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Disciples of Renown™ - Sanctify Hollowed Ground

a "Walk-Though RPG Developer's Guide"

This book is 100% completeLast updated on 2026-08-11

This Developer's Guide is the second in the "Disciples of Renown™" gaming series. It leads you through the development of the "Sanctify Hollowed Grounds" Role-Playing Game in both Construct v3 & v2 encoding formats. It's perfect for novices, experienced web developers, and anyone wanting their own bespoke game, artwork, and features.

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About

About

About the Book

[h2]FREE Developer's Guide, source code, and [i]"Building Role-Playing Game"[/i] 324-page workbook [i][b](1st edition)[/b][/i] included![/h2]

[b]This is an "In-Game Module" (IGM) tutorial for the Disciples of Renown™ Gaming Series.[/b]

[b]Product Description:[/b]

The recent wars have left the dead remains of many valiant warriors in unconsecrated grave. This allows mages to raise armies of UNDEAD warriors -- something forbidden in your teachings! Your task is to Sanctify and Consecrate those graves to prevent this sacriledge.

[b]"Sanctify Hollowed Grounds"[/b] serves as the perfect starting point for your priestly avatars, allowing them to embark on their first few campaigns before moving on to its sister games -- [b]Legends of Renown Deeds™ (LoRD)[/b] and [b]Legends of Great Dragons™ (LoGD).[/b]

[h3]✨ Key Features ...[/h3]

The recent wars have left the remains of many valiant warriors in unconsecrated graves. This allows mages to raise armies of UNDEAD warriors -- something forbidden in your teachings! Your task is to Sanctify and consecrate those graves to prevent this sacrilege.

[b]"Sanctify Hollowed Grounds"[/b] serves as the perfect starting point for your priestly avatars, allowing them to embark on their first few campaigns before moving on to its sister games -- [b]Legends of Renown Deeds™ (LoRD)[/b] and [b]Legends of Great Dragons™ (LoGD).[/b]

[b]✨ Key Features ...[/b]

- [b]No third-party plugins used![/b]

- Gameplay available in Multiple Languages.

- Customize or import your Religious Avatar(s).

- Adjustable game settings and gameplay features.

- Dynamically generated gameboard or customize the gameboard map.

- Install and use different combat engines.

- Visit Town Markets for supplies and repairs.

- Explore and discover hidden villages and "Mini-Quests"!

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Author

About the Author

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Contents

Table of Contents

IPart I: Concept & Design

1Role-Playing Games (RPG) Workshop

  1. 1.1About this Workshop
  2. 1.2Target Market Considerations

2Building HTML5 “RPG Adventures”

  1. What is the shortest-lived MMO? APB!
  2. What went wrong? … here’s the “inside” story.
  3. 2.1Game Genre Components & Data
  4. > Adventure games
  5. > RPG Foundation Elements
  6. 2.2RPGs vs. MMoRPGs
  7. 2.3Role-Playing Genre Background
  8. 2.4Historical background
  9. > Adventure Games
  10. > Adventure Game Sub-genres
  11. > RPGs Adventures
  12. “The Unlikely Birthplace of JRPGs”
  13. 2.5RPG Adventure — Storyline(s)
  14. 2.6RPG Adventure Environments (Overview)
  15. 2.7“RPGs” into “Action-Adventures” — the “Ping-Pong”
  16. 2.8What makes a “Good” RPG?
  17. 2.9What’s Your Competition Doing?
  18. > Your Targeted Market — Who’s Playing What?
  19. What is your favorite game genre?” — Separating Developers from Gamers!
  20. > Game Competitor Examples

3Introduction to Game Design

  1. Approaching Game Development
  2. Focusing Your Game
  3. 3.1Game Design System™ & Components
  4. > Separation of Concerns (SoC)
  5. 3.2Game Mechanics (GM) — Logic & Rules
  6. 3.3Game Display Framework Mechanisms
  7. GG Interactive — FREE Game Design Course
  8. 3.4“Replayability” — retaining “repeat customers”!
  9. > Deeper Dive: Solving Poor Replayability
  10. [“Replay Value” Of Games)

4RPG Design Considerations

  1. 4.1Deeper Dive: “Using Content-as-a-Service” (CaaS)
  2. What is a Content-as-a-Service (CaaS)?
  3. 4.2Story Plot Generation
  4. 4.3Story Generation Tools
  5. 4.4Labyrinth Generation Methods
  6. 4.5Fixed Generation (2D Frutti)
  7. > To infinity and beyond …
  8. Arrayed pros and cons
  9. Linked pros and cons
  10. > Deeper Dive: How it works …
  11. 4.6Fixed-Grid & Dynamic Rooms (2D Frutti with sprinkles)
  12. 4.7Pure Linear Labyrinths
  13. > Deeper Dive: Eller’s Algorithm
  14. > Rules for Creating the Perfect Maze
  15. > Depth-First Search (DFS)
  16. 4.8Open-path Worlds
  17. IIPart II: Production & Encoding

5Lesson 2.2: Launching a C2 Game Project

  1. 5.1About Your Project:
  2. 5.2Project Settings:
  3. 5.3Configuration Settings
  4. 5.4Adding Game Phase Layouts
  5. Layers inside a Layout
  6. 5.5Game Project Organization
  7. 5.6Comparing your code

6Lesson 2.3: Launching a C3 Game Project

  1. 6.1About Your Project
  2. 6.2Project Settings: Color Theme, Start-up & Display
  3. 6.3C3 Advanced, Compatibility Settings, & Editor!
  4. 6.4Adding Game Phase Layouts
  5. Layers inside a Layout
  6. 6.5Game Project Organization
  7. 6.6Comparing your code
  8. IIIPart III: Developer Guide

7Expanding The Classics — PACMAN on Steroids!

  1. 7.1Setting up the Gameboard …
  2. 7.2“Grid-based” Avatar’s Movement
  3. 7.3Ghost’s Movement
  4. 7.4AI Mind Control
  5. 7.5PACMAN Collisions
  6. 7.6Game Map Editor
  7. 7.7Comparing your code

8Create Your Own Adventures (CYOA)

  1. > Design Step #1:
  2. > Design Step #2:
  3. > Design Step #3:
  4. IVStarting Your Own Game Studio!

9Lesson 11: One “GM” to Rule them all …

10Lesson 12 Capstone: Exchanging Artwork

  1. D.R.Y. Speed Limit — 5 GPH (Games Per Hour)!
  2. 10.1Dynamically Generated Background Stories
  3. 10.2RPG “Back-end” Generation Tools
  4. 10.3Alchemist’s Apprentice™
  5. 10.4Agents from U.N.C.L.E.™
  6. 10.5Derelict Space Hulks™ — Single Player/Multiple Avatars
  7. 10.6Epic Battles — Project #1
  8. 10.7CYOA Strategic Map Quests
  9. 10.83D Castles, Dungeons, Lairs, Ruins, & Spaceships
  10. > Soldier’s Test™
  11. VWhat’s next?
  12. “How to publish a game on the web??”

11Game Distribution & Marketing

  1. 11.1Introduction: 8-Step Deployment Method.
  2. FGL.com
  3. 11.2Port to a Console
  4. 11.3Selling Directly — The Advantages
  5. Shareably (SBLY) looking to rent your games
  6. 11.4Book Review Protocol
  7. 11.5Tell the world about your game!

12Conclusion

13Bonus Development Content

  1. 13.1Certification Examination
  2. Appendix

More Resources …

  1. “You don’t know JS Yet” by Kyle Simpson
  2. Construct Demo Tutorials

Appendix: Game Developer Tool Kits

  1. Artwork Resources
  2. Selling your Game Artwork & Assets
  3. JavaScript Garden

Additional Appendices

Appendix: Making 3D & WebXR Games!

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