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Disciples of Renown™ - St. George Battles the Dragons

A "Walk-thru Developer's Guide"

Disciples of Renown™ - St. George Battles the Dragons
This book is 100% completeLast updated on 2026-07-30
+67% in the last 30 days

This Developer's Guide is the "Project #1" from the also included "Building Role-Playing Browser Games" workbook. It leads you through the development of the "St. George Battles the Dragons" Role-Playing Game in both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.

This book is a translation into English of Building "Role Playing" Browser Games which was originally written in English

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About

About

About the Book

Expanded Developer's Guide for "Building Role-Playing Browser Games" workshop Project #1

This expanded project workbook provides practical methods for analyzing, refactoring, and creating role-playing games, with the assumption that you are already familiar with basic game development concepts covered in the workshop. It helps you develop a comprehensive production pipeline to bring your imaginative RPG ideas to life. This workbook serves as a template from the "Building Role-Playing Browser Games" workshop that I utilize in my game production studio, streamlining data-intensive operations for RPGs.

Throughout this workbook, you'll explore the lessons from the workshop, whether you are creating standalone games or using a 'Content-as-a-Service' (CaaS) model with an innovative 'Headless Game Design' approach. By following these lessons, you will learn how to craft your own gaming systems and animations.

Additionally, you will receive bonus content, downloadable resources, Construct source code examples, game variation tweaks, and reference materials that emphasize effective RPG design practices. These resources are designed to support your development and inspire your creativity.

By completing the project outlined in this workbook, you will create a fully functional RPG game prototype—your own unique product featuring your assets and artwork. This guide is intended to support your creative journey and help you succeed.

Upon finishing this workbook's project, you should have a fully functional RPG game prototype—not just a copy of my game, but your very own product, utilizing your gaming assets and artwork.

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Author

About the Author

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Translations

Translations

Contents

Table of Contents

1St. George Battles the Dragons™

  1. 1.1The Legend of a “Disciple of Renown”
  2. 1.2RPG Workbook’s “Project #1” — Overview

2“Epic Battles” — Original JS Analyzed

  1. 2.1Construct “Combat Encounter” Layout
  2. > “Health Bar” Progressions
  3. > HUD feedback
  4. > Gaining New Skills & Abilities
  5. > Inventory Management
  6. 2.2JavaScript “Combat Encounter”
  7. Copyright Fundamentals — The Reserved Rights Explained.
  8. > JS Variables
  9. > Dragon AI & User Interface (UI)
  10. Revised Help text …
  11. > Combat Management
  12. > “Possible” Game Session Endings

3Construct’s Release

  1. 3.1Importing Modified Artwork Assets
  2. 3.2Consolidating Menus
  3. > Choosing Supported Languages
  4. > Internet Language Comparisons.
  5. Content languages market position report.
  6. > How To Integrate Languages?
  7. > Organizing “Language.JSON” files
  8. 3.3Background Story (optional?)
  9. 3.4Map Exploration Layout
  10. > Towns, Shrines, & Hidden Villages
  11. > Quests, treasure hoards, hamlets, & NPCs
  12. > Inserting Chance Encounters
  13. > Inserting New Random Quests
  14. 3.5Inventory & Characteristics Management
  15. 3.6Conducting Combat
  16. > How to Install Additional Combat Engines
  17. 3.7Avatar Editor Layout
  18. 3.8Game Configuration & Layout
  19. 3.9Game Conclusions & Scores (es_endGame)
  20. > Saving & Loading Game Session Scores
  21. > Construct3 Game Services
  22. > Rating “Cloud Saves”
  23. 3.10More Dragon Types & Abilities!

4Play-By-Mail Engine

  1. 4.1How does it works?
  2. 4.2How to activate this PBM/PBeM engine?
  3. > What to do with the “Game-Turn Results” (GTR)?
  4. Appendix — Back-end Systems
  5. Game Services (Back-end)
  6. Server-side Frameworks — the CMS
  7. Production release version.
  8. CodeIgniter & Construct as an Integrated CMS
  9. Learn CodeIgniter v3.x (CI3) a Step-at-a-Time by “Avenir
  10. Recipe for a “CodeIgniter v3.x (CI3) CMS”
  11. Creating a CodeIgniter (CI3) CMS
  12. > Deeper Dive: Authentication Systems using "Ion Auth" with CI3
  13. > Deeper Dive: Building a Fat-Free Framework (F3) for CI3
  14. Fat-Free Framework Tutorials by “Avenir

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