understanding Modern LLM Architecture
    The HPC Tradecraft Master Practitioner, Volume 3
    Edward W. Barnard

    A 1986 text adventure game written inside the Cray I/O Subsystem turns out to be architecturally isomorphic to modern transformer design. This capstone volume uses the playable game and its assembly language source as a case study in constraint-based design, including the bare metal thinking we stopped teaching around 1995.

  9. Targeted at junior undergraduate students majoring in Animation with a concentration in Game Development, this book aims to equip learners with proficiency in using the Cocos engine, an understanding of advergame design principles, and the ability to independently develop lightweight interactive playable demos. It is also suitable for professionals in the gaming industry and readers interested in advergame development.

  10. Game Engine Foundations With C++
    A Practical Guide for Modern C++ Developers
    gareth thomas

    Game Engine Foundations With C++: Build Professional-Grade Game Engines from ScratchIf you’re an experienced C++ developer looking to design, build, and optimize your own high-performance game engine, this is your blueprint.Most books waste your time with beginner fluff. This one gets straight to the engineering. You’ll learn how to create your own modular, scalable, production-ready game engine—step-by-step—without filler or irrelevant toy examples.

  11. Advanced C++ Game Engine Systems
    Design Patterns ECS, Scripting, and Networking in C++
    gareth thomas

    Build Game Engines That Run Circles Around the CompetitionTired of “intro” books that never go deep? This is the real C++ game engine playbook—packed with advanced systems, proven patterns, and hard-hitting techniques that separate hobby projects from professional-grade engines.

  12. Construí tu Primer Emulador
    Aprendé cómo funciona un emulador por dentro, construyendo una NES desde cero
    Matias Salles
    No Description Available
  13. Taste
    Turning Vibe into Assets in the AI Age
    Finxter

    AI made creation cheaper. It also made judgment more valuable.Taste: Turning Vibe into Assets in the AI Age shows why the next wave of winners will not simply be the people with the best credentials or the biggest teams, but the ones who can turn instinct, clarity, and initiative into real assets.

  14. Building Memory Matching Browser Games
    MahJong, Hidden Pairs, and "In Sequence" Memory Matching Game Mechanics.
    Stephen Gose

    This chapter is part of the "Construct Gamer Starter Kit" collection and provides a guide to developing Memory Matching games, including MahJong, Hidden Pairs, and "Sequence 3+." The tutorial includes coding for both Construct v2 and v3, making it suitable for beginners and experienced web developers alike. It's perfect for anyone looking to create their own customized Memory Matching games with unique artwork and features.

  15. Building Yahtzee and other Dice Games
    Codeless Game Construction for Yacht, Yahtzee, Farkel, & Wizard’s Yahtzee
    Stephen Gose

    Discover how to create various types of Dice Games using these methods from the "Construct Game Starter Kit" collection. By the end of this instructional workbook, you will have a production pipeline that gives you the ability to create as many unique "Yahtzee-style" browser games as your imagination can conceive! This will enable you to explore your creative ideas faster and with greater confidence using this prototype template.