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Category: "Product Management"

Product Management

  1. Repensando a Agilidade (PDF)
    Repensando a Agilidade (PDF)
    Por que os Times Ágeis não têm nada a ver com business agility
    Klaus Leopold

    Não comece por tornar os times ágeis - isso vai salvar seus nervos e muito dinheiro!

  2. The Manager's Manual
    The Manager's Manual
    A practical guide for Engineering Management
    Keyvan Akbary, Félix López, and Alvaro Salazar

    Have you ever wished to have a proper introduction to Engineering Management? What is all about? In this book, you will learn the basics of Engineering Management and Leadership: Expectations and responsibilities, 1:1s, Helping people grow, Setting goals, Career Path, Culture, Feedback, Hiring, Product Development, and much more.

  3. Reconsiderando Agile (ePub, mobi)
    Reconsiderando Agile (ePub, mobi)
    Por qué los equipos ágiles no tienen nada que ver con la Agilidad Empresarial
    Klaus Leopold

    Una historia ilustrada de una transformación ágil que muestra lo que puede ir mal y cómo hacerlo bien.

  4. Making Memory Matching Browser Games
    Making Memory Matching Browser Games
    Creating "Concentration" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.

  5. Making "Maze & Adventure" Browser Games
    Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  6. Making "Hidden Objects" Browser Games
    Making "Hidden Objects" Browser Games
    Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  7. Making Match-3 Browser Games
    Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  8. Making Connect 4+ Browser Games
    Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  9. Making Collapsing Blocks Browser Games
    Making Collapsing Blocks Browser Games
    Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  10. Making Dress-up Browser Games
    Making Dress-up Browser Games
    Designer Fashions Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  11. Making Action-Arcade Browser Games
    Making Action-Arcade Browser Games
    Casual Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Action-Arcade game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.

  12. Making Peg Solitaire Browser Games
    Making Peg Solitaire Browser Games
    Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.

  13. Repensando a Agilidade (ePub, mobi)
    Repensando a Agilidade (ePub, mobi)
    Por que os Times Ágeis não têm nada a ver com business agility
    Klaus Leopold

    Não comece por tornar os times ágeis - isso vai salvar seus nervos e muito dinheiro!

  14. Agile Quest
    Agile Quest
    Simple questions for simple strategies
    Paul I. Pazderski, PhD

    The seven question framework for organizing ideas into comprehensive, deep, yet simple strategies. Each question acts as a prompt for the seven facets/perspectives of your subject matter, which leads to potential follow-up questions that can induce thoughts and discussions of further information that could be provided or researched.

  15. The History and Evolution of Product Management

    Both new and skilled product managers often ask themselves where their role came from, especially because it has certain overlaps with several other organizational functions. Even though there is not a definitive history of product management, it is useful to try to find the roots of the phenomenon and how this position evolved throughout time.