Ship new software products faster
About the Book
When building a new product, there is a lot of uncertainty and a lot of pressure. Even in a larger company, where resources are theoretically unlimited, you have top-notch teams, and deep industry expertise, delivering new products requires a mix of numerical finesse in addition to team wrangling.
There’s many It’s possible to over- or under-resource teams, screw up scope with inconsistent expectations, or have unclear outcomes beyond making the new product a big success. Good starting point. But doesn’t make it clear what to do on a day-to-day basis.
This book covers velocity in significant detail using lots of real-world examples, case studies, and specific problems resolved using this framework. In addition, you will discover:
- Why your ability to release new products quickly as a company is a “do or die” factor in your company’s success
- How it’s possible for time passing to work to your benefit, rather than being something that holds you back
- How to figure out if your company’s systemic factors are slowing you down, and why this matters
- Why realized velocity lies at the root of hitting your team’s target dates
- How to approach debugging a team’s velocity, as it is a lagging metric by design
- Why progress relative to a direction matters with new products, as we should expect the milestones to shift many times on successful new products
- Why over-focusing on velocity can slow your team down, and what to do instead
- The one thing Steve Jobs did that turned around Apple
- The Kindergarten, the Construction site, and the Assembly Line
- Why “work time” reduction is futile
- Why estimating cognitive effort simplifies knowledge work
- The 2020 Guide to Planning New Products using Story Points
- How to derive expected velocity from strategic dates
- How to analyze the impact of velocity on your release date
- How to determine if systemic factors slow down your teams’ velocity
- How to measure how much a software team is “gelling”
- How to simplify a complicated process, so that even a 2.5 year old would understand them
- Why over-focussing on velocity causes the opposite effect
- Checklist: How to speed up your software team
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