Build games that run almost anywhere with SDL3. This book starts with the basics and steadily moves into advanced graphics, audio, input, and application design using practical, real-world examples. Every chapter includes complete code you can compile and experiment with, helping you understand not just how SDL3 works, but how to use it to build fast, portable applications with confidence.
Learn Lua from your first script to advanced programming techniques with a practical, hands-on guide. Whether you are building games, scripting applications, or exploring embedded systems, this book gives you the knowledge to write clean, efficient Lua code with confidence.
Ship one canonical browser game across portals with isolated adapters, qualified packages, hosted QA, and evidence you can trust.

Stop guessing which game idea is small enough to ship. This printable workbook turns scope, proof, market evidence, and next-step decisions into one repeatable seven-day workflow.
Learn how to create, design, and integrate game audio and music using Unity and FMOD, from sound effects and ambience to interactive audio systems and dynamic music. Includes a complete video game project to put your knowledge into practice.
Descubre cómo crear, diseñar e integrar música, efectos, ambientes y diálogos en videojuegos con Unity y FMOD, y ponlo en práctica con un videojuego real completo.
You don't need Unity to make a game. A text editor, a browser, and 24 chapters: build a complete Breakout from scratch, then your own games — with the HTML5 Canvas and nothing else.
Don’t just play games, create them! With this book, your ideas can become your own game in the Godot programming language. Share your game with friends and the world!
This Developer's Guide is the second in the "Disciples of Renown™" gaming series. It leads you through the development of the "Sanctify Hollowed Grounds" Role-Playing Game in both Construct v3 & v2 encoding formats. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.
Can you defeat the dragon? In The Dragon's Code, you won't just read about Python. You'll use it to create a real terminal adventure game from scratch. Explore mysterious rooms, battle monsters, solve puzzles, collect treasure, and face a dragon in an adventure where every chapter unlocks a new game mechanic and a new programming skill. No experience required.Just curiosity and a little courage!
Build a game from scratch in Go, no engine magic, just code you understand. You'll create Gopher Survivor, a Vampire Survivors–style action game, one concept per chapter: enemies, weapons, XP and level-ups, particles, a state machine, and a build you can ship.
Stop playing other people's dungeons. Build your own RPG roguelike in Python and hand it to a friend who had no idea you could do that.
Game producers already have most of what AI collaboration requires. They have been managing context, decomposing work, and evaluating output for years. This book is the map from where they are to where the work is going.
A 24-year game design veteran's field manual for putting generative AI to work in real production — with every prompt, every line of code, and every verification step disclosed.