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Disciples of Renown™ - St. George Battles the Dragons

A "Walk-thru Developer's Guide"

This book is 33% completeLast updated on 2026-07-12

This Developer's Guide is the "Project #1" from the also included "Building Role-Playing Browser Games" workbook. It leads you through the development of the "St. George Battles the Dragons" Role-Playing Game in both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.

This book is a translation into English of Building "Role Playing" Browser Games which was originally written in English

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About

About

About the Book

Expanded Developer's Guide for "Building Role-Playing Browser Games" workshop Project #1

This expanded project workbook provides practical methods for analyzing, refactoring, and creating role-playing games, with the assumption that you are already familiar with basic game development concepts covered in the workshop. It helps you develop a comprehensive production pipeline to bring your imaginative RPG ideas to life. This workbook serves as a template from the "Building Role-Playing Browser Games" workshop that I utilize in my game production studio, streamlining data-intensive operations for RPGs.

Throughout this workbook, you'll explore the lessons from the workshop, whether you are creating standalone games or using a 'Content-as-a-Service' (CaaS) model with an innovative 'Headless Game Design' approach. By following these lessons, you will learn how to craft your own gaming systems and animations.

Additionally, you will receive bonus content, downloadable resources, Construct source code examples, game variation tweaks, and reference materials that emphasize effective RPG design practices. These resources are designed to support your development and inspire your creativity.

By completing the project outlined in this workbook, you will create a fully functional RPG game prototype—your own unique product featuring your assets and artwork. This guide is intended to support your creative journey and help you succeed.

Upon finishing this workbook's project, you should have a fully functional RPG game prototype—not just a copy of my game, but your very own product, utilizing your gaming assets and artwork.

Author

About the Author

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Translations

Translations

Contents

Table of Contents

Preface

  1. Distribution Permission
  2. Forewords
  3. Disclosures
  4. Disclaimer
  5. Workbook Content
  6. > For Amazon Patrons Only
  7. > About this Workbook
  8. > How to Read & Use this workbook:
  9. > Viewing the eBook:
  10. > External Links
  11. > References Used
  12. Your newly obtained skills …
  13. More Resources
  14. Programming Courses

St. George Battles the Dragons™

  1. The Legend of a “Disciple of Renown”1
  2. RPG Workbook’s “Project #1” — Overview

“Epic Battles” — JS Analyzed

  1. “Combat Encounter” — Construct Layout
  2. > “Health Bar” Progressions
  3. > HUD feedback
  4. > Gaining New Skills & Abilities
  5. > Inventory Management
  6. JavaScript “Combat Encounter”
  7. Copyright Fundamentals — The Reserved Rights Explained.
  8. > JS Variables
  9. > Dragon AI & User Interface (UI)
  10. Newly revised Help text …
  11. > Combat Management
  12. > “Possible” Game Session Endings

Construct’s “Final Release”

  1. Importing Modified Artwork Assets
  2. Consolidating Menus
  3. Background Story (optional?)
  4. Exploration Map
  5. Avatar Editor
  6. Game Configuration Layout
  7. Game Conclusion and Scores

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