Making Dress-up Browser Games
Making Dress-up Browser Games
Designer Fashions Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
About the Book
Discover how to create online Dress-up and "Designer Fashions" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and courses, you will have a production pipeline to create as many different "Fashion" games as your imagination can dream of!
You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in the purchased book.
I would like to guide you in creating several styles of Dress-up game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Fashion Dress-up game - not a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.
This extraordinarily comprehensive guide will teach you how to:
- Use the Phaser JS Gaming Framework! either v2.x.x or v3.16+.
- How to integrate "Dress-up" game mechanics into other game genres such as RPG, first-person shooters, Fashion entertainment and Character Development!
- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.
- Analyze current business demand for this game's genre, how and where to deploy it.
- Automatically generate various game boards.
- Instructor Guides and teaching resources available for workshops in this course's special Teacher edition and online courses.
If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
- Supporting website
About this Workbook
- Links and References
- Workbook Content
How to Read & Use this workbook:
- Viewing this eBook:
- Who should use this workbook?
- Your newly obtained skills…
Game Design System™
- Game Studio - Book Series
- Game Studio - Online Courses
- “Making Browser Games” - Books Series
- “Making Browser Games” Series - online Courses
- Programming Courses
- “Walk-Thru Tutorial” Series - Online Courses
- Distribution Permission
Making HTML5 Games
1 Introduction to Game Design
- 1.1 Game Genre Defined
- 1.2 Game Tools & Generators
- 1.3 References From
2 Standard Project Setup
- 2.1 Standardized File Structure
- 2.2 Barebones Set-up
- 2.3 Web Server Required - Batteries not included!
3 Starting a Game Project
3.1 Step 0: Review your competition and their games
- Game Examples
- 3.2 Step 1: Create your “front-door”
3.3 Step 2. Create your “Game Shell” & Phases
- Network Impact
- Gamer’s Local Activity
3.4 Select a JS Format
- ES5 Format
- ES6+ Format as “FAT Arrow” Function
- ES6+ Format as “Phaser.Class”
- ES6+ Format as “Phaser.Scene”
- 3.1 Step 0: Review your competition and their games
- 1 Introduction to Game Design
Part II: Making “Dress-Up” Browser Games
4 Dress-Up — Core Game Construction
- 4.1 Game Project Overview
- 4.2 Our Goal
- 4.3 Dress-Up Genre Description
- 4.4 Current Demand for Dress-UP Games
4.5 Game Logic and Construction Considerations
- Step #1 Find an avatar(s).
- Step #2 Create the wardrobe
- Step #3 Messy or tidy?
- Step #4 Layout Arrangement
- Step #5 Asset Download Considerations
- 4.6 Game Recipe™ Starter Kit Features
- 4.7 Step 3a: Create “Play.js”
- 4.8 Step 3b: Create Supporting functions.
- 4.9 Conclusion
5 Phaser v3.16+ Code Review
- 5.1 Dog.js – a gentle introduction to standard Dress-UP games
- 5.2 Dog.js Preload function – Lines 105 to 162
- 5.3 Dog.js Create function – Lines 162 to 304
changeFeaturefunction – Lines 318 to 415
- 5.5 Mark.js – adding clothes & toggle flip-flops
- 5.6 Miyoko.js – adding data structures and spriteSheets management
5.7 Managing Hair and “Split-ends”
- Split-ends Management
- 5.8 What’s a Girl to Wear? Clothes management
- 5.9 Zoe.js – the full Monty
- 5.10 Common Menu HUD
- 5.11 Printing
- 5.12 Saving
- 5.13 Camera Snap-shots
6 Phaser v2.x.x Code Review
6.1 Dog.js – a gentle introduction to standard Dress-UP games
- Dog.js Create function – Lines 51 to 130
changeFreaturefunction – Lines 131 to 170
- 6.2 Mark.js – adding clothes & toggle flip-flops
6.3 Miyoko.js – adding data structures and multiple spritesheets management
- Managing Hair and “Split-ends”
- Split-ends Management
- What’s a Girl to Wear? Clothes management
- 6.4 Zoe.js – the full Monty
- 6.5 Common Menu HUD
- 6.6 Printing
- 6.7 Saving
- 6.8 Camera snap-shots
- 6.1 Dog.js – a gentle introduction to standard Dress-UP games
7 Game Shell - The CMS!
- 7.1 Generic
- 7.2 Generic Boot.js
- 7.3 Generic Preload.js
- 7.4 Generic Splash.js or Language.js
7.5 Generic Menu.js
- Sample CMS page — Credits.js
- Deeper Dive: Using JAMStack as an SSG …
- Deeper Dive: Static Site Generators (SSG)
- 7.6 Inside each Game Phase
- 8 Plug-in Enhancements
- 9 Conclusion
- 10 Bonus Development Content
- 4 Dress-Up — Core Game Construction
10.1 Game Distribution & Marketing
- Introduction: 8-Step Deployment Method.
- 10.2 Book Review Protocol
- 10.3 Tell the world about your game!
- 10.1 Game Distribution & Marketing
- Additional Content Appendices
- Other resources:
- Selling your Game Assets
- Appendix: Making WebXR games!
- Appendix: Online Game Development
- Appendix: Phaser III Plugins
Appendix: “How to Start a WebSocket”
- Testing Your Browser
WebSocket Protocol Handshake
- Deeper Dive: WebSocket API
Sample Source Code: Client-side WebSocket
Step #1: Game
- Step #2: Generate Event handlers
- Step #1: Game
- Deeper Dive: JS Delegation (aka “Inheritance”?)
- The old way
- Objects Linking to Other Objects (OLOO)
- Compare your code
- Exercise Lesson 9:
- Game Singletons
- Deeper Dive: Object Manipulation objects in ES5/6
- Lesson Summary
- Resource References:
- More Resources
Answers to Exercises
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