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A special package for engineers who are into high-performance GPU computing in Rust.
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About the Bundle
This is a special package for engineers who are into high-performance GPU computing in Rust. Programming Concurrency on GPUs with Rust is a great book for getting to grips with GPU workloads. It shows you how to examine, run and measure them using CUDA, streams and asynchronous pipelines. GPU Programming using Rust and CUDA complements it with broader GPU programming via Rust-CUDA, cuda-oxide, and RustaCUDA. Rust In Practice Third Edition gives you all the language depth you need, including concurrency, memory safety and GPU computing on Rust 1.85. All three of these books give systems and ML engineers a rare and highly marketable skill set. That is, they teach them how to write safe, concurrent, GPU-accelerated code entirely in the Rust ecosystem. This covers everything from first kernels to measured, production-grade async GPU pipelines.
About the Books
Whether you're just starting out or a fully-fledged Rust pro, this third Edition is a goldmine of knowledge about Rust. This book has been updated with Rust 1.85 and Rust 2024 Edition, and it takes you on a really structured learning path to write production-grade systems, async services, GPU compute kernels, Linux kernel modules, and Go-integrated libraries.
The book is built around a single, progressive application, and every chapter adds a functional layer to a real Linux system-metrics tool. The knowledge you gain from this book, is working and evolving codes that you can study, extend, and own. You'll get the hang of ownership and borrowing, handle the borrow checker, build concurrent and async programs with Tokio, manage memory without a garbage collector, and use Rust in domains that were once reserved exclusively for C and C++.
Whatever stage you're at, whether you're just starting out and writing your first function or you're a seasoned engineer migrating a critical service to Rust, this strong practically focussed book has got you covered.
Key Learnings
Table of Content
This book is all about getting hands-on with different toolchains that connect Rust to NVIDIA hardware. There's RustaCUDA for safe host-side control, the Rust-CUDA project for writing kernels in pure Rust, and NVIDIA's experimental cuda-oxide compiler with its typed launches and async execution graphs.
We're going to build one Cargo workspace that keeps on growing. It'll include device queries, launch planning, Rust-written kernels, memory optimization, parallel reductions and scans, multi-stream pipelines, matrix multiplication benchmarked against cuBLAS, a Monte Carlo option pricer validated against a closed formula, and a complete batched inference application measured against a Python baseline. We'll check every result against a CPU reference, and the reports will give accurate numbers, including where libraries outperform hand-written kernels and where experimental toolchains are still a work in progress.
Key Learnings
Table of Content
The bottleneck is not your kernel. In fact, it almost never is.
After spending enough time in Nsight, the way you read a timeline becomes as intuitive as a mechanic listening to an engine. The same faults keep cropping up, such as a GPU with thousands of cores sitting idle behind a blocking copy, a single default stream or a host thread frozen at a synchronisation point that was never necessary. This book is about identifying that fault early and eliminating it.
Designed for programming professionals, this book is written for GPU developers, Rust engineers and AI practitioners who want their devices to be busy, not just correct. Our approach is to stay in pure Rust throughout, using cuda-oxide for SIMT kernels and cutile-rs for the tile model. We also rely heavily on the type system to ensure that data races fail at compile time rather than at 3 AM during production. We will overlap transfers with compute using streams and pinned memory, build a staging ring that pipelines every stage and feed the GPU through Tokio producers with bounded-channel backpressure. Each technique is profiled, verified against a CPU reference and measured.
Key Learnings
Table of Content
Target Audience
If you're a programmer looking for a hands-on guide to GPU programming, Rust techniques and AI principles, this book is for you. It's designed to help you make the most of your device's processing power.
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