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Category: "JavaScript"

Books

  1. Making Multiplayer Online Games
    Making Multiplayer Online Games
    A Game Development Workbook for any JavaScript Gaming Framework.
    Stephen Gose

    This step-by-step guide represents 3.5+ years of Massive Multi-Player Games (MMoG) research using WebSockets, Block-chain, and WebRTC. It goes beyond the typical fast-food junk deployments found in many available MMoG tutorials & books. This book includes Phaser JS and Code-less Gaming Frameworks, including EULA valued at $192.00.

  2. Node.js Design Patterns - Third Edition
    Node.js Design Patterns - Third Edition
    Design and implement production-grade Node.js applications using proven patterns and techniques
    Packt Publishing Ltd

    In this book, we will show you how to implement a series of best practices and design patterns to help you create efficient and robust Node.js applications with ease. We start by teaching you how to master the basics of Node.js development, such as its module systems and its event-driven asynchronous programming style. Next, you will learn how creational, structural, and behavioral design patterns can help you create modular and extensible software. Finally, we’ll show you how Node.js applications can be distributed and scaled to create complex software architectures.

  3. Phaser Game Starter Kit Collection
    Phaser Game Starter Kit Collection
    16+ Classic Game Mechanics using Phaser v2 Gaming Framework
    Stephen Gose

    This is a collection game starter kits guiding you in developing games for Phaser v2.x.x APIs. Each chapter is easy to read, humorous approach to game development, these self-contained tutorials are perfect for novices, experienced full-stack programmers, or anyone creating single-player games with their own artwork and features.

  4. Phaser III Game Starter Kit Collection
    Phaser III Game Starter Kit Collection
    16+ Classic Game Mechanics using Phaser.js III Gaming Framework.
    Stephen Gose

    This is a collection of 16 game starter kits guiding you in developing games for Phaser v3.16+ APIs. Each chapter is easy to read, humorous approach to game development, these self-contained tutorials are perfect for novices, experienced full-stack programmers, or anyone creating single-player games with their own artwork and features.

  5. FinTech Architecture in TypeScript. Precision Math, Double-Entry Ledgers, and High-Reliability Payment Pipelines
    No Description Available
  6. JavaScript for hackers
    JavaScript for hackers
    Learn to think like a hacker
    Gareth Heyes

    Learn how to find interesting behaviour and flaws in JavaScript. Reading this book you will find the latest and greatest techniques for hacking JavaScript and generating XSS payloads. Includes ways to construct JavaScript using only +[]()! characters. Never heard of DOM Clobbering? This book has all the details.

  7. Koddan Kariyere: JavaScript & Node.js ile Sıfırdan Profesyonele
    Koddan Kariyere: JavaScript & Node.js ile Sıfırdan Profesyonele
    Modern JavaScript, Node.js, Backend Geliştirme, REST API, Nesne Yönelimli Programlama (OOP), Asenkron Programlama, Veritabanları ve Yazılım Mühendisliğini Gerçek Projelerle Öğrenin
    Mert Turedu

    JavaScript ve Node.js öğrenmek isteyenler için başlangıçtan profesyonel seviyeye uzanan kapsamlı bir rehber. 1300+ sayfalık bu eser; modern JavaScript, Node.js, REST API, OOP, asenkron programlama, veritabanları, Clean Code, SOLID prensipleri, yazılım mimarisi ve gerçek dünya projeleriyle yalnızca kod yazmayı değil, yazılım mühendisi gibi düşünmeyi öğretir.

  8. AI-Driven Growth Engineering. Programmatic SEO with GPT-4, Content Automation, and Analytics.
    No Description Available
  9. Claude Code - Dominando o Desenvolvimento com IA

    Claude Code é a ferramenta mais poderosa que a maioria dos desenvolvedores usa a 10% do potencial. Em 18 capítulos práticos, você vai construir uma aplicação full-stack do zero enquanto domina hooks, subagentes, servidores MCP, skills customizadas e tudo que separa quem digita prompts de quem orquestra agentes de IA.  

  10. Canvas Academy
    Canvas Academy
    Build real 2D games with the HTML5 Canvas — no engine, no framework, no build step
    Ali Reza Hassan Sagor

    You don't need Unity to make a game. A text editor, a browser, and 24 chapters: build a complete Breakout from scratch, then your own games — with the HTML5 Canvas and nothing else.

  11. Boost Your Coding Fu With VSCode and Vim

    Unleash the power of Vim in Visual Studio Code, boost your productivity and become an even more awesome developer. You can read this book free online! If you enjoy it and find it useful, share it and consider buying a copy to help me sustain my authoring efforts.

  12. Front-end Debugging Tools Handbook
    Front-end Debugging Tools Handbook
    Chrome DevTools, IDE Debugging, Framework Extensions, Cursor Workflows, and More.
    Lala Hakobyan

    A practical front-end debugging guide to the tools and techniques required to debug, optimize and monitor your web applications. This handbook helps you gain the fundamental and deep knowledge of a comprehensive toolset, from Chrome DevTools and framework extensions to integrated IDE debuggers.

  13. Zero to Website
    Zero to Website
    A Beginner's Guide to Building for the Web
    Muhammad Ahsan Ayaz

    Master HTML, CSS, and JavaScript by building 6 real projects. Perfect for complete beginners who learn best by doing. No prior coding experience required. Start building professional websites today.

  14. D3 Tips and Tricks v6.x
    D3 Tips and Tricks v6.x
    Interactive Data Visualization in a Web Browser
    Malcolm Maclean

    Tips and tricks for using d3.js (version 6), one of the leading data visualization tools for the web. It's aimed at getting you started and moving you forward. You can download for FREE or donate to encourage further development if you wish :-).

  15. Intro to Software Development

    An introduction to programming and web software development with HTML, CSS, and JavaScript. The book should be on strength for all — from kids to their parents, with the only prerequisite — be a confident computer user. It should help to taste the development of a real product and determine your role in IT (developer, tester, etc).