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Category: "Computer Hardware"

Books

  1. Developing a Computer Operating System from Scratch
    An Attempt to Introduce OS Development at Beginner Level
    TINU TOM

    The first-ever book aimed at introducing operating system development to absolute beginners. The topics begin with programming in C and programming in assembly, and progress toward practical OS development.The book uses only simple methods, so it covers only a few essential topics in C and assembly programming, making it suitable for beginners.

  2. Retrocomputing with Clash
    Haskell for FPGA Hardware Design
    Gergő Érdi

    Haskell for FPGA Hardware Design: Use abstractions like monads and lenses to implement 1970's retro-computing devices like arcade machines and home computers.

  3. Rust In Practice, Third Edition
    Concurrency, Memory Safety, GPU Computing, Linux Kernels, and Real-World Systems using Rust 1.85
    GitforGits | Asian Publishing House

    This third edition covers Rust 1.85 and the Rust 2024 Edition in full. The new chapters on concurrency, the 2024 edition migration, GPU computing, Go integration, and Linux kernel programming show where the Rust community has moved since the second edition, and where systems programming as a discipline is heading. You might be writing your first Rust function or your hundredth production service, but I hope this book makes the language feel less like a puzzle and more like a tool you are already familiar with. That was the only goal I had when I wrote it.

  4. Beyond Blinky
    Object-Oriented C++ Programming for Embedded Systems
    Nguyen Hoan Hoang

    Most embedded teams say they “avoid OOP” and “stick to C.” But look closely at real C codebases and you’ll find function-pointer tables, opaque handles, and generic device arrays—manual object models built the hard way. Beyond Blinky shows how to embrace that reality consciously, using modern C++ to design firmware that is readable, portable, and owned—without sacrificing performance or control. This book is about moving past the blinking LED mindset and designing embedded systems as living architectures, not scripts. To blinky and beyond—Let's make your IO sing!

  5. The definitive guide to programming on the ESP32.

  6. Microsoft Surface Quickly
    Exploring Microsoft's Masterpiece: The Evolution and Innovations of Surface Devices
    Anand Narayanaswamy

    In this book, you will learn the evolution of Microsoft Surface devices in addition to a comprehensive coverage of the latest devices. The book includes a short coverage about the Surface accessories and a handy Glossary. Microsoft Surface Quickly is designed to help people learn all aspects of Microsoft Surface from within a single umbrella. If you are unaware of Microsoft Surface, you should use this book to understand all things associated with the intuitive device. 

  7. Sustainability for Java Developers
    Towards an Understanding of Sustainable Java Software Development
    Geertjan Wielenga, Frank Delporte, Simon Martinelli, Markus Westergren, Jan Ouwens, Jan-Hendrik Kuperus, jlengrand, A N M Bazlur Rahman, Vasco Correia Veloso, Ko Turk, Hanno Embregts, and Maarten Mulders

    Discover how Java developers can contribute to a sustainable future. Written by Java Champions and community experts, this collaborative guide explores practical approaches to sustainable software engineering, from resource-efficient design to mindful architecture, empowering you to reduce your environmental impact while building better systems.

  8. Learn Zig over Rust and C++
    Learn Modern Systems Programming with Zig for C++ and Rust Developers
    GitforGits | Asian Publishing House

    This book is basically a record of my serious learning journey with Zig. The application at its heart, Zigkit, started as a single print statement and ended as twenty-five cooperating modules handling everything from arithmetic to HTTP. It's small enough to understand completely and complete enough to demonstrate every major systems programming concern. Each section of the book adds one module, introduces one concept, and produces one working program.

  9. Master the technical and soft skills you need to succeed as an IT Help Desk expert — complete with lessons, practice, and real examples.

  10. Cross-Compiler Construction for Embedded Systems
    A Hands-On Guide with GCC, Clang, and Docker
    Abdollah Ebadi

    You have used a cross-compiler. But have you ever built one? This book takes you from first principles to a production-matched, containerised GCC and Clang toolchain — the hands-on deep-dive that the embedded Linux world has been missing.

  11. The history of M.2 SSDs traces back to the need for faster, smaller, and more efficient storage in modern computing. Originally known as the Next Generation Form Factor (NGFF), M.2 was introduced around 2012 by the SATA-IO and PCI-SIG groups to replace older interfaces like mSATA and mini-PCIe.

  12. Constraint-Based Design: An Unexpected Gateway to Understanding Modern LLM Architecture
    The HPC Tradecraft Master Practitioner, Volume 3
    Edward W. Barnard

    A 1986 text adventure game written inside the Cray I/O Subsystem turns out to be architecturally isomorphic to modern transformer design. This capstone volume uses the playable game and its assembly language source as a case study in constraint-based design, including the bare metal thinking we stopped teaching around 1995.

  13. IL CODICE ROMA 25™: L’Ingegneria del Fare
    Building a $85,000 Digital Asset on 2006 Legacy Hardware.
    Marco Sterpi

    Stop renting visibility. Start owning the infrastructure. Learn the protocol that delivered 548k hits and 95% Edge efficiency on a 20-year-old "rottame".

  14. Secure boot is what separates a trusted device from a compromised one — but the chain of trust from hardware fuses to a verified OS is rarely explained clearly. This illustrated guide walks you through every layer: root of trust, key provisioning, bootloader handoffs, certificate chains, and real-world attack vectors. 8 chapters, all visual, zero fluff.

  15. CASHBOT: If You Buy a Humanoid Robot, How Much Money Could You Make?
    The Small-Business Playbook for Tesla Optimus and the First Real Robot Service Businesses
    Finxter

    If a humanoid robot carries about $28,000 a year in fixed cost, then at $60 contribution per billable hour it breaks even at roughly 467 billable hours per year, or just under 9 hours per week. But if supervision is heavier and contribution drops to $28 per hour, break-even jumps to 1,000 hours per year, or about 19.2 hours per week.