Kiwi Game Design Workbook
Kiwi Game Design Workbook (The Book, Bonus Content and Source Code)
$19.60
Minimum
$500.00
Suggested
Kiwi Game Design Workbook

This book is 100% complete

Completed on 2018-07-04

About the Book

This is a different book format for game development -- unlike anything you have seen.  As I create a generic game in html5 using Kiwi.js Game framework, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's.

This workbook is divided in two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decision/design process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files (external to the book's content), so you can convert into your own production pipeline.

In summary, you complete your own exciting game in your selected genre using your own game mechanics with free open source Kiwi  JavaScript Gaming framework and other 3rd-Party JavaScript tools following this step-by-step workbook. The power of the Kiwi JavaScript Framework is yours.

Table of Contents

  • Copyright Notice:
    • Disclaimer
    • Copyright Notice and Distribution Permission
  • Forward by Terry Paton
  • Workbook Abstract
  • Who should use this workbook?
  • Your newly obtained skills…
  • Part I: Concepts and Design
    • Business Considerations
    • New Dog, Old Tricks?
    • Common Marketing Sense
    • Chapter One Self-Evaluation Quiz
    • Grade Your Readiness
    • Generating Game Ideas & Mechanics
    • Target Audience Considerations
    • What makes a Great Game by Tony Paton
    • License & Copyrights
    • Formal Business Launch Required?
    • Summary
    • Chapter FootNotes
  • Capturing Your Ideas
    • Concept Phase
    • Business Logic using Top Down Development
    • Alternate Option for this Phase
    • The Art of Game Design
    • Game Design Document
    • Technical Design Document
    • Summary
    • Chapter FootNotes:
  • Building a Workshop
    • Workstation Environment Set-up
    • Project File Structure
    • Summary
  • Part II. Production and Distribution
    • Bottom Up Development
    • Top-Down vs Bottom-Up
    • Game’s web page
    • Game Menus as Modules
    • Summary
    • Chapter Footnotes
  • Game Modes
    • Perspectives and Viewpoints
    • Single Player
    • Massive Multi-player Online Games (MMOG):
    • Mixing & Matching
    • Summary
    • Chapter Footnotes:
  • Game Mechanism Elements
    • Basics Concepts
    • Advanced Concepts
    • Summary
    • Chapter Footnotes:
  • Network Concepts
    • Security Concerns
    • Game Services (Back-end)
    • Summary
    • Chapter Footnotes
  • Blood Pit Tutorial
    • Production release version.
    • CodeIgniter / Kiwi Integrated CMS
  • Appendix
  • Sources and Further Reading
    • Other Books (Phaser.JS the grandson of Kiwijs)
  • Part I Concepts and Design
    • Game Business Development & References:
    • Capturing Your Ideas
    • Game Genre Descriptions & Starter Kits (Mechanics)
    • Artwork Research
    • Building Your Work Environment
    • Bottom Up Development
  • Phase II Game Production & Distribution
    • Game Distribution Channels
    • Game Elements
    • Ludology
    • Network Concepts
    • Codeigniter / KiwiJS Integrated CMS
  • Web site reference:
  • Game Design References:
  • Game Programming References:
    • Development Tools
    • DNS prefetching
    • HTML5
    • JavaScript
    • CSS
    • Storage
    • Structured Data
  • Copyright Resources
  • Marketing Ad Resources Appendix
  • Project Management Analysis Appendix
    • Source Code Mozart’s Music Match
    • Appendix Foot Notes:

Packages

The Book, Bonus Content and Source Code

204+ page, Game Design Workbook focused on Phaser JavaScript Framework. Bonus Content: Free Affiliate Guide, 102 page bonus content (15 resource files; 43MB). Total of 303+ pages!

Includes:

  • extras
    DISTRIBUTION CHANNELS GAME CATEGORIES

    A compilation of game categories names across several distribution channels. This document will assist you in placing your game in the proper listings. It will make searching for your released game easier to find.

  • extras
    Free Affiliate Guide

    Learn how to use this document and leverage revenues in our Gaming Community.

  • English

  • PDF

  • EPUB

  • MOBI

  • APP

$19.60
Minimum
$500.00
Suggested
Book (only)

196+ pages, Game Design Workbook only

Includes:

  • extras
    DISTRIBUTION CHANNELS GAME CATEGORIES

    A compilation of game categories names across several distribution channels. This document will assist you in placing your game in the proper listings. It will make searching for your released game easier to find.

  • extras
    Free Affiliate Guide

    Learn how to use this document and leverage revenues in our Gaming Community.

  • English

  • PDF

  • EPUB

  • MOBI

  • APP

$5.00
Minimum
$500.00
Suggested

About the Author

Stephen Gose
Stephen Gose

Avatar is an adorable cartoon sketch of my wife. 40th anniversary this Sept 1!

Steve is a certified Network Engineer (retired after 40 years) and currently as a full-time teaching faculty in software engineering at the University of Advancing Technology (Tempe, AZ). For the past 10 yrs, He has been a Cisco Certified Academy Instructor (CCAI).

Review my profile on LinkedIn.com:  http://www.linkedin.com/in/stephen-gose-phd-honorary-71ba853b

Personal website:  http://www.Stephen-Gose.com./

Book Support Site: http://makingbrowsergames.com/

Game Showcase: http://www.renown-games.com

Game License: http://shop.pbmcube.net/

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