Descubre cómo crear, diseñar e integrar música, efectos, ambientes y diálogos en videojuegos con Unity y FMOD, y ponlo en práctica con un videojuego real completo.
Don’t just play games, create them! With this book, your ideas can become your own game in the Godot programming language. Share your game with friends and the world!
This Developer's Guide is the second in the "Disciples of Renown™" gaming series. It leads you through the development of the "Sanctify Hollowed Grounds" Role-Playing Game in both Construct v3 & v2 encoding formats. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.
Can you defeat the dragon? In The Dragon's Code, you won't just read about Python. You'll use it to create a real terminal adventure game from scratch. Explore mysterious rooms, battle monsters, solve puzzles, collect treasure, and face a dragon in an adventure where every chapter unlocks a new game mechanic and a new programming skill. No experience required.Just curiosity and a little courage!
Game producers already have most of what AI collaboration requires. They have been managing context, decomposing work, and evaluating output for years. This book is the map from where they are to where the work is going.
A 24-year game design veteran's field manual for putting generative AI to work in real production — with every prompt, every line of code, and every verification step disclosed.
What happens when intelligent machines must compete, cooperate, negotiate, and learn in the same environment?The answer lies at the intersection of Game Theory and Artificial Intelligence.From autonomous vehicles negotiating road traffic to trading algorithms competing in financial markets, from multi-robot coordination to cybersecurity defense systems, modern AI increasingly operates in strategic environments involving multiple decision-makers.This book provides a complete journey through:✓ Classical Game Theory and Nash Equilibrium✓ Multi-Agent Systems and Distributed Intelligence✓ Reinforcement Learning and Multi-Agent RL✓ Deep Reinforcement Learning Algorithms✓ Mechanism Design and Incentive Engineering✓ AI Applications in Robotics, Economics, Networks, and Cybersecurity✓ Evolutionary and Quantum Game Theory✓ AI Safety, Governance, and AlignmentWritten for students, researchers, educators, and professionals, this book bridges mathematical foundations with cutting-edge AI research and real-world applications.Whether you are learning game theory for the first time or exploring advanced multi-agent intelligence, this book offers the knowledge and tools needed to understand the future of strategic artificial intelligence.
This book is basically a record of my serious learning journey with Zig. The application at its heart, Zigkit, started as a single print statement and ended as twenty-five cooperating modules handling everything from arithmetic to HTTP. It's small enough to understand completely and complete enough to demonstrate every major systems programming concern. Each section of the book adds one module, introduces one concept, and produces one working program.
This Developer's Guide is the "Project #1" from the also included "Building Role-Playing Browser Games" workbook. It leads you through the development of the "St. George Battles the Dragons" Role-Playing Game in both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.
A 1986 text adventure game written inside the Cray I/O Subsystem turns out to be architecturally isomorphic to modern transformer design. This capstone volume uses the playable game and its assembly language source as a case study in constraint-based design, including the bare metal thinking we stopped teaching around 1995.
Targeted at junior undergraduate students majoring in Animation with a concentration in Game Development, this book aims to equip learners with proficiency in using the Cocos engine, an understanding of advergame design principles, and the ability to independently develop lightweight interactive playable demos. It is also suitable for professionals in the gaming industry and readers interested in advergame development.
Game Engine Foundations With C++: Build Professional-Grade Game Engines from ScratchIf you’re an experienced C++ developer looking to design, build, and optimize your own high-performance game engine, this is your blueprint.Most books waste your time with beginner fluff. This one gets straight to the engineering. You’ll learn how to create your own modular, scalable, production-ready game engine—step-by-step—without filler or irrelevant toy examples.