This book is 90% complete
Last updated on 2017-06-23
About the Book
Pre-launch 50% discount available from now until 5 August, 2017
In this guide, I show each step of my Agile/Scrum Game Prototyping process, and my rationale behind those decisions so that you can adopt or modify them for your own game productions. The Source Code Appendix is well-commented so you can easily understand my approach and keep focused on your conversion process into your final game prototypes. Bonus Download content has 1,512 files.
- Students of Game Design Theory and Development.
- Established game companies looking to explore new sales channels on the Web and develop an "agile/scrum software process in simulation prototyping".
- New game start-ups, hobbyists, and those curious on developing entertainment software for Web "App Stores".
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