Vibe Coding Video Games with Python
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About the Book
Welcome to Vibe Coding Video Games with Python. In this book, you will learn how to use artificial intelligence to create mini-games. You will attempt to recreate the look and feel of various classic video games. The intention is not to violate copyright or anything of the sort, but instead to learn the limitations and the power of AI.
Instead, you will simply be learning about whether or not you can use AI to help you know how to create video games. Can you do it with no previous knowledge, as the AI proponents say? Is it really possible to create something just by writing out questions to the ether?
You will be using various large language models (LLMs) such as Google Gemini, Grok, Mistral, CoPilot, and others to create these games. You will discover the differences and similarities between these tools. You may be surprised to find that some tools give much more context than others.
AI is certainly not a cure-all and is far from perfect. You will quickly discover AI’s limitations and learn some strategies for solving those kinds of issues.
What You’ll Learn
You’ll be creating “clones” of some popular games. However, these games will only be the first level and may or may not be fully functional.
- Chapter 1 – The Snake Game
- Chapter 2 – Pong Clone
- Chapter 3 – Frogger Clone
- Chapter 4 – Space Invaders Clone
- Chapter 5 – Minesweeper Clone
- Chapter 6 – Luna Lander Clone
- Chapter 7 – Asteroids Clone
- Chapter 8 – Tic-Tac-Toe
- Chapter 9 – Pole Position Clone
- Chapter 10 – Connect Four
- Chapter 11 – Adding Sprites
Author
About the Author
Michael has been programming with Python since 2006. He is the author of the popular Python blog, The Mouse Vs. the Python. Michael has been a technical reviewer for Packt Publishing and No Starch Press. He is also a contributor on Real Python.
He also co-authored The Essential Core Python Cheat Sheet for DZone.
Michael released his first book, Python 101, June 3rd, 2014. He wrote the follow up, Python 201: Intermediate Python and published it in the summer of 2016. He is also the author of wxPython Cookbook from Apress as well as Python Interviews from Packt Publishing.
Michael is currently working on some new books as well.

Episode 47
An Interview with Michael Driscoll
Contents
Table of Contents
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