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Gaming

  1. Development & Deployment of Multiplayer Online Games Vol. I
    Development & Deployment of Multiplayer Online Games Vol. I
    GDD, Authoritative Servers, Communications
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.I covers topics such as GDD and Communications.

  2. Phaser Game Design Workbook
    Phaser Game Design Workbook
    Game Product Management for the Phaser v2.x.x & v3.24+ Gaming Frameworks (6th Edition)
    Stephen Gose

    (Large Print Edition) NEWLY updated from the 6th edition includes both Phaser 2.x.x & v3.16+ examples. Its new focus is "Business Studio Start-ups" and "Game Product Management" for "full-stack" Phaser Games. It also introduces "Headless Game Design" and B2B product lines. This LeanPub edition is always the most up-to-date edition.

  3. Kiwi Game Design Workbook
    Kiwi Game Design Workbook
    Game development guide using HTML5 & JavaScript Game Frameworks
    Stephen Gose

    This is a different book format for game development -- unlike anything you have seen. KiwiJS is the grandfather to Phaser3. You will find extraordinary similarities to the newly released Phaser III.

  4. Phaser Game Starter Kit Collection
    Phaser Game Starter Kit Collection
    16+ Classic Game Mechanics using Phaser v2 Gaming Framework
    Stephen Gose

    This is a collection game starter kits guiding you in developing games for Phaser v2.x.x APIs. Each chapter is easy to read, humorous approach to game development, these self-contained tutorials are perfect for novices, experienced full-stack programmers, or anyone creating single-player games with their own artwork and features.

  5. Making Multiplayer Online Games
    Making Multiplayer Online Games
    A Game Development Workbook for any JavaScript Gaming Framework.
    Stephen Gose

    This step-by-step guide represents 3.5+ years of Massive Multi-Player Games (MMoG) research using WebSockets, Block-chain, and WebRTC. It goes beyond the typical fast-food junk deployments found in many available MMoG tutorials & books. This book includes Phaser JS and Code-less Gaming Frameworks, including EULA valued at $192.00.

  6. Phaser Game Prototyping
    Phaser Game Prototyping
    Building 100s of games using HTML5 & Phaser.js Gaming Frameworks (6th Edition includes v2.x.x & v3.24+)
    Stephen Gose

    The large print 6th edition workbook is your guide into the "Game System Designtm" & Microservices for Phaser v2.x.x, v3.24+, or any JS Game Frameworks. Easy to read, humorous approach to "full-stack" game development in single-player mode using WebSockets. Worksheets facilitate the creation process. Included are 1,506 files (184 MB uncompressed).

  7. Aaru's Awakening (PS4) Guide

    Aaru's Awakening - Roadmap and Trophy Guide by Jiwan01. Overview: Estimated trophy difficulty: 3/10 (Trophy Difficulty Rating); Offlin

  8. Minecraft Minigame How to Book 1: Cake Attack!

    Learn how to make a basic single-player minigame using command blocks. All step-by-step instructions included!

  9. a guide to Lords and Knights
    a guide to Lords and Knights
    a basic walk through of the game
    Sarah Alawami
    No Description Available