Phaser.js Game Design Workbook
Phaser.js Game Design Workbook (The Book (only))
$5.85
Minimum
$500.00
Suggested
Phaser.js Game Design Workbook

This book is 100% complete

Completed on 2018-06-21

About the Book

This is a different book format for game development -- unlike anything you have seen.  As I create a generic game in html5 using Phaser.js v2 and v3 gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's.

This workbook is divided in two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decisions & design process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files for both versions 2.6.2, CE and the latest 3.x.x (external to the book's content), so you can convert into your own production pipeline.

 In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser v2 or v3 JavaScript Framework, and other JavaScript tools by following this step-by-step workbook. The power of Phaser JavaScript Framework is exposed for your development. Bonus Content available conveniently in your LeanPub Library or from this book's website.

Table of Contents

  •  
    • About this eBook:
      • Distribution Permission
      • Disclaimer
    • Forward by Terry Paton
    • Workbook Abstract
    • Who should use this workbook?
    • Your newly obtained skills…
    • Bonus Content
  • I Business Concepts and Design
    • 1. Business Considerations
      • 1.1 New Dog, Old Tricks?
      • 1.2 Common Marketing Sense
      • 1.3 Chapter One Self-Evaluation Quiz
      • 1.4 Grade Your Readiness
      • 1.5 Generating Game Ideas & Mechanics
      • 1.6 Target Audience Considerations
      • 1.7 What makes a Great Game by Tony Paton
      • 1.8 License & Copyrights
      • 1.9 Formal Business Launch Required?
      • 1.10 Summary
      • 1.11 Chapter Foot Notes
    • 2. Capturing Your Ideas
      • 2.1 Concept Phase
      • 2.2 Business Logic using Top Down Development
        • 2.2.1 Object Oriented Design
      • 2.3 Alternate Option for this Phase
      • 2.4 The Art of Game Design
        • 2.4.1 Artwork Research
      • 2.5 Game Design Document
        • 2.5.1 Game Introduction
        • 2.5.2 Game-Play Overview
        • 2.5.3 Game-Play vs Game Mechanics vs Game Mechanism
        • 2.5.4 Key Game Mechanism Categories
        • 2.5.5 Game Target Audience (aka Marketing Plan)
      • 2.6 Technical Design Document
        • 2.6.1 Assets Listing
        • 2.6.2 Scaffolding Tools
      • 2.7 Summary
      • 2.8 Chapter FootNotes:
    • 3. Building a Workshop
      • 3.1 Phaser Community Edition Released
      • 3.2 Workstation Environment Set-up
        • 3.2.1 Workstation Requirements
        • 3.2.2 Development tools
      • 3.3 Project File Structure
        • 3.3.1 Phaser Recommendations
        • 3.3.2 Qici Engine Recommendations
        • 3.3.3 My Project Recommendations
        • 3.3.4 Web Root (www or public_html)
      • 3.4 Summary
  • II Production and Distribution
    • 4. Production and Distribution
      • 4.1 Bottom Up Development
      • 4.2 Top-Down vs Bottom-Up
      • 4.3 Game’s web page
        • 4.3.1 Game Index SEO
        • 4.3.2 Achieving Blazing Speed
        • 4.3.3 Creating a Mobile Index Page (ProjectIndex-Mobile.pdf)
        • 4.3.4 Creating Your Index Page (Traditional Method)
        • 4.3.5 Game Flow & Management
      • 4.4 Game Menus as Modules
        • 4.4.1 Modules
        • 4.4.2 Accessing Your Game from across the Network
        • 4.4.3 Game on local device (ES6 Example Files)
        • 4.4.4 Game on local device (Traditional Method)
        • 4.4.5 Game Services (Your Front-end access)
        • 4.4.6 Other Menus
        • 4.4.7 Game License
        • 4.4.8 Internationalization
        • 4.4.9 Language Considerations
        • 4.4.10 Managing Game Upgrades
      • 4.5 Summary
      • 4.6 Chapter Footnotes
    • 5. Game Mode
      • 5.1 Perspectives and Viewpoints
      • 5.2 Single Player
      • 5.3 Massive Multi-player Online Games (MMOG):
        • 5.3.1 Open Source MMO - Nodejs & WebSockets
      • 5.4 Mixing & Matching
      • 5.5 Summary
      • 5.6 Chapter Footnotes:
    • 6. Game Mechanism Elements
      • 6.1 Basics Concepts
        • 6.1.1 Index page inline script - Reviewed
        • 6.1.2 Adding Display objects
        • 6.1.3 Adding control Mechanisms
        • 6.1.4 Pointers
        • 6.1.5 Adding Game Environment
        • 6.1.6 Adding Sound
      • 6.2 Advanced Concepts
        • 6.2.1 Customized Fonts
        • 6.2.2 Animations
        • 6.2.3 Camera & Viewports
      • 6.3 Summary
      • 6.4 Chapter Footnotes:
    • 7. Network Concepts
      • 7.1 Security Concerns
        • 7.1.1 Protecting Game Assets
        • 7.1.2 Use of <iframe>
        • 7.1.3 Bad Bot!
        • 7.1.4 Other Considerations
      • 7.2 Game Services (Back-end)
        • 7.2.1 CMS - Server-side Frameworks
        • 7.2.2 High Scores Services
        • 7.2.3 Membership Login
      • 7.3 Summary
      • 7.4 Chapter Footnotes
    • 8. Mozart Music Match Tutorial
      • 8.1 Production release version.
      • 8.2 CodeIgniter / Phaser Integrated CMS
        • 8.2.1 CodeIgniter Prep Step-by-Step
        • 8.2.2 Game Shell (click dummy)
    • Appendix
    • Sources and Further Reading
      • Other Reference Books
    • Part I Concepts and Design
      • Game Business Development & References:
      • Capturing Your Ideas
      • Game Genre Descriptions & Starter Kits (Mechanics)
        • Action Game Starter Kits:
        • Adventure Game Starter Kits:
        • Casino Game Starter Kits:
        • Educational:
        • Fighting Game Starter Kits:
        • Platformers Game Starter Kits:
        • Puzzle Game Starter Kits:
        • Racing Game Starter Kits:
        • Rhythm / Music
        • Role Playing Game (RPG) Starter Kits:
        • Shooters Game Starter Kits:
        • Simulations
        • Sports Games
        • Strategy Game Starter Kits:
        • Tower Defense™ — USPTO awarded to COM2US
      • Artwork Research
        • Online Tools
        • Prefabricated Art
        • Audio, Sounds and Music
      • Building Your Work Environment
      • Bottom Up Development
    • Phase II Game Production & Distribution
      • Game Distribution Channels
      • Game Elements
        • Maze samples
        • Labyrinth Algorithm References Appendix
        • JavaScript & HTML
        • Microsoft Office Excel Maze
        • Wolfenstein source code
      • Game Construction Tools
        • AutoRealm
        • Tile Application
        • Deadly Alien Map Editor (DAME)
        • Mappy Application
        • Nadion
      • Ludology
      • Network Concepts
      • Codeigniter / Phaser Integrated CMS
        • Tutorials
    • Web site reference:
    • Game Design References:
    • Game Programming References:
      • Development Tools
      • DNS prefetching
      • HTML5
      • JavaScript
      • CSS
      • Storage
      • Structured Data
    • Copyright Resources
    • Marketing Ad Resources Appendix
    • Project Management Analysis Appendix
      • Game Project Management
      • Prototyping
      • Incremental
      • Spiral
      • RAD (Rapid Application Development)
      • Test Driven Development
        • Expected Benefits
        • Common Pitfalls
        • Typical team pitfalls include:
        • Signs of Use
        • Skill Levels
        • Further Reading on Test Driven Development
      • Appendix Foot Notes:

Packages

The Book (only)

207+ pages, Game Design Workbook (only). DOES NOT INCLUDE BONUS CONTENT.

Includes:

  • extras
    Free Affiliate Guide

    Learn how to use this document and leverage revenues in our Gaming Community.

  • English

  • PDF

  • EPUB

  • MOBI

  • APP

$5.85
Minimum
$500.00
Suggested
The Book with Bonus Content

270+page, Game Design Workbook focused on Phaser JavaScript Framework. Bonus Content: Free Affiliate Guide, 102 page bonus content (15 resource files; 43MB zipped). Total of 370+ pages!

Includes:

  • extras
    Bonus Content & Code Samples

    105 pages (15 resource files; 41+ MB) of supporting documentation and source code examples: 15 JavaScript files, 2 mobile Intel XDK templates, 40 game mechanic themes, game state cheat sheet and flow chart, 93 pages of Game Design Document templates and examples, 5 page cheat sheet for index.html creation. Game Fun analysis work sheet which compare 16 human motivations to 42 "Fun Factors". 2 coupons for further online training courses a value of $35 for FREE!.

  • extras
    Free Affiliate Guide

    Learn how to use this document and leverage revenues in our Gaming Community.

  • extras
    Distribution Channels Game Categories

    A compilation of game categories names across several distribution channels. This document will assist you in placing your game in the proper listings. It will make searching for your released game easier to find.

  • English

  • PDF

  • EPUB

  • MOBI

  • APP

$37.20
Minimum
$500.00
Suggested

Bundles that include this book

Phaser Game Prototyping
Phaser Game Starter Kit Collection
Phaser Multi-player Gaming Systems
Phaser.js Game Design Workbook
4 Books
$77.59
Regular Price
$49.99
Bundle Price

About the Author

Stephen Gose
Stephen Gose

Avatar is an adorable cartoon sketch of my wife. 40th anniversary this Sept 1!

Steve is a certified Network Engineer (retired after 40 years) and currently as a full-time teaching faculty in software engineering at the University of Advancing Technology (Tempe, AZ). For the past 10 yrs, He has been a Cisco Certified Academy Instructor (CCAI).

Review my profile on LinkedIn.com:  http://www.linkedin.com/in/stephen-gose-phd-honorary-71ba853b

Personal website:  http://www.Stephen-Gose.com./

Book Support Site: http://makingbrowsergames.com/

Game Showcase: http://www.renown-games.com

Game License: http://shop.pbmcube.net/

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