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Category: "Computers and Programming"

Computers and Programming

  1. Raspberry Pi Computing: Monitoring with Prometheus and Grafana
    Raspberry Pi Computing: Monitoring with Prometheus and Grafana
    Measure, record, visualize and understand your systems
    Malcolm Maclean

    Raspberry Pi Computing: Monitoring with Prometheus and Grafana aims to provide a description of the process of setting up a Raspberry Pi computer to measure, record and present metrics using a combination of Prometheus and Grafana.

  2. Making Match-3 Browser Games
    Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  3. Making Connect 4+ Browser Games
    Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  4. Shell of an Idea
    Shell of an Idea
    The untold history of PowerShell
    Don Jones

    The Untold History of PowerShell

  5. Making Collapsing Blocks Browser Games
    Making Collapsing Blocks Browser Games
    Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  6. Making Dress-up Browser Games
    Making Dress-up Browser Games
    Designer Fashions Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  7. Making Action-Arcade Browser Games
    Making Action-Arcade Browser Games
    Casual Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Action-Arcade game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.

  8. Discrete Mathematical Algorithm, and Data Structure
    Discrete Mathematical Algorithm, and Data Structure
    Major Components of Mathematics, and Computer Science Explained with the help of C, C++, PHP, Java, C#, Python, and Dart
    Sanjib Sinha

    Readers will learn discrete mathematical abstracts as well as its implementation in algorithm and data structures shown in various programming languages, such as C, C++, PHP, Java, C#, Python and Dart. This book combines two major components of Mathematics and Computer Science under one roof.

  9. Making Peg Solitaire Browser Games
    Making Peg Solitaire Browser Games
    Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.

  10. LISP Control-Plane in Campus Fabric
    LISP Control-Plane in Campus Fabric
    A Practical Guide to Understand the Operation of Campus Fabric
    Toni Pasanen

    This book tries to give a clear picture of how LISP Control-Plane used in Campus Fabric works. If you are considering implementing Campus Fabric, or if you are already done that, you might found this book valuable. Also, if you are preparing to network certification that includes LISP you might want to read this book.

  11. Tensorflow 2 Tutorial
    Tensorflow 2 Tutorial
    A somewhat intermediate level intro to Tensorflow 2
    Ren Zhang

    tldr: Don't read this if all you want is from tensroflow import keras

  12. Professional Services: Day 1, Hour 1
    Professional Services: Day 1, Hour 1
    An Introduction to Professional Services in Software Companies
    Michael Rice

    A short, one of a kind introduction to a career in professional services for software companies. We explore what PS is, how to be a consultant, and how to manage your career.

  13. CUDA Applications
    CUDA Applications
    Evgenij Lebedev

    Delve into the great ecosystem of CUDA frameworks and libraries through independent projects.Solve modern, real-world technical applications using CUDA.Interesting projects that will help you build High-Performance applications with CUDA.

  14. The Computer Science Book
    The Computer Science Book
    For self-taught developers
    Tom Johnson

    Learn the computer science foundations you need to jump start your career. New second edition with expanded content and new chapters on machine learning, deep learning and AI & LLMs. Thirteen chapters covering all the career-essential topics. Perfect for self-taught developers or anyone who wants to really understand how computers work.

  15. Event Sourcing in Python
    Event Sourcing in Python
    Event-oriented analysis and design with applications
    John Bywater

    A pattern language for event sourced applications and reliable distributed systems. Examples are written in the Python programming language. Now includes event-oriented introductions to the pattern language scheme of Christopher Alexander, the process philosophy of Alfred North Whitehead, and the person-centred psychology of Rogers and Rosenberg.