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Category: "Event-Driven Architecture"

Books

  1. Building "Hidden Objects" Browser Games
    Building "Hidden Objects" Browser Games
    Codeless Game Construction using Construct2 & Construct3.
    Stephen Gose

    Quickly learn how to create 19 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 17+ Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  2. Code-less Game Design Workshop
    Code-less Game Design Workshop
    Game Development Workbook for Construct 2 & 3.
    Stephen Gose

    Quickly learn how to create 10 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 10 Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  3. Building "Role Playing" Browser Games
    Building "Role Playing" Browser Games
    Codeless Game Construction using Construct 2 or Construct 3.
    Stephen Gose

    This expanded chapter from the Construct Starter Kit Collection leads you through "White Labeled" Role Playing Game development. This tutorial uses both Construct3 & Construct2 encoding. It supplies client-side & php "back-end" encoding. These advanced "full-stack" development topics are for anyone interested in RPG "trade-secrets" development.

  4. Building "Collapsing Blocks" Browser Games
    Building "Collapsing Blocks" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  5. Learning Patterns
    Learning Patterns
    Patterns for building powerful web apps with vanilla JavaScript and React
    Lydia Hallie and Addy Osmani
    No Description Available
  6. Designing Distributed Systems
    Designing Distributed Systems
    Distributed Systems
    Joseph Thachil George

    From mobile phones to the Internet, our lives depend increasingly on distributed systems linking computers and other devices together in a seamless and transparent way. This edition provides a comprehensive source of material on the principles and practice of distributed computer systems.

  7. Making "Maze & Adventure" Browser Games
    Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  8. Event Sourcing in Python
    Event Sourcing in Python
    Event-oriented analysis and design with applications
    John Bywater

    A pattern language for event sourced applications and reliable distributed systems. Examples are written in the Python programming language. Now includes event-oriented introductions to the pattern language scheme of Christopher Alexander, the process philosophy of Alfred North Whitehead, and the person-centred psychology of Rogers and Rosenberg.

  9. Building RESTful API With ReactPHP

    Build high-performance service in asynchronous PHP.

  10. Trace, Log, Text, Narrative, Data
    Trace, Log, Text, Narrative, Data
    An Analysis Pattern Reference for Information Mining, Diagnostics, Anomaly Detection, Fifth Edition
    Dmitry Vostokov

    General trace and log analysis patterns allow the application of uniform diagnostics and anomaly detection across diverse software environments. This pattern language covers any execution artifact from a small debugging trace to a distributed log with billions of messages from hundreds of computers, thousands of components, threads, and processes.

  11. Angular Architecture Patterns
    Angular Architecture Patterns
    Apply Enterprise Principles and Patterns to Build Amazing Applications
    Matt Vaughn

    In software, some times you only have one chance to do it right. It is possible by leveraging well-defined architecture to create an amazing Angular application. Maximize the capabilities of Angular, Typescript, Visual Studio Code tools to enable architectural patterns that were once not available or easy to implement in modern web applications.

  12. Microservices
    Microservices
    A Pragmatic Approach
    Rohit Kelapure

    Actionable Microservices implementation & architecture advice that will get your applications to production faster in days! not weeks or months

  13. Voice of Foreign Exchange™
    Voice of Foreign Exchange™
    A Statistical Analysis of Data Communications Networks impact upon Expert Advisors (EA)
    Stephen Gose

    Ralph Nelson Elliott in the 1930s was the pioneer of FOREX "Wave Theory". Yes, he was onto something, but did not fully understand data communications! Every book that was ever written on "Elliott Wave Theory" is missing this one critical piece of information that I explain thoroughly in this book and provide the MQL source code as Bonus Content.

  14. Voice of Foreign Exchange™
    Voice of Foreign Exchange™
    A Statistical Analysis of Data Communications Networks impact upon Expert Advisors (EA)
    Stephen Gose

    Ralph Nelson Elliott in the 1930s was the pioneer of FOREX "Wave Theory". Yes, he was onto something, but did not fully understand data communications! Every book that was ever written on "Elliott Wave Theory" is missing this one critical piece of information that I explain thoroughly in this book and provide the MQL source code as Bonus Content.