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Category: "Computers and Programming"

Computers and Programming

  1. Just Enough ownCloud on a Raspberry Pi

    Just Enough ownCloud on a Raspberry Pi aims at providing a low stress method of experimenting with some cool hardware in the form of the Raspberry Pi and some neat software in the form of the free Dropbox alternative ownCloud.

  2. Enduring CSS
    Enduring CSS
    Architect and maintain large-scale CSS codebases
    Ben Frain

    Learn how to write CSS for any size project. CSS that endures continual iteration, multiple authors and yet always produces predictable results. Enduring CSS is a robust and proven approach to authoring and maintaining style sheets at scale. Written by the author of the traditionally published 'Responsive Web Design with HTML5 & CSS3'.

  3. The Laravel Survival Guide

    Learn the basics of Laravel in a fun new way! The creator of Laravel has created some amazing & beautiful documentation, but I wanted to take a fun twist on teaching the basics of Laravel. In this book you'll learn the basics of Laravel or if you are already a pro you can still read through, have fun, and make sure you have nailed down the fundamentals.

  4. Java everywhere
    Java everywhere
    Write Once run Anywhere with DukeScript
    Anton Epple

    Do you want to write Java apps that run on mobile phones, tablets as well as your desktop computer? In this book you'll learn how to design and develop apps and upload them to Google Play and Apples App Store. The technology we'll use for that is DukeScript, a new framework for single-source cross-platform development in Java.

  5. Extending and Using Specter
    Extending and Using Specter
    Get Going Good
    Brian Marick

    Specter is a Clojure/ClojureScript library for querying and modifying data structures. It is fast, powerful, and flexible. This short book shows you how to use and extend it.

  6. Make Money Outside the Mac App Store
    Make Money Outside the Mac App Store
    How to Sell Your Mac App with FastSpring, Secure It With License Codes Against Piracy, and Offer Time-Based Trial Downloads
    Christian Tietze

    Sell outside the Mac App Store to increase revenue per sale and get to know your customers. This book shows you how. Fully functional, super-clean coded sample apps, everything ready to be copied right into your project, backed by more than 200 unit tests in total!

  7. Websites & Web Apps on  AWS

    AWS offers services that provide businesses with a flexible, highly scalable, and low-cost way to deliver their websites and web applications

  8. Behave! Solid
    Behave! Solid
    11 behavioral patterns as comics
    Vincent LAURIER and Olivier ETIENNE

    Let's discover the 11 behavioral design patterns from the GoF, thanks to a comic strip! A simple approach, with PHP examples and illustrated UML diagrams.Everything you need to remember the following patterns: Template method, Iterator, Command, Interpreter, Strategy, Visitor, Chain of responsibilities, Observer, Mediator, State, Memento.

  9. Learn Object-Oriented Java the Hard Way

    “Learn Object-Oriented Java the Hard Way” is a book that teaches you the object-oriented parts of Java with over 50 complete example programs that illustrate each concept step-by-step. Each concept is demonstrated with working code and explained, so that you understand what every line of code does and why it is there. After you work through this book, you should be able to understand the basic structure and function of any Java program, even large programs by professional developers. The exercises and explanations in this book are distilled from my over fifteen years of experience teaching object-oriented programming to everyday students.

  10. Apprendre à programmer: par l'exemple

    Introduction à la programmation en utilisant le jeu du bonhomme pendu comme exemple. Le langage de programmation utilisé est le langage Ruby. Aucun connaisance préalable de la programmation n'est requise. Le texte est écrit en anglais et en français en vis-à-vis.

  11. A Little Book about Requirements and User Stories
    A Little Book about Requirements and User Stories
    Heuristics for requirements in an agile world
    Allan Kelly

    “How do I make my user stories smaller?” “What is the right size for a user story?” “What is the difference between an Epic and a Story? And where do Tasks and Sub-tasks fit in?” “Who writes user stories?” “Why user stories?” "Do I have to use User Stories?" Allan Kelly found himself answering these questions, and similar ones, again and again so one day he sat down to answer them all once and for all. The result is this book. Short. Practical. To the point. And cheap.

  12. 100 Questions and Answers to help you land your Dream Android Job (or to hire the right candidate!)

    "100 Questions and Answers to help you land your Dream Android Job" collects 100 questions and answers, divided in three levels, that the author has been summarising during several years both as an interviewer and as a candidate. If you are looking for a position as an Android developer, no matter how experience you are, or if you are looking to hire new members for your organisation, this book will provide you all the material you need to take the right decision and hire the right candidate!

  13. Learning to program: by example.

    The book is an introduction to programming using the hangman game as example. The programming language used to write the code is the Ruby language. No programming knowledge is necessary. The text is written in English and French side by side.

  14. Getting Started with 3D Printing and Reprap
    Getting Started with 3D Printing and Reprap
    An Introduction to the Skills, Knowledge and Philosophy of Open-Source 3D Printing
    Jason J. Gullickson
    No Description Available
  15. El libro de los bundles
    El libro de los bundles
    Explotando los bundles para Symfony 2
    Ana Luz Loyo Páez

    Existen un sinnúmero de bundles para Symfony en la web pero: ¿será siempre la opción un bundle de terceros?... ¿Sabes cuándo conviene usarlo?...