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Category: "Gaming"

Gaming

  1. Making "Maze & Adventure" Browser Games
    Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  2. Making "Hidden Objects" Browser Games
    Making "Hidden Objects" Browser Games
    Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  3. Making Match-3 Browser Games
    Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  4. Making Connect 4+ Browser Games
    Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  5. Making Collapsing Blocks Browser Games
    Making Collapsing Blocks Browser Games
    Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  6. Making Dress-up Browser Games
    Making Dress-up Browser Games
    Designer Fashions Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  7. Making Action-Arcade Browser Games
    Making Action-Arcade Browser Games
    Casual Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Action-Arcade game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.

  8. Making Peg Solitaire Browser Games
    Making Peg Solitaire Browser Games
    Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.

  9. Brain Games Python
    Brain Games Python
    99 Brain Teasers for Beginners to Energize Your Brain Cells and Python Logic Skills
    Finxter, Lukas Rieger, and Zohaib Riaz

    Tired of Brain Fog? Check out this groundbreaking new "Brain Games Python" puzzle book that​Revives your brain cells,​Boosts your computational intelligence, andLaunches your programming skills in Python.Even If You Have Zero Programming Experience!

  10. #DEVSFROMSPAIN
    #DEVSFROMSPAIN
    Revista trimestral de divulgación e investigación sobre el diseño y desarrollo de videojuegos.
    #DevsFromSpain and dparente

    Revista sobre diseño y desarrollo de videojuegos para todos los amantes de la industria del videojuego

  11. Phaser III Game Starter Kit Collection
    Phaser III Game Starter Kit Collection
    16+ Classic Game Mechanics using Phaser.js III Gaming Framework.
    Stephen Gose

    This is a collection of 16 game starter kits guiding you in developing games for Phaser v3.16+ APIs. Each chapter is easy to read, humorous approach to game development, these self-contained tutorials are perfect for novices, experienced full-stack programmers, or anyone creating single-player games with their own artwork and features.

  12. Phaser III Game Prototyping
    Phaser III Game Prototyping
    Building 100s of games using HTML and Phaser3 JavaScript Gaming Framework
    Stephen Gose

    The 6th edition workbook -totally rewritten for upcoming v3.5+ release- is your tutorial guide for Phaser III JavaScript Game Framework. Easy to read, humorous approach to modern game development for single-player games. 

  13. The Guide to Computer Simulations and Games

    A non-programmer's introduction to simulations and games. Most intro simulation books are written for programmers. Our book offers technical details on what they are and how they are built, written for someone who is not (and doesn't want to be) a programmer, but who still needs or wants to know about the inner workings of a simulation.

  14. Development and Deployment of Multiplayer Online Games, Vol. III.
    Development and Deployment of Multiplayer Online Games, Vol. III.
    Server Arch, Fault Tolerance, Pre-Coding
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.III covers Server-Side Architecture (including Fault Tolerance) - as well as things you should do before starting coding.

  15. Development and Deployment of Multiplayer Online Games, Vol. II.
    Development and Deployment of Multiplayer Online Games, Vol. II.
    DIY, (Re)Actors, Client Arch, Unity/UE4/Lumberyard
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.II covers architectural Client-Side topics - as well as (Re)Actors and using Unity/UE4/Lumberyard for MOG development.