Game Engine Foundations With C++: Build Professional-Grade Game Engines from ScratchIf you’re an experienced C++ developer looking to design, build, and optimize your own high-performance game engine, this is your blueprint.Most books waste your time with beginner fluff. This one gets straight to the engineering. You’ll learn how to create your own modular, scalable, production-ready game engine—step-by-step—without filler or irrelevant toy examples.
AI made creation cheaper. It also made judgment more valuable.Taste: Turning Vibe into Assets in the AI Age shows why the next wave of winners will not simply be the people with the best credentials or the biggest teams, but the ones who can turn instinct, clarity, and initiative into real assets.
This chapter is part of the "Construct Gamer Starter Kit" collection and provides a guide to developing Memory Matching games, including MahJong, Hidden Pairs, and "Sequence 3+." The tutorial includes coding for both Construct v2 and v3, making it suitable for beginners and experienced web developers alike. It's perfect for anyone looking to create their own customized Memory Matching games with unique artwork and features.
Discover how to create various types of Dice Games using these methods from the "Construct Game Starter Kit" collection. By the end of this instructional workbook, you will have a production pipeline that gives you the ability to create as many unique "Yahtzee-style" browser games as your imagination can conceive! This will enable you to explore your creative ideas faster and with greater confidence using this prototype template.
Master the Unity Engine without the fluff of beginner tutorials. Designed specifically for professional developers, this book translates game development primitives into software engineering mental models you already understand. Start building games with the architectural rigor and testing standards you are used to.
Embark on an exciting journey to create your very own Multi-Player Rogue-like RPG adventure with the detailed 'Ruins of Able-Wyvern'™ template. This immersive course offers a treasure trove of step-by-step game recipes tailored for both workshop participants and instructors, compatible with either version of Construct Gaming Framework. Dive into the art of crafting this enthralling quest and unlock innovative methods that can be used in a variety of formats and themes—whether as a captivating stand-alone single-page web application (SWPA) or as an engaging 'In-Game Module' (IGM) for your epic fantasy adventures. Join us and unleash your creativity!
Audiencing is something we do everyday. We do it all the time. In fact, we are so familiar with giving attention to someone or something how we audience and the types of audiencing we are do are invisible. This book makes visible four types of audiencing, and you will discover what it means to do each form of audiencing and why this matters. Playful popular quotes, academic research, and anecdotes from numerous fields of endeavour from computer programming to jujitsu, from movie editing to watching a friend play football, are all used to demonstrate the characteristics and challenges of each audiencing type. Audiencing presents a far-reaching concept and a useful language to see and understand ourselves as audiences in our work and study, in the arts, communications, sport, on the internet, and in our everyday lives as we audience each other. To discover more – audience on.
Facing the insanity that is pipeline development alongside a production in full swing, "Practical Python for Production under Pressure" helps TDs to deliver quality tools and pipelines amidst the chaos.This book focuses on practical workflows and theory to build practical tools and pipelines within an ever changing environment using python, PySide and duct tape ingenuity. Learn about managing communications, building pipelines, working with AI in production, user experience and more.
This is a workbook from the Construct Game Starter Kit Collection. It leads you through three (3) "Trivia Quiz & Dating" games for both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
Build scripts, web apps, and integrate Lua with other applications and systems
What You’ll Learn● Python Fundamentals – Variables, loops, functions, and more explained in a fun way.● Handling User Input – Making interactive programs.● Decision Making – Writing smart code using if statements.● Working with Lists and Dictionaries – Storing and managing data.● File Handling – Reading and writing files.● Object-Oriented Programming (OOP) – Learning to code like a pro.● Error Handling – Preventing your programs from crashing.● APIs & Web Data – Fetching real-time information.● Databases – Storing and retrieving data efficiently.● Final Project – Bringing everything together in a real-world Python application.
This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
"How Does Computer Science Work?" answers 28 key questions every software engineer should know, unraveling the technologies that shape our digital world. From how browsers work and cryptography secures data to AI, Web3, and quantum computing, this book bridges curiosity and understanding. Perfect for students, self-taught programmers, and seasoned developers, it’s your ultimate guide to mastering foundational concepts and cutting-edge innovations in computer science.
Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!