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Category: "Game Development"

Books

  1. Taste
    Taste
    Turning Vibe into Assets in the AI Age
    Finxter

    AI made creation cheaper. It also made judgment more valuable.Taste: Turning Vibe into Assets in the AI Age shows why the next wave of winners will not simply be the people with the best credentials or the biggest teams, but the ones who can turn instinct, clarity, and initiative into real assets.

  2. Building Memory Matching Browser Games
    Building Memory Matching Browser Games
    MahJong, Hidden Pairs, and "In Sequence" Memory Matching Game Mechanics.
    Stephen Gose

    This chapter is part of the "Construct Gamer Starter Kit" collection and provides a guide to developing Memory Matching games, including MahJong, Hidden Pairs, and "Sequence 3+." The tutorial includes coding for both Construct v2 and v3, making it suitable for beginners and experienced web developers alike. It's perfect for anyone looking to create their own customized Memory Matching games with unique artwork and features.

  3. Unity for Software Engineers
    Unity for Software Engineers
    Mastering Game Development with Rigor and Best Practices (Early Access)
    Eyas Sharaiha

    Master the Unity Engine without the fluff of beginner tutorials. Designed specifically for professional developers, this book translates game development primitives into software engineering mental models you already understand. Start building games with the architectural rigor and testing standards you are used to.

  4. Adventurers of Renown™ - The Ruins of Able-Wyvern
    Adventurers of Renown™ - The Ruins of Able-Wyvern
    A Walk-Through RPG Development Tutorial.
    Stephen Gose

    Embark on an exciting journey to create your very own Multi-Player Rogue-like RPG adventure with the detailed 'Ruins of Able-Wyvern'™ template. This immersive course offers a treasure trove of step-by-step game recipes tailored for both workshop participants and instructors, compatible with either version of Construct Gaming Framework. Dive into the art of crafting this enthralling quest and unlock innovative methods that can be used in a variety of formats and themes—whether as a captivating stand-alone single-page web application (SWPA) or as an engaging 'In-Game Module' (IGM) for your epic fantasy adventures. Join us and unleash your creativity!

  5. Vibe Coding Video Games with Python

    Learn how to vibe code video games with Python, pygame and AI

  6. Audiencing
    Audiencing
    A guide to four audiencing types in everyday life & why this matters
    A. Claudius (PhD)

    Audiencing is something we do everyday. We do it all the time. In fact, we are so familiar with giving attention to someone or something how we audience and the types of audiencing we are do are invisible. This book makes visible four types of audiencing, and you will discover what it means to do each form of audiencing and why this matters. Playful popular quotes, academic research, and anecdotes from numerous fields of endeavour from computer programming to jujitsu, from movie editing to watching a friend play football, are all used to demonstrate the characteristics and challenges of each audiencing type. Audiencing presents a far-reaching concept and a useful language to see and understand ourselves as audiences in our work and study, in the arts, communications, sport, on the internet, and in our everyday lives as we audience each other. To discover more – audience on.

  7. Building Trivia Quizzes & Dating Games
    Building Trivia Quizzes & Dating Games
    Creating "Educational Testing" Game Mechanics
    Stephen Gose

    This is a workbook from the Construct Game Starter Kit Collection. It leads you through three (3) "Trivia Quiz & Dating" games for both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  8. Practical Lua 5 Programming
    Practical Lua 5 Programming
    Explore Lua’s programming capabilities with 100+ sample demonstrations and programs
    GitforGits | Asian Publishing House

    Build scripts, web apps, and integrate Lua with other applications and systems

  9. Python Made Intuitive
    Python Made Intuitive
    Learn Programming the Way You Think A Beginner’s Journey to Master Python
    James Sookhai

    What You’ll Learn●  Python Fundamentals – Variables, loops, functions, and more explained in a fun way.●  Handling User Input – Making interactive programs.●  Decision Making – Writing smart code using if statements.●  Working with Lists and Dictionaries – Storing and managing data.●  File Handling – Reading and writing files.●  Object-Oriented Programming (OOP) – Learning to code like a pro.●  Error Handling – Preventing your programs from crashing.●  APIs & Web Data – Fetching real-time information.●  Databases – Storing and retrieving data efficiently.●  Final Project – Bringing everything together in a real-world Python application.

  10. Building "Collapsing Blocks" Browser Games Volume 2
    Building "Collapsing Blocks" Browser Games Volume 2
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  11. How does computer science work?
    How does computer science work?
    Answering 28 Key Questions Every Software Engineer Should Know
    Hela Ben Khalfallah

    "How Does Computer Science Work?" answers 28 key questions every software engineer should know, unraveling the technologies that shape our digital world. From how browsers work and cryptography secures data to AI, Web3, and quantum computing, this book bridges curiosity and understanding. Perfect for students, self-taught programmers, and seasoned developers, it’s your ultimate guide to mastering foundational concepts and cutting-edge innovations in computer science.

  12. Building Audio & Rhythmic Browser Games
    Building Audio & Rhythmic Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!

  13. Building Tower Defense Games
    Building Tower Defense Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This mega-workbook is a student's collection of five (5) innovative Tower Defense (TD) and ANTI-Tower Defense games complemented by a dozen imaginative designs for both single-player and Multi-Player experiences. Part 1 guides you through the process of constructing, testing, and developing a "Minimum Viable Product" (MVP) of a classic tower defense game with a bonus FREE "Ultimate TD" (version 2) template to jumpstart your creativity. These sequential lessons feature examples of "Historical" and "Fantasy" TD battles and several ANTI-Tower Defense games perfect for solitary play or collaborative enjoyment. Each template example includes Construct 3 or Construct 2 source code and a general license. This huge workbook is ideal for after-school semester (or year-long!) computer club activities for novice or experienced web developers and anyone looking to create custom games, artwork, and features.

  14. Building Browser Game Prototypes
    Building Browser Game Prototypes
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a gaming prototype template for any game genre. This pamphlet leads you through a straightforward method for testing and developing game prototypes. The lessons have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.

  15. Make Games for Playdate with Lua
    Make Games for Playdate with Lua
    A fun introduction to game programming with Lua and the Playdate SDK
    Brett Chalupa

    Whether you've never coded a game before or have years of experience under your belt, you'll learn the fundamentals of how to make games for Playdate using the Lua programming language. Make Games for Playdate with Lua covers how to program with Lua and the essential Playdate APIs. You'll make a handful of games to get you kickstarted on making your dream game for Playdate.