Leanpub Header

Skip to main content

Filters

Category: "Product Management"

Books

  1. Product Discovery
    Product Discovery
    Outlearn Competition
    Gerard Chiva

    Since the beginning of 21st century companies building digital products have been improving significantly their capability to continuously ship quality software, however success rate for new products and features is still depressing.Adopting a modern product discovery practice in your product teams is the new competitive advantage.

  2. AgileHints - twarde aspekty pracy zwinnej
    AgileHints - twarde aspekty pracy zwinnej
    100 sprawdzonych w praktyce hintów, jak podnieść efektywność i zadowolenie zespołów deweloperskich oraz osób bezpośrednio z nimi współpracujących.
    Dawid Lewandowicz

    "...Książka jest zbiorem informacji dotyczących pracy zwinnej. Pozycją w której skupiam się (razem ze współautorami) na przekazaniu obserwacji i doświadczeń wynikających z kilkunastu lat pracy z produktami i zespołami deweloperskimi..."

  3. Living Complexity
    Living Complexity
    Practical applications of Human Complexity in software and digital products development
    Luca Minudel

    This book describes 15 practical applications of Human Complexity in the context of software and digital products development. And suggests a new strategy for introducing Complexity thinking to your team and your organisation. The book is for leaders, managers, facilitators, change agents (Scrum Masters, Agile Coaches), and team members.

  4. The Opportunity Lenses
    The Opportunity Lenses
    How to Spot Your Next Big Business Opportunities
    Guerric de Ternay

    The Opportunity Lenses aims to help you identify new opportunities in an ever more complex and ambiguous business environment. Sequel of The Value Mix and complementary to the lean startup and design thinking methods.

  5. A Beginner’s Guide to Finding User Needs
    A Beginner’s Guide to Finding User Needs
    UX research with qualitative methods on user motivations, activities and problems
    Jan Dittrich

    …shows you to use qualitative research like interviews and obervations to learn about the motivations, activities and problems of (potential) users. It is written in a hands-on style and is intended for UX researchers, UX designers and product managers.

  6. Making RPG Browser Games
    Making RPG Browser Games
    Constructing Role-Playing Game "Content-as-a-Service" (CaaS) for Phaser.js Gaming Frameworks v3.x.x and v2.x.x.
    Stephen Gose

    This expanded chapter, from Phaser Game Starter Kit Collection, leads you through "White Labeled" Role-Playing "Content-as-a-Service" - an innovative approach in "Headless HTML5 Game Design". It provides both front- & back-end encoding. These advanced topics of "full-stack" development is for anyone interested in RPG "trade-secrets" development.

  7. Making Strategy Browser Games
    Making Strategy Browser Games
    Creating "Decision Science" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Strategic" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.

  8. Making Dating & Quiz Trivia Browser Games
    Making Dating & Quiz Trivia Browser Games
    Creating "Trivia Quiz" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Trivia Quizzing" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  9. Making Puzzle Browser Games
    Making Puzzle Browser Games
    Creating "JigSaw & Slider" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Jigsaw & Slider" Puzzle game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  10. Reconsiderando Agile (PDF)
    Reconsiderando Agile (PDF)
    Por qué los equipos ágiles no tienen nada que ver con la Agilidad Empresarial
    Klaus Leopold

    Una historia ilustrada de una transformación ágil que muestra lo que puede ir mal y cómo hacerlo bien.

  11. Repensando a Agilidade (PDF)
    Repensando a Agilidade (PDF)
    Por que os Times Ágeis não têm nada a ver com business agility
    Klaus Leopold

    Não comece por tornar os times ágeis - isso vai salvar seus nervos e muito dinheiro!

  12. The Manager's Manual
    The Manager's Manual
    A practical guide for Engineering Management
    Keyvan Akbary, Alvaro Salazar, and Félix López

    Have you ever wished to have a proper introduction to Engineering Management? What is all about? In this book, you will learn the basics of Engineering Management and Leadership: Expectations and responsibilities, 1:1s, Helping people grow, Setting goals, Career Path, Culture, Feedback, Hiring, Product Development, and much more.

  13. Reconsiderando Agile (ePub, mobi)
    Reconsiderando Agile (ePub, mobi)
    Por qué los equipos ágiles no tienen nada que ver con la Agilidad Empresarial
    Klaus Leopold

    Una historia ilustrada de una transformación ágil que muestra lo que puede ir mal y cómo hacerlo bien.

  14. Making Memory Matching Browser Games
    Making Memory Matching Browser Games
    Creating "Concentration" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.

  15. Making "Maze & Adventure" Browser Games
    Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.