Xanpan appendix - Management and team
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Xanpan appendix - Management and team

Team Centric Agile Software Development

About the Book

Easays on:

- Management heuristics

- Team heuristics

- Nature of the team

- Constaining laws for teams

- Team composition

- Bug management strategies

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    • Project Management
    • Teamwork
    • Software Engineering
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About the Author

Allan Kelly
Allan Kelly

During his career  Allan Kelly has held just about every job in the software world, from system admin to development manager by way of programmer and product manager.  Today he works helping teams adopt and deepen Agile practices, advising companies of development generally and writing far too much.  He specialises in working with software product companies and aligning products and processes with company strategy.  

He is the author of three books: "Xanpan - reflections on agile and software development" (https://leanpub.com/xanpan), "Business Patterns for Software Developers" and “Changing Software Development: Learning to be Agile”; the originator of Retrospective Dialogue Sheets (http://www.dialoguesheets.com), a regular conference speaker and frequent contributor to journals.

More about Allan at http://www.allankelly.net and on Twitter as @allankellynet (http://twitter.com/allankellynet).

Allan Kelly

Episode 252

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Table of Contents

  • Requiem for an unfinished book
  • 1. Management Heuristics
    • 1.1 Management focus on teams
    • 1.2 Managers or management?
    • 1.3 Management is not strategy
    • 1.4 1000 decisions a day
    • 1.5 Why management heuristics?
    • 1.6 Why Xanpan?
    • 1.7 Finally: Heuristics and philosophy
    • 1.8 References
  • 2. Teams Heuristics
    • 2.1 Teams over projects
    • 2.2 Clear benefits and purpose
    • 2.3 Stability
    • 2.4 Area of speciality
    • 2.5 Area of responsibility
    • 2.6 Strategic sizing
    • 2.7 Conclusion
    • 2.8 References
  • 3. Nature of the team
    • 3.1 Work flows to the team
    • 3.2 Vertical teams
    • 3.3 Only software?
    • 3.4 Deciding what to work on
    • 3.5 Value seeking teams
    • 3.6 Discovery and delivery
    • 3.7 Defining value, and benefit
    • 3.8 References
  • 4. Constraining Laws for Teams
    • 4.1 Brook’s Law
    • 4.2 Conway’s Law
    • 4.3 Dunbar’s number: Natural breakpoints
    • 4.4 Miller’s Magic seven
    • 4.5 Parkinson’s Law and Hofstadter’s Law
    • 4.6 Gall’s Law - plus Parnas and Alexander
    • 4.7 Kelly’s Laws
    • 4.8 Conclusion
    • 4.9 References
  • 5. Team composition
    • 5.1 Who is on the team?
    • 5.2 Developers are not the only fruit
    • 5.3 Ratios
    • 5.4 Tester to programmers
    • 5.5 Solo programmers
    • 5.6 Programmers
    • 5.7 Pair testing? Pair analysis?
    • 5.8 Finally
    • 5.9 References
  • 6. Bug management strategies
    • 6.1 Characteristics of bugs
    • 6.2 Strategy #1: Prevent at source
    • 6.3 Strategy #2: Fix close to origin
    • 6.4 Strategy #3: Quick decision, quick fix
    • 6.5 Strategy #4: Active bug management
    • 6.6 Strategy #5: Bug fixing sub-team
    • 6.7 Strategy #6: Fix within team
    • 6.8 To estimate or not to estimate?
    • 6.9 Choosing between strategies
    • 6.10 Other strategies
    • 6.11 Why not?
    • 6.12 Finally
    • 6.13 References
  • Version History

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