Making RPG Browser Games
Making RPG Browser Games
Constructing Role-Playing Games as White-labeled "Content-as-a-Service" (CaaS) publications.
About the Book
Discover how to create Role-Playing games using the methods found in this single chapter from the "Phaser Game Starter Kit Collection". When you finish this chapter, you will have a production pipeline ready to create as many different RPG "Content-as-a-Service" (CaaS) games as your imagination can dream up! You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste many examples into your productions and then modify those visual resources for your purpose. General Game Licenses are included. I would like to guide you in creating several types of RPG game mechanics as CaaS using an innovative approach from Headless Game Design. We will use these game mechanics, front-end mechanisms, and the development methods discussed in Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game - not just a copy of my game, but your very own product using your gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to:
- Use the Phaser JS Gaming Framework -- either v2.x.x or v3.16+ -- as your RPG "Front-end".
- Integrate "RPG" game mechanics into "Content-as-a-Service" (CaaS) back-end services for "White Labeled" products!
- Use your game as a data source for "Progressive Web Application" or "Single Page Web Application" for any device.
- License access for your "Affiliated Business Network" and fans to generate bespoke modules and game expansions.
- Generate various game board features automatically. If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
Table of Contents
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-
Distribution Permission
- Supporting website
- Disclosures
- Disclaimer
-
About this Workbook
- Links and References
- Workbook Content
-
How to Read & Use this workbook:
- Viewing this eBook:
- Who should use this workbook?
- Your newly obtained skills…
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Game Design System™
- Game Studio - Book Series
- Game Studio - Online Courses
- “Making Browser Games” - Books Series
- “Making Browser Games” Series - online Courses
- Programming Courses
- “Walk-Thru Tutorial” Series - Online Courses
-
Distribution Permission
-
Making RPG HTML5 Games
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1 “Game Design” Reviewed
- 1.1 References From
- 1.2 Traditional Game Design Reviewed
- 1.3 Introduction: “Headless HTML5 Game Design”
- 1.4 Why Design “Headless Game”?
- 1.5 Deeper Dive: CaaS
- 1.6 Game Genre Defined
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1.7 Role-Playing Genre Defined
- Historical background
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1.8 Game Tools & Generators
- Typical “Front-end” Tools
- Typical “Back-end” Tools
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2 Design Considerations
- 2.1 Project Considerations
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2.2 Select a Data Storage
- Per-user storage
- Database structure
- Deeper Dive: Database Protection Considerations
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2.3 Selecting a Middleware Framework
- Why Use Middleware?
- How does Middleware work?
- Middleware Selection Criteria
- “Why are you using two different systems?”
- Middleware Conclusion
- 2.4 Select a Content Delivery Network (CDN)
- 2.5 Game Mechanics (GM) — Logic & Rules
- 2.6 Game Mechanics (GM) - Data Structure
- 2.7 Consideration Summary
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2.8 Modeling your RPG
- Excerpts from Phaser Game Design Workbook
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3 Development Workstation Setup
- 3.1 Web Server Required - Batteries not included!
- 3.2 Standardized File Structures
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3.3 Specific Back-end Editors Review
- RPG CaaS “Back-end” File Structure
- Traditional “Front-end SWPA” File Structure
- 3.4 Barebones “Front-end” Set-up
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4 Starting the RPG Projects
- 4.1 Project(s) “Overview”
- 4.2 Installation Instructions
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1 “Game Design” Reviewed
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Part II: Making “Role-Playing CaaS” Games
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5 Step 1: “Access Doorways”
- 5.1 Two “Front-end” Access Points
- 5.2 Deeper Dive: Debugging PHP Source Code
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5.3 Log-ons, Registrations, and ACLs
- Deeper Dive: Cross-site Request Forgery (csrf)
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5.4 RPG CaaS API Contracts
- Choose an API Paradigm
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5.5 The “Back-end” (CaaS) Access
- The Work Flow
- 5.6 Step #1: Database Construction
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6 Step 2: Create Your Back-end Editors
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6.1 Admin Content Editor (ACE) (RAW Draft)
- Adventure & Quests Editor (RAW Draft)
- Interactive Stories Editor (RAW Draft)
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6.1 Admin Content Editor (ACE) (RAW Draft)
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5 Step 1: “Access Doorways”
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Part III: Making the “Front-end” CMS!
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7 Game Recipe™
- 7.1 Front-end Overview
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7.2 Step 0: Review your competition and their games
- Game Examples
- Front-end Game’s Featured Ingredients
- 8 Step 1. Create Your “front-door”!
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9 Step 2. Create your “Game Shell” & Phases
- 9.1 Network Impact
- 9.2 Gamer’s Local Activity
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9.3 Select a “Front-end” JS Format
- ES5 Format
- ES6+ Format as “FAT Arrow” Function
- ES6+ Format as “Phaser.Class”
- ES6+ Format as “Phaser.Scene”
- 10 Step 3: Create “Front-end Play.js” (RAW Draft)
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11 Step 4: Create Supporting Functions. (RAW Draft)
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- Deeper Dive: Callbacks & Events
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12 Traditional CMS Game Shell!
- 12.1 Generic
- 12.2 Generic Boot.js
- 12.3 Generic Preload.js
- 12.4 Generic Splash.js or Language.js
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12.5 Generic Menu.js
- Sample CMS page — Credits.js
- Deeper Dive: Using JAMStack as an SSG …
- Deeper Dive: Static Site Generators (SSG)
- 12.6 Inside each “Front-end” Game Phase
- 13 Plug-in Enhancements
- 14 Conclusion
- 15 Bonus Development Content
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7 Game Recipe™
-
What’s next?
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15.1 Game Distribution & Marketing
- Introduction: 8-Step Deployment Method.
- 15.2 Book Review Protocol
- 15.3 Tell the world about your game!
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15.1 Game Distribution & Marketing
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Appendix
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More Resources
- JavaScript Garden
- Additional Appendices
- Other resources:
- Selling your Game Assets
- Appendix: Online Game Development
- Appendix: Making WebXR Games!
- Appendix: Phaser III Plugins
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Appendix: “How to Start a WebSocket”
- Testing Your Browser
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WebSocket Protocol Handshake
- Deeper Dive: WebSocket API
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Sample Source Code: Client-side WebSocket
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Step #1: Game
index
page - Step #2: Generate Event handlers
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Step #1: Game
-
More Resources
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Appendix 2 — Back-end Systems
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- Game Services (Back-end)
- Server-side Frameworks — the CMS
- Production release version.
- CodeIgniter & Phaser as an Integrated CMS
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Recipe for a “CodeIgniter v3.x (CI3) CMS”
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Deeper Dive: Authentication Systems using
"Ion Auth"
with CI3 - Deeper Dive: Building a Fat-Free Framework (F3) for CI3
-
Deeper Dive: Authentication Systems using
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- Notes
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