Kiwi Game Design Workbook (Book (only))
Kiwi Game Design Workbook
About the Book
This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using Kiwi.js Game framework, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's.
- Copyright Notice and Distribution Permission
- Forward by Terry Paton
- Workbook Abstract
- Who should use this workbook?
- Your newly obtained skills…
Game Design System™
Online Courses & Resources
- Business & Product Management Courses
- “Making Browser Games” - Course Series
- Game Programming Course
- “Walk-Thru Tutorial Series” - Course Series
- Game Recipes™ & Instruction guides
- Online Courses & Resources
- Copyright Notice:
Part I: Concepts and Design
1 Business Considerations
- 1.1 New Dog, Old Tricks?
- 1.2 Common Marketing Sense
- 1.3 Chapter One Self-Evaluation Quiz
- 1.4 Grade Your Readiness
- 1.5 Generating Game Ideas & Mechanics
- 1.6 Target Audience Considerations
- 1.7 What makes a Great Game by Tony Paton
- 1.8 License & Copyrights
- 1.9 Formal Business Launch Required?
- 1.10 Summary
- 1.11 Chapter FootNotes
2 Capturing Your Ideas
- 2.1 Concept Phase
2.2 The Art of Game Design
- Final Words on Art
- Artwork Research
2.3 Game Design Document
- Game Introduction
- Game-Play Overview
- Game-Play vs Game Mechanics vs Game Mechanism
- Key Game Mechanism Categories
Game Target Audience (aka Marketing Plan)
- The Gamers (who is your Target Audience?)
Key Features (Matching the Competition)
- Similar Games (Competitors)
- Key Differentiation & Unique Features (Setting Us Apart)
- Game Flow
2.4 Technical Design Document
- Assets Listing
- Scaffolding Tools
- 2.5 Summary
- 2.6 Chapter FootNotes:
3 Building a Workshop
3.1 Workstation Environment Set-up
- Workstation Requirements
- Text Editor
3.2 Project File Structure
- Kiwi Recommendations
- Qici Engine (it’s worth the research!)
- My Project Recommendations
- Web Root (www or public_html)
- 3.3 Summary
- 3.1 Workstation Environment Set-up
- 1 Business Considerations
Part II. Production and Distribution
4 Software Architecture & Design
- 4.1 Bottom Up Development
- 4.2 Top-Down vs Bottom-Up
4.3 Game’s web page
- Game Index SEO
- Achieving Blazing Speed
- Creating a Mobile Index Page (ProjectIndex-Mobile.pdf)
Creating Your Index Page (Traditional Method)
- Index Page (ProjectIndex.pdf Comparison)
- Game Flow & Management
4.4 Game Menus as Modules
Accessing Your Game from across the Network
- Initialize State
- Boot / Preload state(s)
- Game on local device (ES6 Example Files)
Game on local device (Traditional Method)
- Skeleton State file
- Main Menu
Game Services (Your Front-end access)
- Game Over - Win or Lose?
- Ads & In-game Purchases
- Other Menus
- Game License
- Managing Game Upgrades
- 4.5 Summary
- 4.6 Chapter Footnotes
5 Game Modes
- 5.1 Perspectives and Viewpoints
- 5.2 Single Player
5.3 Massive Multi-player Online Games (MMOG):
- Open Source MMO - Nodejs & Websockets
- 5.4 Mixing & Matching
- 5.5 Summary
- 5.6 Chapter Footnotes:
6 Game Mechanism Elements
6.1 Basics Concepts
- Index page inline script - Reviewed
- Adding Display objects
Adding Control Mechanisms
- Input Buttons
- Touch & Taps
- Device Buttons
- Debug Info & HUD
Adding Game Environment & Views
- Tile Maps
- World Editor?
- Adding Sound
6.2 Advanced Concepts
- Customized Fonts
- Don’t be Fooled …
- History of Animation
- Animation Today
- Animation Recommendations
- 6.3 Summary
- 6.4 Chapter Footnotes:
- 6.1 Basics Concepts
7 Network Concepts
7.1 Security Concerns
- Protecting Game Assets
- Use of <iframe>
- Bad Bot!
- Other Considerations
7.2 Game Services (Back-end)
CMS - Server-side Frameworks
- Index Page (Non-Traditional Method)
- High Scores Services
- Membership Login
- CMS - Server-side Frameworks
- 7.3 Summary
- 7.4 Chapter Footnotes
- 7.1 Security Concerns
8 Blood Pit Tutorial
- 8.1 Production release version.
8.2 CodeIgniter / Kiwi Integrated CMS
- CodeIgniter Prep Step-by-Step
- Game Shell (click dummy)
- Book Review Protocol
- Tell the world about your game!
- 4 Software Architecture & Design
Sources and Further Reading
- Other Books (Phaser.JS the grandson of Kiwijs)
Part I Concepts and Design
- Game Business Development & References:
- Capturing Your Ideas
Game Genre Descriptions & Starter Kits (Mechanics)
- Action Game Starter Kits:
- Adventure Game Starter Kits:
- Casino Game Starter Kits:
- Fighting Game Starter Kits:
- Platformers Game Starter Kits:
- Puzzle Game Starter Kits:
- Racing Game Starter Kits:
- Rhythm / Music
- Role Playing Game (RPG) Starter Kits:
- Shooters Game Starter Kits:
- Strategy Game Starter Kits:
- Online Tools
- Prefabricated Art
- Building Your Work Environment
- Bottom Up Development
Phase II Game Production & Distribution
- Game Distribution Channels
- Maze samples
- Labyrinth Algorithm References Appendix
- Microsoft Office Excel Maze
- Wolfenstein source code
- Deadly Alien Map Editor (DAME)
- Mappy Application
- Tiled Application
- AutoRealm40 - Vector based drawing software designed for RPGs
- Network Concepts
Codeigniter / KiwiJS Integrated CMS
- Web site reference:
- Game Design References:
Game Programming References:
- Development Tools
- DNS prefetching
- Structured Data
- Copyright Resources
- Marketing Ad Resources Appendix
Project Management Analysis Appendix
- Game Project Management
- RAD (Rapid Application Development)
- Source Code Mozart’s Music Match
- Appendix Foot Notes:
- Sources and Further Reading
The Leanpub 45-day 100% Happiness Guarantee
Within 45 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
See full terms
Free Updates. DRM Free.
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers), EPUB (for phones and tablets) and MOBI (for Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.
C++ Best PracticesJason Turner
Level up your C++, get the tools working for you, eliminate common problems, and move on to more exciting things!
Digital-First EventsJoep Piscaer and Jana Boruta
The only resource you will ever need to launch your digital events program.
node-opcua by exampleEtienne Rossignon
Get the best out of node-opcua through a set of documented examples by the author himself that will allow you to create stunning OPCUA Servers or Clients.
Cloud StrategyGregor Hohpe
“Strategy is the difference between making a wish and making it come true.” A successful migration to the cloud can transform your organization, but it shouldn’t be driven by wishes. This book tells you how to develop a sound strategy guided by frameworks and decision models without being overly abstract nor getting lost in product details.
R Programming for Data ScienceRoger D. Peng
This book brings the fundamentals of R programming to you, using the same material developed as part of the industry-leading Johns Hopkins Data Science Specialization. The skills taught in this book will lay the foundation for you to begin your journey learning data science. Printed copies of this book are available through Lulu.
C++20 is the next big C++ standard after C++11. As C++11 did it, C++20 changes the way we program modern C++. This change is, in particular, due to the big four of C++20: ranges, coroutines, concepts, and modules.
The book is almost daily updated. These incremental updates ease my interaction with the proofreaders.
Sockets and PipesType Classes
Sockets and Pipes is not an introduction to Haskell; it is an introduction to writing software in Haskell. Using a handful of everyday Haskell libraries, this book walks through reading the HTTP specification and implementing it to create a web server.
Atomic KotlinBruce Eckel and Svetlana Isakova
For both beginning and experienced programmers! From the author of the multi-award-winning Thinking in C++ and Thinking in Java together with a member of the Kotlin language team comes a book that breaks the concepts into small, easy-to-digest "atoms," along with exercises supported by hints and solutions directly inside IntelliJ IDEA!
Ansible for DevOpsJeff Geerling
Ansible is a simple, but powerful, server and configuration management tool. Learn to use Ansible effectively, whether you manage one server—or thousands.
Introducing EventStormingAlberto Brandolini
The deepest tutorial and explanation about EventStorming, straight from the inventor.
Software Architecture for Developers: Volumes 1 & 2 - Technical leadership and communication
2 Books"Software Architecture for Developers" is a practical and pragmatic guide to modern, lightweight software architecture, specifically aimed at developers. You'll learn:The essence of software architecture.Why the software architecture role should include coding, coaching and collaboration.The things that you really need to think about before...
Django for Beginners/APIs/Professionals
CCIE Service Provider Ultimate Study Bundle
2 BooksPiotr Jablonski, Lukasz Bromirski, and Nick Russo have joined forces to deliver the only CCIE Service Provider training resource you'll ever need. This bundle contains a detailed and challenging collection of workbook labs, plus an extensively detailed technical reference guide. All of us have earned the CCIE Service Provider certification...
Cisco CCNA 200-301 Complet
4 BooksCe lot comprend les quatre volumes du guide préparation à l'examen de certification Cisco CCNA 200-301.
Modern Management Made Easy
3 BooksRead all three Modern Management Made Easy books. Learn to manage yourself, lead and serve others, and lead the organization.
Linux Administration Complet
4 BooksCe lot comprend les quatre volumes du Guide Linux Administration :Linux Administration, Volume 1, Administration fondamentale : Guide pratique de préparation aux examens de certification LPIC 1, Linux Essentials, RHCSA et LFCS. Administration fondamentale. Introduction à Linux. Le Shell. Traitement du texte. Arborescence de fichiers. Sécurité...
CCDE Practical Studies (All labs)
3 BooksCCDE lab
All the Books of The Medical Futurist
6 BooksWe put together the most popular books from The Medical Futurist to provide a clear picture about the major trends shaping the future of medicine and healthcare. Digital health technologies, artificial intelligence, the future of 20 medical specialties, big pharma, data privacy, digital health investments and how technology giants such as Amazon...
Cloud Architect: Transform Technology and Organization
2 BooksArchitects don't just recite product names and features. They understand the options, decisions, and trade-offs behind them. They earn credibility and maintain authenticity by connecting the penthouse with the engine room. Get two essential books that redefine the role of the software and IT architect at one low price:37 Things One Architect...
2 BooksDocker and Kubernetes are taking the world by storm! These books will get you up-to-speed fast! Docker Deep Dive is over 400 pages long, and covers all objectives on the Docker Certified Associate exam.The Kubernetes Book includes everything you need to get up and running with Kubernetes!