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Category: "Product Management"

Product Management

  1. The Team Implements: A Zero Bug Policy
    The Team Implements: A Zero Bug Policy
    Fix It Now Or Delete It
    Yassal Sundman

    Learn how to stop managing bugs and start focusing on quality!

  2. Phaser III Game Prototyping
    Phaser III Game Prototyping
    Building 100s of games using HTML and Phaser3 JavaScript Gaming Framework
    Stephen Gose

    The 6th edition workbook -totally rewritten for upcoming v3.5+ release- is your tutorial guide for Phaser III JavaScript Game Framework. Easy to read, humorous approach to modern game development for single-player games. 

  3. Deliver Great Products That Customers Love
    Deliver Great Products That Customers Love
    The Guide to Product Management for Innovators, Leaders, and Entrepreneurs
    Valerio Zanini

    The guide to building great products that customers love. For innovators, leaders, and entrepreneurs, this book explains the step-by-step process of product development through five Dimensions, several interviews with startup CEOs, and use cases. Illustrated with diagrams, photos and worksheets. The book every product manager should have.

  4. The Basics of User Experience Design

    If you're looking to gain an introduction into the world of user experience (UX) design—or maybe even freshen up your knowledge of the field—then this UX design book is the ideal place to start.  Over nine highly readable chapters, you'll be introduced to the key concepts, best practices, and guidelines in all main areas of the industry.

  5. Scrum en ingeniería de software

    ¿Cómo lograr equipos de alto desempeño con Scrum?¿Cómo adoptar Scrum en la empresa?¿Qué prácticas y técnicas son recomendables hacer con Scrum?

  6. Product Management
    Product Management
    How to increase the chances of success of your digital product
    Joaquim Torres (Joca)

    All companies now have some sort of digital product, but managing a digital product can be quite challenging. How is it possible to ensure that the digital product being developed meets the objectives of its owner while it also meets the needs of its users? This is the role of product management. 

  7. Dynamic Reteaming
    Dynamic Reteaming
    The Art and Wisdom of Changing Teams, First Edition
    Heidi Helfand

    Dynamic Reteaming shares real stories of how successful software companies have thrived through changing their teams as opposed to keeping them the same.  Learn to apply the five team change patterns: Isolation, One by One, Grow and Split, Merging and Switching. This is the 2019 first edition. The second 2020 edition is on Amazon.

  8. The Third Stream
    The Third Stream
    Creating Winning Products through Outcome-Driven Development
    David Denham and Dionatan Moura

    When we talk about value streams, we often talk about Discovery (First Stream) and Delivery (Second Stream). However, there is a Third Stream that happens after software is shipped – where we focus on Measuring, Learning and Acting. This book introduces the principles, patterns and practices around The Third Stream.

  9. PO as a service workshop
    PO as a service workshop
    YvesHanoulle and Toni Tassani

    This manual describes 1 hour workshops for PO's.

  10. Debugging Velocity
    Debugging Velocity
    Ship new software products faster
    Luke Szyrmer

    Capacity planning for new products is the key to getting new products launched. Covers how complex software and knowledge work can be managed effectively. If overapplied, the velocity model starts to break down in usefulness. So also discusses alternatives to help teams achieve high levels of productivity.