Construct Game Starter Kit Collection
$199.95
Bought separately
$45.00
Minimum price
$129.00
Suggested price

Construct Game Starter Kit Collection

About the Bundle

Start your own Codeless Game Studio for passive or secondary income! This bundle shows you how to develop products and manage your gaming projects with my 33 years of experience. You'll quickly learn how to build various gaming prototypes and then deploy your gaming releases. You can choose individual books from 16+ popular game genres and 19 subgenres for your product line. Learn how to capture game industry market share and who is playing your games.

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About the Books

Code-less Game Design Workshop

Game Development Workbook for Construct 2 & 3.
  • 175

    Pages

  • 35,753

    Words

  • 100%

    Complete

  • PDF

  • EPUB

  • WEB

  • English

Discover how to create 10 online games using the methods in this "Code-less Game Design" course. When you finish this course, you will have a production pipeline to create as many different online game genres as your imagination can dream of!

This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase workshop instructor or student packages. Each package has download examples, Construct2 and Construct3 source code, abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.

I will guide you in creating several "Game Mechanisms" that typically appear in all online games. You can combine these mechanisms to support your chosen "Game Mechanics". By the end of this tutorial workshop, you should have a fully functional bespoke game using your own artwork assets. More importantly, you'll have a collection of source code "snippets" to use in further game production.

This extraordinarily comprehensive course will teach you how to: 

  • Use both Construct versions 2 and 3.
  • Generate games automatically from a collection of game prototypes (snippets).
  • How to take a single "Game Mechanics" and generate dozens of games!

Building "Hidden Objects" Browser Games

Codeless Game Construction using Construct2 & Construct3.
  • 223

    Pages

  • 42,271

    Words

  • 100%

    Complete

  • PDF

  • EPUB

  • WEB

  • English

Discover how to create 19 "Seek and Find" online games using several methods from this "Code-less Game Design Workshop" course for the Hidden Objects Game Mechanics. When you finish this course, you will have a production pipeline to create as many different "Hidden Object" games as your imagination can dream of!

This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase the workshop book, instructor, or student packages. Each package has download examples, Construct2 and Construct3 source code, and abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.

I will guide you in creating several "Game Display Mechanisms" that typically appear in all "Hidden Objects" games. You can combine these mechanisms for any chosen "Game Mechanics" -- although this book is exclusively about "Hidden Objects" games. By the end of this tutorial workshop, you should have a fully functional bespoke prototype using your own artwork assets. More importantly, you'll have a collection of source code "snippets" for further game production. 

This extraordinarily comprehensive course will teach you how to: 

  • Use both Construct versions 2 and 3.
  • Create a "Hidden Object" game using three different construction methods.
  • Generate games automatically from a collection of game prototypes (snippets).
  • Take the "Hidden Objects Game Mechanics" and dynamically generate dozens of games!

Building "Memory Matching" Browser Games

Codeless Game Construction Student Workbook using Construct2 & Construct3 for MahJong, Hidden and "In Sequence" Memory Matching.
  • 151

    Pages

  • 28,825

    Words

  • 55%

    Complete

  • PDF

  • EPUB

  • WEB

  • English

Discover how to create three different versions of Memory Matching games using the methods in this single chapter from the "Construct Game Starter Kit Collection". When you finish this workbook, you will have a production pipeline to create as many different "Memory Matching" games as your imagination can dream up!

I would like to guide you in creating several versions of Memory Matching with "open Pairs", "Hidden Pairs", and "In Sequence" game mechanics. We will use these game mechanics, display mechanisms and those development methods. By the end of this large student workbook, you should have several fully functional Memory Matching games - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.  Instructor Workshop edition also available.

You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any example into your own production pipelines and then modify those resources for your own purposes. General Game Licenses are included in this purchased book if you wish to simply copy and publish my edition versions.

This extraordinarily comprehensive guide will teach you how to: 

- Use Construct - either v2 and v3.

- How to integrate "Memory Matching" game mechanics into other game genres such as "musical ear-training, MahJong, and Fantasy RPG magic!

- Use your game in a "Content Management System", a "Progressive Web Application" or a "Single Page Web Application" on any device.

- Analyze current International business demands for this type of game's genre, how, and where to deploy it.

- Automatically generate various game editions from this core game mechanics.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

Building "Collapsing Blocks" Browser Games

Codeless Game Construction using Construct2 & Construct3
  • 10

    Readers

  • 181

    Pages

  • 34,079

    Words

  • 100%

    Complete

  • PDF

  • EPUB

  • WEB

  • English

Discover how to create online Collapsing Block games using the methods in this single chapter from the "Construct Game Starter Kit Collection". When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of!

I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use these game mechanics, display mechanisms and those development methods. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.  

You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in this purchased book if you wish to simply copy and publish my version.

This extraordinarily comprehensive guide will teach you how to: 

- Use Construct - either v2 or v3.

- How to integrate "Same" game mechanics into other game genres such as RPG, first-person shooters, RPG, and Character Development!

- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.

- Analyze current business demand for this game's genre, how and where to deploy it.

- Automatically generate various game board features.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!https://leanpub.com/cgc-starterkit

Building "Role Playing" Browser Games

Codeless Game Construction using Construct 2 or Construct 3.
  • 10

    Readers

  • 347

    Pages

  • 71,640

    Words

  • 100%

    Complete

  • PDF

  • EPUB

  • WEB

  • English

Siloed RPG "trade secrets" revealed!

Discover how to create Role-Playing Games using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG games as your imagination can dream up! This is the tool I use in my game production studio that solves RPG Data-intensive operations! You'll also get bonus content, downloads, Construct, PHP, and SQL source code examples, game variation tweaks, and references on how to do everything that works and does not work within this game design workbook. You could copy and paste any examples into your productions and then modify those resources with your bespoke artwork. This workbook will guide you in creating several RPG Game Mechanics (GM) styles as stand-alone or "Content-as-a-Service" (CaaS) by using an innovative approach from "Headless Game Design". We will use those game mechanics, front-end display mechanisms, and these development methods found in the Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game prototype - not just a copy of my game, but your very own product using your gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: 

  • Use either Construct 2 OR Construct 3 as the "Front-end" User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end database server, create an RPG REST API for Business-to-Business access. 
  • Discover how to create "Single Player / Single- OR Multi-Avatar" RPG games exclusively on the client side without a backend server! Increase your game sales with this single feature alone! Live examples demonstrate this feature about "what works" and "what DOES NOT work".
  •  How to create Loyal Fans and B2B Licensed access within a "Syndicated Business Network" to generate bespoke modules and game expansions for "Syndication Affiliates Only". This is my "Trade Secret" since 1997 with 18 million game access!
  •  Automatically generate various new Quests with innovative features dynamically. 
  • Integrate your RPGs with "Interaction Fiction" (IF) Dialogues, and other game genres.
  • Design your RPGs with various styles of exchangeable "Conflict Resolutions Modules".

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