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Building Trivia Quizzes & Dating Games

Creating "Educational Testing" Game Mechanics

This is a workbook from the Construct Game Starter Kit Collection. It leads you through three (3) "Trivia Quiz & Dating" games for both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

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About

About

About the Book

Discover how to create online "Dating Sims & Trivia Quiz" games using the methods outlined in this Construct Starter Kit Collection workbook. By the end of these lessons, you will have a production pipeline ready to create as many different quiz and dating games as your imagination can conceive!

Additionally, you'll receive bonus content, downloadable examples, game variations, and source code references, showing you how to do everything in this game design workbook. You can easily copy and paste examples into your own projects and modify those resources to suit your needs. This workbook also includes General Game Licenses for three (3) games (you can choose to purchase individual games separately).

I aim to guide you through creating several types of "Dating & Trivia Quiz" game mechanics. We will utilize these mechanics, along with the development methods discussed in other game workshops. By the end of this workbook, you will have a fully functional "Quiz" and Dating game -- NOT just a copy of my game, but your very own product featuring your own gaming assets.

This extraordinarily comprehensive guide will teach you how to: 

  • Use either the Construct Gaming Framework v2 or v3.
  • How to integrate "Quiz" game mechanics into other game genres such as Detective adventures and spy stories!
  • Utilize your game as a "Progressive Web Application" or "Single Page Web Application" for any device.
  • Integrate your quizzes into educational lessons and Learning Management Systems with SCORM.
  • Analyze current business demand for this game's genre, how, and where to deploy your products.
  • Automatically generate various gameplay enhancements and game board features.

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Author

About the Author

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Contents

Table of Contents

IPart I: Concept & Design

1Lesson 1: The Game Design System™

  1. 1.1Game Framework Mechanisms
  2. 1.2Design Considerations
  3. How to Succeed at Making One Game a Month
  4. 1.3Deploy as a CMS, PWA, SWPA, or IGM?
  5. ACTUALLY START THE DAMN GAME …
  6. “Single Web-Page Application” (SWPA) as defined by MDN!
  7. 1.4FYI: Creating a CMS or PWA Version?
  8. Quote from “MDN Web Docs
  9. 1.5“Replayability” — Retaining “Repeat Customers”!
  10. > Deeper Dive: Solving Poor Replayability
  11. Expanding The “Replay Value” Of Games
  12. 1.6Gameplay & Modes
  13. > Human Reaction Timing
  14. (Quoted) “Reaction Time Statistics
  15. > FYI Network Infrastructures
  16. 1.7Part I Summary
  17. IIPart II: Production & Encoding

2Lesson 2.2: Launching a C2 Game Project

  1. 2.1About Your Project:
  2. 2.2Project Settings:
  3. 2.3Configuration Settings
  4. 2.4Adding Game Phase Layouts
  5. Layers inside a Layout
  6. 2.5Game Project Organization
  7. 2.6Comparing your code

3Lesson 2.3: Launching a C3 Game Project

  1. 3.1About Your Project
  2. 3.2Project Settings: Color Theme, Start-up & Display
  3. 3.3C3 Advanced, Compatibility Settings, & Editor!
  4. 3.4Adding Game Phase Layouts
  5. Layers inside a Layout
  6. 3.5Game Project Organization
  7. 3.6Comparing your code
  8. IIIPart III: Developer Guides

4Trivia Quiz — Core Game Construction

  1. 4.1Our Goal
  2. 4.2Game Recipe™ Featured Ingredients
  3. 4.3Design Considerations
  4. 4.4Game Mechanics (GM) — Logic & Rules
  5. > Creating various Languages Editions
  6. > Expanding our templates …
  7. 4.5Game Mechanics (GM) — Data Structure
  8. > Database Topics
  9. > Data Files & Tools
  10. > Data Formatting
  11. > Using a Remote Question Pool?
  12. > Building an AppML application

5Game #1 — Mensa Mental Math™

  1. 5.1Design Notes
  2. What is SCORM?
  3. The benefit of SCORM (JavaScript source here)
  4. > Data Structure
  5. > Game Features
  6. > (Optional) Role-Playing Gameplay
  7. 5.2Gameplay Layout
  8. 5.3Gameplay Event Sheet
  9. 5.4Supporting Functions
  10. > Correct Answer Function
  11. > Wrong Answer Function
  12. 5.5Configuration Layout
  13. 5.6Configuration Event Sheet

6Game #2 — Tomfoolery Trivia Topics™

  1. 6.1Design Notes:
  2. > Database Structure
  3. 6.2Game #2 Splash/Language Menu
  4. 6.3Game #2 Splash/Language Event Sheet
  5. > Dynamic Language Adjustments
  6. 6.4Game #2 Main Menu Layout
  7. 6.5Game #2 Main Event Sheet
  8. > Different navigation method
  9. 6.6Game #2 Credits Layout
  10. 6.7Game #2 Credits Event Sheet
  11. 6.8Game #2 Configuration Layout
  12. 6.9RAW Game #2 Configuration Event Sheet
  13. 6.10RAW Game #2 Gameplay Layout
  14. 6.11RAW Game #2 Gameplay Event Sheet
  15. 6.12RAW Game #2 Quiz Editor Layout
  16. 6.13RAW Game #2 Quiz Editor Event Sheet

7RAW Game #3 — Dating Veronica Darlene™

  1. IVStarting Your Game Studio!

8One “GM” to Rule them all!

9Capstone “Practicum

  1. D.R.Y. Speed Limit — 5 GPH (Games Per Hour)!
  2. 9.1Reality Themes!
  3. 9.2Historical Themes!
  4. > Battle of Little Big Horn — “Custer’s Last Stand”
  5. > “Luftwaffe” Raids
  6. > Battle of the Bulge
  7. > Napoleon at “Borodino
  8. > Napoleon at “Waterloo
  9. > Battle of Agincourt
  10. > Battle of the Alamo
  11. 9.3Fantasy Themes
  12. > Chronicles of Narnia — The Last Battle
  13. > Battle of the Five Armies (Lord of the Rings)
  14. Gameplay
  15. 9.4ANTI-Tower Defense Themes
  16. > Death Star (Star Wars)
  17. Pre-existence Death Star Game Editions

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