Build games that run almost anywhere with SDL3. This book starts with the basics and steadily moves into advanced graphics, audio, input, and application design using practical, real-world examples. Every chapter includes complete code you can compile and experiment with, helping you understand not just how SDL3 works, but how to use it to build fast, portable applications with confidence.
Build a game from scratch in Go, no engine magic, just code you understand. You'll create Gopher Survivor, a Vampire Survivors–style action game, one concept per chapter: enemies, weapons, XP and level-ups, particles, a state machine, and a build you can ship.
Learn how to vibe code video games with Python, pygame and AI
Build Game Engines That Run Circles Around the CompetitionTired of “intro” books that never go deep? This is the real C++ game engine playbook—packed with advanced systems, proven patterns, and hard-hitting techniques that separate hobby projects from professional-grade engines.
This is a collection of 16 game starter kits guiding you in developing games for Phaser v3.16+ APIs. Each chapter is easy to read, humorous approach to game development, these self-contained tutorials are perfect for novices, experienced full-stack programmers, or anyone creating single-player games with their own artwork and features.
This expanded chapter, from Phaser Game Starter Kit Collection, leads you through "White Labeled" Role-Playing "Content-as-a-Service" - an innovative approach in "Headless HTML5 Game Design". It provides both front- & back-end encoding. These advanced topics of "full-stack" development is for anyone interested in RPG "trade-secrets" development.
A 24-year game design veteran's field manual for putting generative AI to work in real production — with every prompt, every line of code, and every verification step disclosed.
Earth rapidly became a smaller and smaller blue dot til nothing remained but the darkness of space. The fusion engines slowly pushed the ark ship forward, gliding like a metallic swan. The journey would take 20 years and most of the crew were already in cryo sleep. Only the captain remained awake, doing last minute checks before they would join the others in the dreamless sleep. For the crew, 20 years would pass in an instant, but for the inhabitants of Earth it would be a different story.7 ark ships left the Earth, each with a different mission and different destination. This story takes place on Ark-04 with the mission of reaching the nearest star system, Proxima Centauri. Will you help this crew by leveraging your Python skills? I thought so - buckle up, adventure begins
Go from an empty window to a published open-source platformer. Python at Play teaches you to build, polish, test, and share real games with Python and pygame-ce, one runnable project at a time.
Ship one canonical browser game across portals with isolated adapters, qualified packages, hosted QA, and evidence you can trust.

Stop guessing which game idea is small enough to ship. This printable workbook turns scope, proof, market evidence, and next-step decisions into one repeatable seven-day workflow.
Learn how to create, design, and integrate game audio and music using Unity and FMOD, from sound effects and ambience to interactive audio systems and dynamic music. Includes a complete video game project to put your knowledge into practice.
Descubre cómo crear, diseñar e integrar música, efectos, ambientes y diálogos en videojuegos con Unity y FMOD, y ponlo en práctica con un videojuego real completo.
You don't need Unity to make a game. A text editor, a browser, and 24 chapters: build a complete Breakout from scratch, then your own games — with the HTML5 Canvas and nothing else.
Don’t just play games, create them! With this book, your ideas can become your own game in the Godot programming language. Share your game with friends and the world!