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Category: "Game Development"

Game Development

  1. SDL3: The Complete Reference
    SDL3: The Complete Reference
    A Comprehensive Guide to Cross-Platform Game Development with Simple DirectMedia Layer 3
    Steve Publications

    Build games that run almost anywhere with SDL3. This book starts with the basics and steadily moves into advanced graphics, audio, input, and application design using practical, real-world examples. Every chapter includes complete code you can compile and experiment with, helping you understand not just how SDL3 works, but how to use it to build fast, portable applications with confidence.

  2. Audiencing
    Audiencing
    Four audiencing types in everyday life & why this matters
    A. Claudius (PhD)

    Audiencing is something we do everyday. We do it all the time. In fact, we are so familiar with giving attention to someone or something how we audience and the types of audiencing we are do are invisible. This book makes visible four types of audiencing, and you will discover what it means to do each form of audiencing and why this matters. Playful popular quotes, academic research, and anecdotes from numerous fields of endeavour from computer programming to jujitsu, from movie editing to watching a friend play football, are all used to demonstrate the characteristics and challenges of each audiencing type. Audiencing presents a far-reaching concept and a useful language to see and understand ourselves as audiences in our work and study, in the arts, communications, sport, on the internet, and in our everyday lives as we audience each other. To discover more – audience on.

  3. Masters of the Metropolis
    Masters of the Metropolis
    A Simulation-First Introduction to Programming, Systems, and Thinking in Code
    Rob Lear

    Build a city. Not a toy project — a living system.In Masters of the Metropolis, you don’t learn programming by memorising syntax. You learn by constructing a simulation that evolves over time.Every chapter adds something real: time, citizens, economy, infrastructure, events.By the end, you’ve built more than code. You’ve built a system that behaves.

  4. Godot: Idea To Release
    Godot: Idea To Release
    A Practical Beginner’s Guide to Making, Polishing & Shipping Your First Game
    Laymon Studio

    Go beyond tutorials and learn how to take a game from its first playable prototype to a polished, release-ready product. Explore Godot, practical game projects, production workflows, Steam publishing, and indie marketing in one guide.

  5. Build Your Own RPG Dungeon Crawler in Python
    Build Your Own RPG Dungeon Crawler in Python
    Book 2: Inventory, Magic, Armor, Weapons, and More
    Mike Gold

    Your dungeon was only the beginning. Add inventory, powerful equipment, character classes, and spells—from Magic Missile to a risky Teleport—as you build a richer Python adventure step by step. Bring it to life with a graphical interface, save your progress, and head downstairs—where death still has the final word.

  6. Worth Paying For: Platform, Budget, and Fair Monetization for Indie Games

    Plan platform, budget, and monetization decisions for an independent game.

  7. Sound by Testing: Original Game Music, Sound Effects, and Voice

    Direct and test original music, sound effects, and voice for your game.

  8. One Character, Every Frame: Consistent 2D Game Art, Sprites, and UI

    Carry a character design into consistent 2D sprites, frames, and game UI.

  9. Weight and Timing: Game Animation, VFX, and Video Through a Directed Workflow

    Direct game animation and visual effects through clear beats, timing, and review.

  10. Engine Room: Building Your Own Game Engine

    Explore the decisions behind building a game engine around the game you want to make.

  11. Signed Off: Art Direction and Polish for Solo Indie Games

    Direct AI-assisted game art from visual briefs to final polish. A practical workflow for solo indie developers.

  12. The Complete Guide to OpenGL ES 3.2
    The Complete Guide to OpenGL ES 3.2
    From Fundamentals to Advanced Graphics Programming
    Steve Publications

    Take your graphics programming skills to the next level with a hands-on guide to OpenGL ES 3.2. From your first shaders to advanced rendering techniques, explore how GPUs work, learn to write efficient code and tackle real-world graphics challenges with practical examples for Android, Linux and embedded systems.

  13. Grow a Game - Blender and Godot from Scratch

    A chicken you modelled walks across a field you shaped, in a game you coded. You start with no experience and one small step at a time.

  14. Python at play
    Python at play
    The Beginner's Guide to Building Open-Source Games. Pygame, Game Design, and Real Projects You Can Share
    Oscar Gomez

    Go from an empty window to a published open-source platformer. Python at Play teaches you to build, polish, test, and share real games with Python and pygame-ce, one runnable project at a time.

  15. Browser Game Release Engineering
    Browser Game Release Engineering
    Ship One Canonical Game Across Portals with Adapters, QA, and Release Evidence
    Xiaoqing Wang

    Ship one canonical browser game across portals with isolated adapters, qualified packages, hosted QA, and evidence you can trust.