IPart I: Concept & Design
1Lesson 1: The Game Design System™
- 1.1Game Framework Mechanisms
- 1.2Design Considerations
- ”How to Succeed at Making One Game a Month”
- 1.3Deploy as a CMS, PWA, SWPA, or IGM?
- ACTUALLY START THE DAMN GAME …
- “Single Web-Page Application” (SWPA) as defined by MDN!
- 1.4FYI: Creating CMS or PWA Versions?
- Quote from “MDN Web Docs”
- 1.5“Replayability” — Retaining “Repeat Customers”!
- > Deeper Dive: Solving Poor Replayability
- Expanding The “Replay Value” Of Games
- 1.6Gameplay & Modes
- > Human Reaction Timing
- (Quoted) “Reaction Time Statistics”
- > FYI Network Infrastructures
- 1.7Part I Summary
- IIPart II: Production & Encoding
2Lesson 2.2: Launching a C2 Game Project
- 2.1About Your Project:
- 2.2Project Settings:
- 2.3Configuration Settings
- 2.4Adding Game Phase Layouts
- Layers inside a Layout
- 2.5Game Project Organization
- 2.6Comparing your code
3Lesson 2.3: Launching a C3 Game Project
- 3.1About Your Project
- 3.2Project Settings: Color Theme, Start-up & Display
- 3.3C3 Advanced, Compatibility Settings, & Editor!
- 3.4Adding Game Phase Layouts
- Layers inside a Layout
- 3.5Game Project Organization
- 3.6Comparing your code
- IIIPart III: Developer Guides
4Trivia Quiz — Core Game Construction
- > Our Goal
- > Game Recipe™ — Featured Ingredients
- 4.1Design Considerations
- 4.2Game Mechanics (GM) — Logic & Rules
- > Creating various Languages Editions
- > Expanding our templates …
- ”Paraphrased from Wikipedia”
- 4.3Game Mechanics (GM) — Data Structure
- > Data Transport Protocols
- > Data Files & Tools
- > Data Formatting
- > Using a Remote Question Pool?
- > Building an AppML application
5Game #1 — Mensa Mental Math™
- 5.1Design Notes
- What is SCORM?
- The benefit of SCORM (JavaScript source here)
- > Data Structure
- > Game Features
- > (Optional) Role-Playing Gameplay
- 5.2Gameplay Layout
- 5.3Gameplay Event Sheet
- 5.4Supporting Functions
- > Correct Answer Function
- > Wrong Answer Function
- 5.5Configuration Layout
- 5.6Configuration Event Sheet
6Game #2 — Tomfoolery Trivia Topics™
- 6.1Splash/Language Menu
- > Splash/Language Event Sheet
- 6.2Main Menu Layout
- > Main Event Sheet
- > Different navigation method
- 6.3Credits Layout
- > Credits Event Sheet
- 6.4Configuration Layout
- > Configuration Event Sheet
- > SCORM Resource Library
- 6.5Trivia Quiz Layout
- > Trivia Quiz Event Sheet
- > Display questions — randomly or in sequence
- 6.6Starting Simply … with CSV Transport
- Using a CSV Storage Array
- > … with XML Transport
- > … with JSON Transport
- 6.7Quiz Editor Layouts
- > Quiz Editor Event Sheets
7Game #3 — Dating Veronica Darlene™
- 7.1Design Notes:
- Winx Club Dating Sims™ (Flash 2009-2012) featured:
- > Creating various Languages
- > New “Conversation Dialog” format
- > Conversation — the Dialog Sequence
- > New Data Format (JSON Skeleton)
- > Updating the “Question & Answer” Formats
- 7.2“Content Pool” Technology
- 7.3Art Resources
- 7.4Facial Expressions
- > Macro— vs. Micro—Expressions
- 7.5Foundation Artwork — … Starting Simply
- 7.6Dialogue Flowchart — Questions to Answers
- 7.7Splash/Language Menu & Event Sheet
- 7.8Main Menu Layout
- > Main Event Sheet
- 7.9Credits Layout & Event Sheet
- 7.10Gameplay Setup Layout
- > Gameplay Setup Event Sheet
- > Deeper Dive — Randomized Reactions
- 7.11Gameplay — “The Quiz” Layout
- > Gameplay — “Quiz” Event Sheet
- > Deeper Dive — Dialogue Options
- 7.12Conclusion Layout
- IVStarting Your Game Studio!
8One “GM” to Rule them all!
9Capstone “Practicum”
- D.R.Y. Speed Limit — 5 GPH (Games Per Hour)!
- 9.1Exchanging “DAZ3D Artwork” Themes!
- 9.2Creating Comic books!
- > Construct “Snap Shot” Tutorials …
- > More Online AI Comic Book Generators
- “How to publish a game on the web??”
- ”How can I make money with construct 3?”
10Game Distribution & Marketing
- 10.1Introduction: 8-Step Deployment Method.
- FGL.com
- 10.2Port to a Console
- 10.3Selling Directly — The Advantages
- Shareably (SBLY) looking to rent your games
11Conclusion
12Bonus Development Content
- 12.1Certification Examination