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Category: "Game Development"

Game Development

  1. Forge2D y Flame con Flutter: Crea Juegos 2D con Física Desde Cero
    Forge2D y Flame con Flutter: Crea Juegos 2D con Física Desde Cero
    Guía práctica para aprender física, colisiones, impulso y movimiento en juegos 2D con Flame y Forge2D.
    Andrés Cruz Yoris

    Este libro está pensado para acompañarte paso a paso en el desarrollo de juegos 2D con Flutter, Flame y Forge2D. A lo largo de sus capítulos aprenderás los fundamentos de la física aplicada a videojuegos y cómo llevarlos a la práctica mediante proyectos reales, desde pequeños experimentos hasta juegos completos como DinoJump, Angry Birds, Pinball y Pong.La idea es que no solo conozcas qué hace cada elemento del motor de física, sino que entiendas cómo combinarlo con la estructura de Flutter y Flame para construir experiencias interactivas, divertidas y bien organizadas. Te recomiendo seguir el orden de los capítulos, probar cada ejemplo y modificar el código para afianzar mejor los conceptos.

  2. Technical manual and report on AI agents swarms
    Technical manual and report on AI agents swarms
    "Integrating Swarm Intelligence and Human Ingenuity: A Vision of Tomorrow's World"
    Chetan Ladwa

    "Explore the synergy of AI swarm technology""Integrating Swarm Intelligence and Human Ingenuity: A Vision of Tomorrow's World" Delve into a world where AI enhances human capabilities, transforming industries and society. Uncover the secrets of this groundbreaking tech and its profound impact. A future where AI collaborates with us awaits.

  3. Building "Strategy" Browser Games
    Building "Strategy" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the "Construct Starter Kit Collection" workshop. This chapter leads you through Military Strategy and Decision Science game development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  4. HOW TO DRAW Cartoon Characters

    This book also covers character design, storytelling, and creating dynamic and expressive poses, helping readers to bring their cartoon characters to life. Whether you are a beginner or an experienced artist, this book is sure to inspire and help you create your own unique cartoon characters.

  5. How To Draw Anatomy
    How To Draw Anatomy
    The Ultimate Guide To Drawing Human Anatomy
    Ai Factory

    "How to draw anatomy" is a practical and comprehensive guide that teaches the fundamentals of drawing the human body. The book covers a wide range of topics, including the anatomy and proportions of the human body, the structure and function of the skeleton and muscles, and techniques for capturing the figure in motion.

  6. Building "Hidden Objects" Browser Games
    Building "Hidden Objects" Browser Games
    Codeless Game Construction using Construct2 & Construct3.
    Stephen Gose

    Quickly learn how to create 19 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 17+ Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  7. Code-less Game Design Workshop
    Code-less Game Design Workshop
    Game Development Workbook for Construct 2 & 3.
    Stephen Gose

    Quickly learn how to create 10 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 10 Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  8. Building "Role Playing" Browser Games
    Building "Role Playing" Browser Games
    Codeless Game Construction using Construct 2 or Construct 3.
    Stephen Gose

    This expanded chapter from the Construct Starter Kit Collection leads you through "White Labeled" Role Playing Game development. This tutorial uses both Construct3 & Construct2 encoding. It supplies client-side & php "back-end" encoding. These advanced "full-stack" development topics are for anyone interested in RPG "trade-secrets" development.

  9. Building "Collapsing Blocks" Browser Games
    Building "Collapsing Blocks" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  10. Identity, Authentication and Gaming

    This book covers aspects of authentication and authorization specific to gaming and esports developers. This includes scaling suggestions, how to handle launch day spikes, and the value of the device grant for devices with limited input capability. It includes code examples as well.

  11. Experiencing the Smart Learning Journey, a pedagogical inquiry
    Experiencing the Smart Learning Journey, a pedagogical inquiry
    A PhD thesis investigating how people experience informal learning using augmented reality in urban connected learning cities
    Pen Lister, PhD

    This research investigates smart learning journeys - ad-hoc real world journeys of a series of augmented reality enhanced features with a common theme or topic. Using free mobile apps and a map, this is creative autonomous future-present learning in urban connected learning cities.

  12. Make 2D Games in JavaScript with Phaser
    Make 2D Games in JavaScript with Phaser
    A step by step guide to building a full featured 2D game
    Thomas Palef

    Playing games is fun, but making your own games is even better. By the end of this book you will have a real game to play with and enough knowledge to build your own games.

  13. #DEVSFROMSPAIN
    #DEVSFROMSPAIN
    Revista semestral de divulgación e investigación sobre el diseño y desarrollo de videojuegos.
    #DevsFromSpain

    Revista sobre diseño y desarrollo de videojuegos para todos los amantes de la industria del videojuego

  14. Making Music & Rhythm Browser Games
    Making Music & Rhythm Browser Games
    Creating "Audio" Game Mechanics for Phaser.js Gaming Frameworks v3.24+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Audio" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.

  15. 3D Game and Graphics Programming using UNIGINE
    3D Game and Graphics Programming using UNIGINE
    C++, C#, and CG Artist perspective
    Rohit Gonsalves

    Begin your journey of 3D computer graphics for game programming, VFX development, virtual and mixed reality with C++ and C#. Whether you are discovering Unigine for the first time or refreshing your knowledge about Photo-realistic renderings, this book gives the definitive introduction of how to do it in 3D computer graphics?