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Education

  1. Musikk og bevegelse
    Musikk og bevegelse
    v1.1
    Alexander Refsum Jensenius

    Musikk er bevegelse. Denne boken gir en oversikt over teorier, metoder og teknologier som brukes i studier av musikkrelaterte kroppsbevegelser.

  2. #tagcoding handbook
    #tagcoding handbook
    Structured hashtags and wikis for an accelerated localization of knowledge
    Jan Goossenaerts

    #tagcoding is a new but simple digital skill. This handbook introduces the skill, key topic dimensions and supporting online tools.

  3. The Coaching Booster
    The Coaching Booster
    Coaching with Agile and Lean Methods
    Shirly Ronen Harel and Jens R. Woinowski
    No Description Available
  4. Agil moderieren
    Agil moderieren
    Erfolgreiche Veranstaltungen gestalten. Dynamisch, simpel und strukturiert.
    Patrick Koglin

    Ein Nachschlagewerk, das Moderatoren und agile Quereinsteiger in die Lage versetzt, interaktive und erfolgreiche Community-Events mit Formaten wie Open Space, Lean Coffee und World Café zu moderieren.

  5. Be Free
    Be Free
    Michelle Margaret Fajkus

    A simple beginner's guide to beginning a daily spiritual practice. Brought to you by YogaFreedom.org.

  6. Educación Participativa
    Educación Participativa
    Juan Gabardini and Pablo Tortorella

    ¿Hay formas mejores de organizar los cursos para que los alumnos se interesen, mantengan la atención y luego recuerden y apliquen lo apendido? ¿Cuánto tiempo del curso hablas y cuánto corresponde a participación de los asistentes? En este libro presentamos formas novedosas de enseñar y organizar los cursos, con prácticas y ejemplos que podrás aplicar inmediatamente en tus clases

  7. Finding Stories in Spreadsheets
    Finding Stories in Spreadsheets
    Recipes for interviewing data - and getting answers
    Paul Bradshaw

    Every spreadsheet tells many stories - this book tells you how to ask the right questions.

  8. Experiential Learning 3: Simulation

    This third volume of the series on experiential learning concerns itself principally with creating those experiences that simulate some life situation. This volume focuses on those simulation exercises, providing lots of examples and variations, using all the senses and all parts of the brain.

  9. Experiential Learning 2: Inventing

    Designed to demonstrate how to debrief educational experiences, Experiential Learning 2 : Invention is "a gold mine" of questions and exercises useful for conducting retrospectives of on-the-job work. What could be more eductational than on-the-job work?

  10. Arduino met Geike
    Arduino met Geike
    Leer Arduino in 10 makkelijke oefeningen
    YvesHanoulle and Geike Hanoulle

    Dit is de handleiding voor Geike's arduino workshop.

  11. Experiential Learning: Beginning

    At present, the Experiential Learning series currently consists of four volumes. This first volume—Beginning—concerns getting started: starting using the experiential method, starting to design exercises, and getting a particular exercise off to a good start. It should be particularly helpful for short classes—a day or two, or even an hour or two—though it could be for starting to use experiential parts of a longer workshop consisting of both short and long experiential pieces as well as more traditional learning models.