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Category: "Game Development"

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  1. Creación, diseño e integración de audio y música en videojuegos

    Descubre cómo crear, diseñar e integrar música, efectos, ambientes y diálogos en videojuegos con Unity y FMOD, y ponlo en práctica con un videojuego real completo.

  2. From Player to Creator
    From Player to Creator
    A Beginner's Guide to Making Your First Game in Godot
    Mack Hoh Choi

    Don’t just play games, create them! With this book, your ideas can become your own game in the Godot programming language. Share your game with friends and the world!

  3. Disciples of Renown™ - Sanctify Hollowed Ground
    Disciples of Renown™ - Sanctify Hollowed Ground
    a "Walk-Though RPG Developer's Guide"
    Stephen Gose

    This Developer's Guide is the second in the "Disciples of Renown™" gaming series. It leads you through the development of the "Sanctify Hollowed Grounds" Role-Playing Game in both Construct v3 & v2 encoding formats. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.

  4. The Dragons Code
    The Dragons Code
    Build Your Own Python Adventure Game
    Rob Lear

    Can you defeat the dragon? In The Dragon's Code, you won't just read about Python. You'll use it to create a real terminal adventure game from scratch. Explore mysterious rooms, battle monsters, solve puzzles, collect treasure, and face a dragon in an adventure where every chapter unlocks a new game mechanic and a new programming skill. No experience required.Just curiosity and a little courage!

  5. AI for Game Development & Interactive Simulation. Using LLMs and generative AI to create dynamic worlds and intelligent characters in Unity
    No Description Available
  6. Outlast the Tools
    Outlast the Tools
    A Game Producer's Field Guide to AI
    Rob Sandberg

    Game producers already have most of what AI collaboration requires. They have been managing context, decomposing work, and evaluating output for years. This book is the map from where they are to where the work is going.

  7. AI Workflow for Game Designers
    AI Workflow for Game Designers
    No Fabricated Numbers — A Six-Month Field Manual for Claude Code, Prompts, Validation, and Production Memory
    Min-Soo, Lee

    A 24-year game design veteran's field manual for putting generative AI to work in real production — with every prompt, every line of code, and every verification step disclosed.

  8. Game Theory and Artificial Intelligence VOL-1
    Game Theory and Artificial Intelligence VOL-1
    Foundations Multi-Agent Systems Reinforcement Learning and Intelligent Decision-Making
    Anshuman Mishra

    What happens when intelligent machines must compete, cooperate, negotiate, and learn in the same environment?The answer lies at the intersection of Game Theory and Artificial Intelligence.From autonomous vehicles negotiating road traffic to trading algorithms competing in financial markets, from multi-robot coordination to cybersecurity defense systems, modern AI increasingly operates in strategic environments involving multiple decision-makers.This book provides a complete journey through:✓ Classical Game Theory and Nash Equilibrium✓ Multi-Agent Systems and Distributed Intelligence✓ Reinforcement Learning and Multi-Agent RL✓ Deep Reinforcement Learning Algorithms✓ Mechanism Design and Incentive Engineering✓ AI Applications in Robotics, Economics, Networks, and Cybersecurity✓ Evolutionary and Quantum Game Theory✓ AI Safety, Governance, and AlignmentWritten for students, researchers, educators, and professionals, this book bridges mathematical foundations with cutting-edge AI research and real-world applications.Whether you are learning game theory for the first time or exploring advanced multi-agent intelligence, this book offers the knowledge and tools needed to understand the future of strategic artificial intelligence.

  9. Learn Zig over Rust and C++
    Learn Zig over Rust and C++
    Learn Modern Systems Programming with Zig for C++ and Rust Developers
    GitforGits | Asian Publishing House

    This book is basically a record of my serious learning journey with Zig. The application at its heart, Zigkit, started as a single print statement and ended as twenty-five cooperating modules handling everything from arithmetic to HTTP. It's small enough to understand completely and complete enough to demonstrate every major systems programming concern. Each section of the book adds one module, introduces one concept, and produces one working program.

  10. Disciples of Renown™ - St. George Battles the Dragons
    Disciples of Renown™ - St. George Battles the Dragons
    A "Walk-thru Developer's Guide"
    Stephen Gose

    This Developer's Guide is the "Project #1" from the also included "Building Role-Playing Browser Games" workbook. It leads you through the development of the "St. George Battles the Dragons" Role-Playing Game in both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.

  11. Pixel to Program: AIGC Basics
    No Description Available
  12. Game NPC Intelligence: Behavior Trees Implementation
    No Description Available
  13. Constraint-Based Design: An Unexpected Gateway to Understanding Modern LLM Architecture
    Constraint-Based Design: An Unexpected Gateway to Understanding Modern LLM Architecture
    The HPC Tradecraft Master Practitioner, Volume 3
    Edward W. Barnard

    A 1986 text adventure game written inside the Cray I/O Subsystem turns out to be architecturally isomorphic to modern transformer design. This capstone volume uses the playable game and its assembly language source as a case study in constraint-based design, including the bare metal thinking we stopped teaching around 1995.

  14. Cocos Engine Advergame

    Targeted at junior undergraduate students majoring in Animation with a concentration in Game Development, this book aims to equip learners with proficiency in using the Cocos engine, an understanding of advergame design principles, and the ability to independently develop lightweight interactive playable demos. It is also suitable for professionals in the gaming industry and readers interested in advergame development.

  15. Game Engine Foundations With C++
    Game Engine Foundations With C++
    A Practical Guide for Modern C++ Developers
    gareth thomas

    Game Engine Foundations With C++: Build Professional-Grade Game Engines from ScratchIf you’re an experienced C++ developer looking to design, build, and optimize your own high-performance game engine, this is your blueprint.Most books waste your time with beginner fluff. This one gets straight to the engineering. You’ll learn how to create your own modular, scalable, production-ready game engine—step-by-step—without filler or irrelevant toy examples.