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Grow a Game - Blender and Godot from Scratch

Grow a Game - Blender and Godot from Scratch
This book is 100% completeLast updated on 2026-10-21

A chicken you modelled walks across a field you shaped, in a game you coded. You start with no experience and one small step at a time.

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About

About the Book

Build a complete 3D farm game from nothing using Blender 5.2.2 and Godot 4.7.2. You do not need any game development or programming experience.

Grow a Game is a step-by-step guide that takes you from installing Blender and Godot to exporting a finished game. You make everything yourself: the models, the textures, the animations and the code.

How the book teaches:

  • Every chapter starts with a quick win, so you see a result in minutes.
  • Each step is one short action. Numbered steps, exact numbers, and Mac and Windows keys shown together.
  • After every group of steps there is a checkpoint picture to compare with your screen.
  • An "If it looks wrong" box after each group lists the likely causes and the fix.
  • Plain language, short sentences, and every new word explained when it first appears.

What is inside:

  • Part 1: install both programs and make your first cube move from Blender into Godot.
  • Part 2: model props, buildings, terrain, plants and machines in Blender, then build and rig a farmer and three animals, animate them, and export 67 game models.
  • Part 3: build the farm in Godot with GDScript: a farmer you click to move, farming, animals, inventory, day and night, weather, build mode, a shop, saving, sound and menus. Then test the game and export a Windows and a Linux version.
  • Free project files on GitHub, one folder per chapter, so you can compare your work at any point. Find them at github.com/ryantromp/blender-godot-book-companion-files

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