Developing A Computer Operating System From Scratch (The Book + Source Codes)
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Developing A Computer Operating System From Scratch

An Attempt To Introduce OS Development At Beginner Level

About the Book

Operating System Development or OS Development is a topic that is often labeled as "ONLY FOR GEEKS." Newcomers to this area often find it hard to understand and implement due to a lack of beginner-level documentation. A change for this is needed.

The aim of this book is to make OS Development approachable for anyone interested in the topic.

In this book, we will start with Programming in C, Programming in Assembly, and move on to practical OS Development.

To make this book easier to learn, the book only uses simple methods so that only a few topics in Programming in C and Assembly are covered. But every necessary topic that can't be avoided is surely included.

Most of the other contents teaching OS Development are less documented and use lots of tools just to introduce it. These other contents include the use of automation tools: Make, Linker Scripts, etc., and heavy use of the C Programming Language and Assembly Language.

This always prevents beginners from grasping the concepts. So, this book won't use automation tools like Make, Linker Scripts, etc. Not even heavy use of the C Programming Language and Assembly Language. We will take away all of the complexities and only use the simplest methods.

But if you are an experienced C Programmer and an Assembly Language Programmer, you too will find this book useful. You could directly jump to the OS Development section.

The OS Development chapters of this book will also be explained in an easy-to-understand manner.

The book covers a wide range of topics including booting, creating graphical user interfaces and other graphical content, implementing a keyboard driver, accessing the hard disk, creating a simple file system, working with other I/O devices, and many more.

At the end of this book, you will be confident enough to move further and work on your dream project.

I hope this book will create a lot of value in you, which will further become what you love to do.

And I hope it will also be your passion!

Thank you!

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    • Computers and Programming
    • Computer Hardware
    • Software
    • Operating System Development
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About the Author

TINU TOM
TINU TOM

I am a Cyber Security Researcher specializing in application security who mainly focuses on security-related products such as antivirus, firewall, etc.

Being a self-taught programmer, from the age of 13, I love working with both hardware and software.

As a person who was frequently contacted to explain programming-related questions in college, I enjoy sharing my knowledge with others.

Above all, I love adding value to people through my work. Wishing you a happy and fulfilling learning experience.

Thank you!

Packages

The Book + Source Codes

This Package contains The Book + full source codes for the OS Development chapters in this book.

  • PDF

  • EPUB

  • WEB

  • English

$25.99
Minimum price
$35.99
Suggested price
The Book

This package contains the Book in PDF , EPUB and WEB Formats.

  • PDF

  • EPUB

  • WEB

  • English

$25.99
Minimum price
$35.99
Suggested price

Table of Contents

  • Preface
  • Legal
  • Getting Started
    • Installing QEMU
    • Installing A Hex Editor
    • Installing Notepad++
    • Installing NASM
    • Installing SASM
    • Installing MinGw For Compiling C Programs
    • Adding The Downloaded Softwares To Environment Path
  • Programming In C
    • Introduction
    • Hello , World
    • Data Types
      • Basic Data Types
        • int Data Type
        • char Data type
      • void Data Type
      • Derived Data Types
        • Pointers
        • Arrays
        • Functions
        • Structures
    • Branching
    • Looping
    • Type Casting
    • Arithmetic Operators
    • Increment , Decrement Operators
    • Bitwise Operators
      • Bitwise AND and Bitwise OR Operators
      • Left shift and Right shift Operators
    • Macros
    • Hexadecimal Notations
    • Comments
    • Let’s Have A Game
  • Programming in Assembly Language
    • Introduction
    • What is an Assembly Language
    • What is a Compiler actually?
    • x86 Processor data sizes
    • Assembly Hello , World
    • Registers
      • General Registers
        • Data Registers
        • Pointer Registers
        • Index Registers
      • Control Registers
      • Segment Registers
    • x86 Processor Endianess
    • Commands For Register Operations
      • mov Command
      • add Command
      • sub Command
      • push And pop Commands
        • Working With Stack
        • Practical Implementation Of Stack
      • pushAll And popAll Commands
      • inc And dec Commands
    • Extra Commands
      • jmp Command
      • call Command
      • cmp Command
    • Variables
    • Memory Addressing
    • Comments
    • Conclusion
  • Beginning Operating System Development
    • Introduction
    • Writing Programs For Boot Sector
      • Printing To Screen (Hello , World OS)
      • Filling The Screen With Characters(For Fun)!!
      • Filling The Screen With Colours
      • Other Bios Display Related Routines
    • Running Programs Written In C
      • Switching To Protected Mode
        • Defining The GDT
          • Life Without Bios
          • Implementing The GDT
        • Making The Switch
      • Making Way For Running C Code
        • Making A Boot Loader
        • Calling Our C Kernel
  • Video Graphics
    • Introduction
    • Poking Video Memory
      • Displaying Text and Colours To Screen
        • Examples
          • Alpha
          • Beta
          • Gamma
          • Delta
        • Implementing Graphics Driver
    • Developing a Simple Video Player
      • Theory
      • Practical Implementation
  • Implementing Keyboard Driver
    • Introduction
    • Scan Codes
    • Implementing Keyboard Driver
      • The PIC Chip
      • Practical Implementation
      • External References
  • Making Our First Prototype : OS0
    • Introduction
    • Developing the First Prototype
    • Explanation
  • Accessing Hard Disks
    • Introduction
    • Working With Hard Disks
      • Types of Hard Disk
        • HDD
        • SSD
      • How Hard Disk is Divided
      • Implementing a Hard Disk Driver
      • How it Works?
    • External References
  • Creating a Simple File System
    • Introduction
    • The Implementation
      • Formatting
      • File Allocation Table And Storage Space
        • Create
        • Save
        • Retrieve
    • Conclusion
    • External References
  • Graphics Mode GUI Creation
    • Introduction
    • Drawing In Graphics Mode
      • Modes
        • Choosing A Mode
        • Making Switch To The Selected Mode
      • Video Memory and Drawing
      • Sample User Interface Using Graphics Mode
      • External References
  • Audio
    • Introduction
    • Generating Sound : First Try
    • Generating Sound : Second Try | Integrating With OS0
    • External References
  • Going Advanced
    • CD-ROM
      • ATAPI
      • External Reference
    • USB
      • Universal Serial Bus
      • External Reference
    • Networking
      • Networking
      • External Reference
    • Paging
      • Paging
      • External Reference
    • GDT
      • Global Descriptor Table
      • External Reference
    • IDT
      • Interrupt Descriptor Table
      • External Reference
    • Timers
      • Programmable Interval Timer
      • External Reference
    • GRUB
    • UEFI
  • How To Move Further?
  • The Thank You Summary

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