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Education

  1. Nederlands met JD #1 Lekker lezen (A2-B2)
    Nederlands met JD #1 Lekker lezen (A2-B2)
    Lekker lezen#1
    Johan Dietvorst

    Awesome book with 10 stories to improve your Dutch.Contains a detailed word list in Dutch-English.Learn and improve fast!!!!!!!

  2. How to Speak
    How to Speak
    Tips for people who want to tell their story
    Russ Miles

    Not your dime-a-dozen "Here's how you mess about with slides" presentation skills nonsense. Want to learn how to speak like a pro? To prepare for your talk so that you change your relationship with Cortisol? Establish a level of connection and intimacy with your audience that lovers only dream of...? Deal with failure, and even success...

  3. lego4scrum - deutsche Ausgabe
    lego4scrum - deutsche Ausgabe
    Eine vollständige Anleitung zu #lego4scrum - eine großartige Möglichkeit, das Scrum Framework und ein agiles Mindset zu vermitteln.
    Alexey Krivitsky

    lego4scrum - eine der interaktivsten Methoden, um ein agiles Mindset und das Scrum Framework in Aktion zu demonstrieren. Dieses Buch fasst jahrelange Experimente und hunderte von lego4scrum-Workshops zusammen. Es wird Dir ermöglichen, Scrum auf eine völlig neue, frische und unterhaltsame Weise zu unterrichten. Dies ist die deutsche Ausgabe.

  4. A Guide Sheet of the Hash Scratch

    Giving to ULTIMATE PICTURES

  5. Erik's Octalysis Prime Manual
    Erik's Octalysis Prime Manual
    Getting Started on OP
    Erik van Mechelen

    My name is Erik van Mechelen and I've worked with Yu-kai since 2016. In that time, I've come to know something about the Octalysis framework within the walls of Octalysis Prime and also through weekly conversations with Yu-kai. (You might consider 'Conversations with Yu-kai' as a possible subtitle of this manual.)

  6. Making Memory Matching Browser Games
    Making Memory Matching Browser Games
    Creating "Concentration" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.

  7. Making "Maze & Adventure" Browser Games
    Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  8. Making "Hidden Objects" Browser Games
    Making "Hidden Objects" Browser Games
    Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  9. Making Match-3 Browser Games
    Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  10. Making Connect 4+ Browser Games
    Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  11. Making Collapsing Blocks Browser Games
    Making Collapsing Blocks Browser Games
    Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  12. Making Dress-up Browser Games
    Making Dress-up Browser Games
    Designer Fashions Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  13. Making Action-Arcade Browser Games
    Making Action-Arcade Browser Games
    Casual Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Action-Arcade game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.

  14. Making Peg Solitaire Browser Games
    Making Peg Solitaire Browser Games
    Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.

  15. Théorie et clinique du bilan neurovisuel
    Théorie et clinique du bilan neurovisuel
    Vision, lecture et calcul
    Frédéric Maillet

    Le bilan neurovisuel, de l'évaluation à la rééducation