Unity for Software Engineers is a technical guide designed specifically for experienced developers transitioning into the world of game creation. Rather than rehashing basic C# syntax or rudimentary object-oriented concepts, this book explores the Unity Engine through the lens of professional software engineering.
Based on the online series Unity for Software Engineers, this book is updated for 2025 with exclusive new chapters on Unit Testing, Asynchronous Programming, Dependency Injection, and more.
You will learn how to bridge the gap between traditional development and game architecture by mapping familiar practices—such as Dependency Injection, Asynchronous Programming, and Unit Testing—directly to Unity’s unique workflows. The book provides a deep dive into core engine concepts like the serialization system, Scriptable Object-based architectures, and the Input System, ensuring you build your games on a foundation of professional rigor. Whether you are a solo indie developer or part of a larger team, this guide offers the context and best practices needed to master Unity with the same level of craft you apply to any other software project.
STATUS: EARLY ACCESS. This book is currently in active development. By purchasing now, you get the current content immediately, plus all future updates for free. The price will increase as new chapters are added.