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  1. Hiring Geeks That Fit
    Hiring Geeks That Fit
    Johanna Rothman

    Hiring anyone to fit your team should be easy. But it’s not. How do you separate the talkers from the do-ers and not take forever? Learn how to hire, from soup to nuts. Learn how to exploit your uniqueness and culture in hiring.

  2. Startup Flow
    Startup Flow
    Get Your Team Up and Running as Quickly as Possible
    Stanislas Marion, Charles Miglietti, and Louis Chatriot
    No Description Available
  3. 一生有界
    No Description Available
  4. How to Do What You Love & Earn What You’re Worth as a Programmer
    No Description Available
  5. Devenez hACkTEUR !
    Devenez hACkTEUR !
    N’acceptez pas les règles, améliorez les !
    Alexis Nicolas
    No Description Available
  6. Answer Factories
    Answer Factories
    The Engineering of Useful Surprises
    vaguery
    No Description Available
  7. Lightbringers and Lamplighters
    Lightbringers and Lamplighters
    An adventure of change
    Doc List
    No Description Available
  8. Quiztig met Rock
    Quiztig met Rock
    Een boek dat tegelijk een spel is!
    Peter Doomen
    No Description Available
  9. Kanban for skeptics
    Kanban for skeptics
    Clear answers to Kanban in software development
    Nick Oostvogels
    No Description Available
  10. Het Enigma in m'n Glas
    Het Enigma in m'n Glas
    Rode wijnen blind herkennen
    Peter Doomen
    No Description Available
  11. The Retrospective Handbook
    The Retrospective Handbook
    A guide for agile teams
    Patrick Kua

    Unlock the untapped potential in your retrospectives. Discover the small changes that make big differences, drawn from almost 10 years of practical experience running retrospectives.

  12. Arduino met Geike
    Arduino met Geike
    Leer Arduino in 10 makkelijke oefeningen
    YvesHanoulle and Geike Hanoulle

    Dit is de handleiding voor Geike's arduino workshop.

  13. Programming for Kids
    Programming for Kids
    Learn Programming by Following Along in Ruby on a Mac
    Peter Armstrong

    This book teaches kids between 10 and 14 years old the basics of programming. You need a Mac computer to follow along with the examples. The examples use Terminal, nano, Ruby and irb. (Yes, I'm serious!) (Leanpub authors: The GitHub repository for this book is here, as an example!)

  14. Experiential Learning: Beginning

    At present, the Experiential Learning series currently consists of four volumes. This first volume—Beginning—concerns getting started: starting using the experiential method, starting to design exercises, and getting a particular exercise off to a good start. It should be particularly helpful for short classes—a day or two, or even an hour or two—though it could be for starting to use experiential parts of a longer workshop consisting of both short and long experiential pieces as well as more traditional learning models.

  15. Getting Started with Kanban
    Getting Started with Kanban
    Get started with the Kanban Method in 30 minutes
    Paul Klipp
    No Description Available