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  1. Rosser Reeves - Reality in Advertising

    This new, revised edition stays true to the original text while providing additional material which refine his approach in light of modern approaches to copywriting and advertising. Those modern approaches are themselves based on much older successful actions which have been known in marketplaces before recorded history. Just as Reeves built his...

  2. Tested Sentences That Sell

    Why the Sizzle Sells the SteakAdvertising is widely understood to be “Salesmanship in Print.” Understanding what makes a successful salesman then gives you the basics of what will make successful ads. With this tested collection of solutions, any person is well on their way to understanding human nature and how to approach prospects and how to...

  3. How to Write a Good Ad
    How to Write a Good Ad
    Robert Worstell

    Classic copywriting never grows old. The principles they discuss are evergreen, no matter if they were written before the Internet was someones fond dream. Because humanity hasn't changed much (if at all) since the beginning of recorded history. So people still decide with their emotions and then rationalize their purchase. The people who know....

  4. Reason Why Advertising - With Intensive Advertising

    Why you need to reach the people you're persuading with realistic copy and claims. That seems common sense today - but you can tell how many people don't know that by the ads you reject on TV and online. Learn from the earliest copywriters. His two simple books are collected here...

  5. Cries and Whispers: The Philippine Response to COVID19

    Over the past year, the Philippine government has made pronouncements that have touted its achievements. This book seeks to reveal the truth and the reality behind those: their response is really little more than CRIES AND WHISPERS.

  6. The Robert Collier Copywriting Course: Learn to Write Sales Letters That Pay

    Robert Collier was writing successful direct order sales letters before any of us were born. And distilled his most successful into a massive book. That book was distilled for you into a 10-lesson volume so you can get the evergreen basics. Simply.These core principles also have to do with how you sell yourself...

  7. Breakthrough Copywriter 2.0
    Breakthrough Copywriter 2.0
    An Advertising Field Guide to Eugene M. Schwartz' Classic
    Robert Worstell

    How many other programmers or geek-type people can do what you do?How many of these are trying to get the project that you're pitching your expertise for?Would it help if you knew what they were really looking for - and how to set yourself above all the also-rans you compete with?This classic tells how to appeal to them exactly the way they want...

  8. How to Properly [(Fairly) Prepare to] Eat Leftover Casserole, Enchiladas (Many Enchilada), a Test, a Spell, a Comedy |  Mammy’s (x4) Manners, a Fairy Grimoire

    Today you will learn how to properly prepare leftover casserole and other gems!

  9. Not Your Average A, B, C's

    Written by a ten year old science enthusiast, this ABC encyclopedia is a fresh, fun way to learn the ABC's.

  10. The PowerShell Conference Book
    The PowerShell Conference Book
    Volume 3
    Mark Kraus, Michael Zanatta, Joe Houghes, Christian Coventry, Steven Judd, Phil Bossman, Adil Leghari, Arnaud Petitjean, Bill Kindle, and The DevOps Collective, Inc.

    20+ subject matter experts have teamed up to bring you the ultimate collection of PowerShell+DevOps topics that are designed to be like a conference in a book. This book not only delivers top-notch content that rivals any book on the market, but all royalties are donated to the OnRamp scholarship program which bootstraps others into the industry.

  11. Expanded Definitions for Important Words

    Should the word "Intelligence" replace the word "Spy"? Do you really think there is a "Blue Church"? Do you enjoy it when the word "Bitch" is thrown into every other sentence? Have you noticed the meaning of some of your favorite words slowly changing, perhaps even degenerating? If so, read this book.

  12. Making Memory Matching Browser Games
    Making Memory Matching Browser Games
    Creating "Concentration" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.

  13. Making "Maze & Adventure" Browser Games
    Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  14. Making Match-3 Browser Games
    Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  15. Making Connect 4+ Browser Games
    Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.