Virtual Filmmaking with Unreal Engine 5
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Virtual Filmmaking with Unreal Engine 5

A step-by-step guide to creating a complete animated short film

About the Book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.

Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film.

By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.

About the Author

Packt Publishing Ltd
Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

Table of Contents

  1. Getting Started with Unreal Engine
  2. Understanding the Principles of Photography, Film Cameras, and Lenses
  3. Understanding the Art of Storytelling and Creating Your Storyboard
  4. Importing 3D Objects and Creating Levels
  5. Creating Environments with Quixel Megascans
  6. Creating and Applying Materials to 3D Meshes
  7. Creating Actors with Unreal Engine MetaHumans
  8. Retargeting the MetaHumans for Unreal Engine 5
  9. Adding Animations and Facial Expressions to Your MetaHuman Characters
  10. Adding and Animating Virtual Cameras Using the Level Sequencer
  11. Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
  12. Setting the Mood with Lighting and Adding Post-Processing Effects
  13. Exploring Color Management, Additional Camera Settings and Rendering Your Shots
  14. Adding Sound and Finalizing Your Virtual Film
  15. Appendix: Creating Material IDs Using Blender

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