Kick off your book project in 3 hours! Live workshop on Zoom. You’ll leave with a real book project, progress on your first chapter, and a clear plan to keep going. Saturday, June 6, 2026. Learn more…
In this book, you won't just learn to display geometric shapes; you will learn to create immersive experiences. We will start with the foundations of WebGL and Three.js, move through the visual construction of scenes with advanced lights and materials, and finish by diving into the world of mathematical animations and interactivity. By the end, you will have built multiple functional 3D projects, you will understand how to control the camera, and you will know how to create dynamic universes in the browser. This is the solid foundation you need to become a 3D web experience developer.
Fundamentos de Three.js: Guía Práctica para la Web 3D La guía práctica y actualizada para 2026 que cubre todo lo que necesitas saber para crear aplicaciones tridimensionales reales, desde las bases absolutas hasta iluminación, matemáticas espaciales y el uso de la IA para practicar.
This book will take you through the process of creating compelling visuals using Unreal Engine 5 to tell your story, exploring the technology’s pipeline and combining its various tools to make your own cinematics and virtual films with just your PC.