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  1. Phaser III Game Prototyping
    Phaser III Game Prototyping
    Building 100s of games using HTML and Phaser3 JavaScript Gaming Framework
    Stephen Gose

    The 6th edition workbook -totally rewritten for upcoming v3.5+ release- is your tutorial guide for Phaser III JavaScript Game Framework. Easy to read, humorous approach to modern game development for single-player games. 

  2. The Guide to Computer Simulations and Games

    A non-programmer's introduction to simulations and games. Most intro simulation books are written for programmers. Our book offers technical details on what they are and how they are built, written for someone who is not (and doesn't want to be) a programmer, but who still needs or wants to know about the inner workings of a simulation.

  3. Development and Deployment of Multiplayer Online Games, Vol. III.
    Development and Deployment of Multiplayer Online Games, Vol. III.
    Server Arch, Fault Tolerance, Pre-Coding
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.III covers Server-Side Architecture (including Fault Tolerance) - as well as things you should do before starting coding.

  4. Development and Deployment of Multiplayer Online Games, Vol. II.
    Development and Deployment of Multiplayer Online Games, Vol. II.
    DIY, (Re)Actors, Client Arch, Unity/UE4/Lumberyard
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.II covers architectural Client-Side topics - as well as (Re)Actors and using Unity/UE4/Lumberyard for MOG development.

  5. Development & Deployment of Multiplayer Online Games Vol. I
    Development & Deployment of Multiplayer Online Games Vol. I
    GDD, Authoritative Servers, Communications
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.I covers topics such as GDD and Communications.

  6. Phaser Game Design Workbook
    Phaser Game Design Workbook
    Game Product Management for the Phaser v2.x.x & v3.24+ Gaming Frameworks (6th Edition)
    Stephen Gose

    (Large Print Edition) NEWLY updated from the 6th edition includes both Phaser 2.x.x & v3.16+ examples. Its new focus is "Business Studio Start-ups" and "Game Product Management" for "full-stack" Phaser Games. It also introduces "Headless Game Design" and B2B product lines. This LeanPub edition is always the most up-to-date edition.

  7. Kiwi Game Design Workbook
    Kiwi Game Design Workbook
    Game development guide using HTML5 & JavaScript Game Frameworks
    Stephen Gose

    This is a different book format for game development -- unlike anything you have seen. KiwiJS is the grandfather to Phaser3. You will find extraordinary similarities to the newly released Phaser III.

  8. Phaser Game Prototyping
    Phaser Game Prototyping
    Building 100s of games using HTML5 & Phaser.js Gaming Frameworks (6th Edition includes v2.x.x & v3.24+)
    Stephen Gose

    The large print 6th edition workbook is your guide into the "Game System Designtm" & Microservices for Phaser v2.x.x, v3.24+, or any JS Game Frameworks. Easy to read, humorous approach to "full-stack" game development in single-player mode using WebSockets. Worksheets facilitate the creation process. Included are 1,506 files (184 MB uncompressed).

  9. Aaru's Awakening (PS4) Guide

    Aaru's Awakening - Roadmap and Trophy Guide by Jiwan01. Overview: Estimated trophy difficulty: 3/10 (Trophy Difficulty Rating); Offlin

  10. Minecraft Minigame How to Book 1: Cake Attack!

    Learn how to make a basic single-player minigame using command blocks. All step-by-step instructions included!

  11. a guide to Lords and Knights
    a guide to Lords and Knights
    a basic walk through of the game
    Sarah Alawami
    No Description Available