Hiring anyone to fit your team should be easy. But it’s not. How do you separate the talkers from the do-ers and not take forever? Learn how to hire, from soup to nuts. Learn how to exploit your uniqueness and culture in hiring.
Unlock the untapped potential in your retrospectives. Discover the small changes that make big differences, drawn from almost 10 years of practical experience running retrospectives.
Dit is de handleiding voor Geike's arduino workshop.
This book teaches kids between 10 and 14 years old the basics of programming. You need a Mac computer to follow along with the examples. The examples use Terminal, nano, Ruby and irb. (Yes, I'm serious!) (Leanpub authors: The GitHub repository for this book is here, as an example!)
At present, the Experiential Learning series currently consists of four volumes. This first volume—Beginning—concerns getting started: starting using the experiential method, starting to design exercises, and getting a particular exercise off to a good start. It should be particularly helpful for short classes—a day or two, or even an hour or two—though it could be for starting to use experiential parts of a longer workshop consisting of both short and long experiential pieces as well as more traditional learning models.