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Rust In Practice, Third Edition

Concurrency, Memory Safety, GPU Computing, Linux Kernels, and Real-World Systems using Rust 1.85

This book is 100% completeLast updated on 2026-06-08

This third edition covers Rust 1.85 and the Rust 2024 Edition in full. The new chapters on concurrency, the 2024 edition migration, GPU computing, Go integration, and Linux kernel programming show where the Rust community has moved since the second edition, and where systems programming as a discipline is heading. You might be writing your first Rust function or your hundredth production service, but I hope this book makes the language feel less like a puzzle and more like a tool you are already familiar with. That was the only goal I had when I wrote it.

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About

About

About the Book

Whether you're just starting out or a fully-fledged Rust pro, this third Edition is a goldmine of knowledge about Rust. This book has been updated with Rust 1.85 and Rust 2024 Edition, and it takes you on a really structured learning path to write production-grade systems, async services, GPU compute kernels, Linux kernel modules, and Go-integrated libraries.

The book is built around a single, progressive application, and every chapter adds a functional layer to a real Linux system-metrics tool. The knowledge you gain from this book, is working and evolving codes that you can study, extend, and own. You'll get the hang of ownership and borrowing, handle the borrow checker, build concurrent and async programs with Tokio, manage memory without a garbage collector, and use Rust in domains that were once reserved exclusively for C and C++.

Whatever stage you're at, whether you're just starting out and writing your first function or you're a seasoned engineer migrating a critical service to Rust, this strong practically focussed book has got you covered.

Key Learnings
  • Dive in-depth into ownership model and eliminate memory bugs at compile time.
  • Build async, concurrent programs using Tokio without data races or deadlocks.
  • Design production-grade error types with ‘thiserror’ and ‘anyhow’ crates.
  • Write GPU compute kernels and monitor GPU metrics.
  • Integrate Rust libraries into existing Go applications via application binary interfaces.
  • Write a loadable Linux kernel module entirely.
  • Manage heap memory using Box, Rc, Arc, and smart pointer types.
  • Leverage Rust 2024 Edition's new safety rules and migration workflow.
  • Make use of Cargo workspaces, features, and optional dependencies to structure projects.

Table of Content
  1. Why Rust in 2025?
  2. Setting up Rust 1.85 Development Environment
  3. Core Language Essentials
  4. Structs and Data Modeling
  5. Enums, Pattern Matching, and Error Handling
  6. Ownership, Borrowing, Lifetimes, and Raw Pointers
  7. Packages, Crates, and Full Command Suite
  8. Rust Standard Library
  9. Smart Pointers and Memory Management
  10. Concurrency, Parallelism, and Async Programming
  11. Rust 2024 Edition
  12. Rust for GPU and CUDA Programming
  13. Rust for Go Developers
  14. Rust for Linux Kernel

Author

About the Author

GitforGits | Asian Publishing House

We are the engineer’s publisher, the coder’s mentor, and the content alchemist—meticulously turning dense tech into practical gold. With a growing library of 100+ titles, we don’t just develop technical books, rather we build roadmaps for professionals across Python, MySQL, DevOps, Rust, AI, Kotlin, Arduino, Golang and everything around the massive IT ecosystem. Every chapter, every script, every project is a tool in the hands of developers who want to get things done.

Where others summarize, we construct step-by-step learning blueprints, cutting through clutter, banning the fluff, and ensuring every paragraph delivers hands-on value. Our audience isn’t learning from scratch—they’re leveling up with purpose, and we stand by them with code-first content, consistent project workflows, and a zero-redundancy approach.

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